A month ago SSBB came to us Europeans and there was not a single day I didn't use Wolf. I mastered him more or less - I beat opponents I'm supposed to beat but I always played well against harder matchups too.
Today, I took a close look at a tech, with a lot of potential, that has yet to be truly revealed:
The illusion cancel
For those of you, who don't know, what it is: To do an illusion cancel you have to press B, while using his forward B move in it's opening frames (otherwise it will be just the standard illusion...).
If you do it correctly, the illusion will be - just as the name implies - canceled. If you do it in the air, Wolf travels a signifcantly longer distance. If you do it on the ground Wolf will travel an extremaly short distance. It's very hard to execute correctly - possibly, there's nobody, who mastered this tech completely.
However, this tech might give Wolf access to new possibilities in the future. I experimented around with this tech in some friendly battles and whenever I executed it correctly, it opened new ways for me to harm my opponent.
I know that my personal experience doesn't mean much but I still like to give you an exapmle of how I made use of it: I was fighting against a Mr.G&W in a friendly, with both fighters down to 1 stock and both at over 100%. I managed to use the Illusion cancel in a way, that decided the game for my favour. I used it to fake him out and make him use a smash attack (if I hadn't canceled it, he would have defeated my with his usmash). Having managed to cancel the move correctly, I was able to use my fsmash to defeat him, while he was still open for attacks and I won the match.
It really seems to be a useful tech for me. Using a canceled illusion to fake the enemy out and follow up with a move - depending on the distance - to punish him. In fact, while completely different, this move can be used for same purposes as WDashing - to do mindgames and to fake your opponent out.
The other particular use of illusion canceling is more obvious: Recovery
With an increased horizontal movement, Wolf can make it back from almost every distance, to make up for his poor recovery possibilities. GERM already made some good use of it and I really hope to see more of the same.
In a nutshell: Aside from the already known recovery options, illusion canceling could possibly used for mindgames, that might help against certain enemies (I haven't tried it against every opponent yet).
On a sidenote: If you have trouble to do the illusion cancel, here's a little tip: When using an uncalceled illusion, Wolf makes some weird sounds (like he always does basically). He seems to "moan" two times - once at the very beginning of the move and another time rather at the end. If you press B, when he "moans" the first time, there are good chances for it to work.
All in all it's a risky technique, that can made be good use of. Mastering is the key here because there are good chances to die if you fail to do it correctly. If players manage to do it correctly it could have a great impact on Wolfs gameplay and his place in the metagame, as he becomes very unpredictable...
Discuss!
Today, I took a close look at a tech, with a lot of potential, that has yet to be truly revealed:
The illusion cancel
For those of you, who don't know, what it is: To do an illusion cancel you have to press B, while using his forward B move in it's opening frames (otherwise it will be just the standard illusion...).
If you do it correctly, the illusion will be - just as the name implies - canceled. If you do it in the air, Wolf travels a signifcantly longer distance. If you do it on the ground Wolf will travel an extremaly short distance. It's very hard to execute correctly - possibly, there's nobody, who mastered this tech completely.
However, this tech might give Wolf access to new possibilities in the future. I experimented around with this tech in some friendly battles and whenever I executed it correctly, it opened new ways for me to harm my opponent.
I know that my personal experience doesn't mean much but I still like to give you an exapmle of how I made use of it: I was fighting against a Mr.G&W in a friendly, with both fighters down to 1 stock and both at over 100%. I managed to use the Illusion cancel in a way, that decided the game for my favour. I used it to fake him out and make him use a smash attack (if I hadn't canceled it, he would have defeated my with his usmash). Having managed to cancel the move correctly, I was able to use my fsmash to defeat him, while he was still open for attacks and I won the match.
It really seems to be a useful tech for me. Using a canceled illusion to fake the enemy out and follow up with a move - depending on the distance - to punish him. In fact, while completely different, this move can be used for same purposes as WDashing - to do mindgames and to fake your opponent out.
The other particular use of illusion canceling is more obvious: Recovery
With an increased horizontal movement, Wolf can make it back from almost every distance, to make up for his poor recovery possibilities. GERM already made some good use of it and I really hope to see more of the same.
In a nutshell: Aside from the already known recovery options, illusion canceling could possibly used for mindgames, that might help against certain enemies (I haven't tried it against every opponent yet).
On a sidenote: If you have trouble to do the illusion cancel, here's a little tip: When using an uncalceled illusion, Wolf makes some weird sounds (like he always does basically). He seems to "moan" two times - once at the very beginning of the move and another time rather at the end. If you press B, when he "moans" the first time, there are good chances for it to work.
All in all it's a risky technique, that can made be good use of. Mastering is the key here because there are good chances to die if you fail to do it correctly. If players manage to do it correctly it could have a great impact on Wolfs gameplay and his place in the metagame, as he becomes very unpredictable...
Discuss!