Bean Yak
Smash Cadet
Discussin time? Hypothetically, I'm wasting my time designing a standalone, dream platform fighter a la melee, where I fantasize that I can actually code this when I get older, sell millions, and make nice competitive fighter. I've been designing characters, and I'm conflicted: should weapons be prevalent, or should few characters have weapons, like in smash? It's an important question, I think, because in most of smash, there are like 1/5 of characters with weapons, and when the character has a weapon the hitboxes are seperated from the hurtboxes. If more characters had disjointed hitboxes due to weapons, how much does that change up the gameplay and balance?
I was thinking of weapons from swords to staves to daggers to nunchaku, so not every character would have marth's range. Still, with weapons, most characters would have a decent amount of disjointed hitboxes.
I was thinking of weapons from swords to staves to daggers to nunchaku, so not every character would have marth's range. Still, with weapons, most characters would have a decent amount of disjointed hitboxes.
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