Yong Dekonk
Smash Apprentice
- Joined
- Dec 4, 2014
- Messages
- 172
Can someone explain to me conditions in which landing lag happens and conditions in which it can be cancelled? Are there universal principles or is it that dome aerials have LL while others cancel?
I was playing a Link yesterday who was able to fast fall a neutral A immediately into another attack after landing. to me it seems that some aerials have landing lag while others don't. Yoshi for instance also seems to have very little/no landing lag on some moves. The distribution of lagless aerials seems unfair and inconsistent as it seems the overall goal with Sm4sh was to make it so landings could actually be punished unlike Brawl. Why would an attack have no landing lag while just landing normally ALWAYS has lag. Can someone explain how to cancel landing lag with any character or is it unique to certain characters?
I was playing a Link yesterday who was able to fast fall a neutral A immediately into another attack after landing. to me it seems that some aerials have landing lag while others don't. Yoshi for instance also seems to have very little/no landing lag on some moves. The distribution of lagless aerials seems unfair and inconsistent as it seems the overall goal with Sm4sh was to make it so landings could actually be punished unlike Brawl. Why would an attack have no landing lag while just landing normally ALWAYS has lag. Can someone explain how to cancel landing lag with any character or is it unique to certain characters?
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