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I wouldn't go quite as far to say its garbage...it gives you another option to recover, depending on the situation of course. It's also a much faster means of getting back to the stage than waiting to drop down and Aether up. Again, situational, but its good for Ike to have options to help is recovery out a bit.Which is why his recovery is iffy. His vertical recovery is epic win. His horizontal recovery though, is garbage.
It comes to either you racking up more damage, and possibly a KO at high percents, or jumping in his way to take a stock from him. The latter, of course, is better. (But not cooler, ;-what i dont get though is why would you WANT to get hit with a quickdraw midair >.>
I mean with Ike's power...just doesnt seem like a good idea...unless you know you can get away with it...or does the quickdraw come out even if it hits someone airdodging?
Well i'm assuming when Ike connects the Quick Draw in midair he stops moving forward, and since he enters a free fall after this, you can let it hit you on purpose so Ike won't make it back to the stage, unless the move is fully charged it won't kill you before 50-60% damagewhat i dont get though is why would you WANT to get hit with a quickdraw midair >.>
I mean with Ike's power...just doesnt seem like a good idea...unless you know you can get away with it...or does the quickdraw come out even if it hits someone airdodging?
Sept... You Know... Better.no sadly he can't if you think he is a clone of roy think again!
Your second comment will probably happen a lot in the heat of battle because people want to just rush out and attack their opponents.Yep, my friend figured out the gimp kill after a while. If your opponent is at low damage and you're trying to recover using Quick Draw, it's VERY easy to kill you by simply jumping in front of your path. Even if they have to jump far away, your auto-hit will knock them safely back over the stage while you fall helplessly to your death.
On the other hand, if somebody hits you lightly out of your Quick Draw, you can follow it up with another or go into Aether, depending on whether you've been knocked backwards or downwards.
Also, remember to beware of players good at spamming projectiles with interrupting properties; they can easily gimp any inattentive Ike player (sometimes even if the player's paying good attention). I've had my share of gimp deaths against Falco, Wolf and Diddy before I got used to it.
If you're knocked up and away at a high angle, you can always try falling a while, using your double jump if you still have it, and Aether-ing to barely grab the ledge. It may seem a bit more clunky than Quick Draw-ing to save yourself, but it's also better at preventing you from being gimped.
Some characters just get gimped easily. Mario gimps everyone with cape.More play time with Ike, I take back that his horizontal recovery is garbz, but he gets gimped as bad as Pit.
>_> I have a feeling in the future, we'll look back at this topic, and laugh at me fore being terribly wrong. I just see it coming.
Oh, you can take hits alright... but it's still better to do your best to avoid getting damaged too much. I suppose one of the reasonings for his not-so-amazing recovery is that he's hard to throw off in the first place... but then again, that's just a guess.Don't get hit.
Eh, Mario and his gimping ability. It's practically an exploit. XD
Kirk, are there any reasonable options to defend yourself against gimping?
That pretty much sums it upDon't get hit.
I've noted multiple times that the guy playing Ike just plain sucks, thus making this little vid a bad representation. >_>http://youtube.com/watch?v=lvZl7VAaxlw
As a future Ike main along with Marth, this video frightens me. Ike's recovery is just SO bad.
http://youtube.com/profile_videos?p=r&user=Na7han&page=2
Check out all the videos with that guy, Chase. He doesn't seem very good, but I'm not really concerned about that. Just watch. Anyimte he's knocked off the stage by Chillin at all it's over.
I didn't even know that Aether could be edge hugged without worry of being knocked off. I was under the impression Ike would hit and replace the ledge hugger if aether if done. I was wrong.
You add the fact that Ike's insane damage really isn't that insane with DI and air dodged DIng, and Ike is looking seriously underwhelming.
What you think Kirk?
Yeah, for one, that guy didn't seem all that great, he could have avoided some of the things that made him ultimately fall.http://youtube.com/watch?v=lvZl7VAaxlw
As a future Ike main along with Marth, this video frightens me. Ike's recovery is just SO bad.
http://youtube.com/profile_videos?p=r&user=Na7han&page=2
Check out all the videos with that guy, Chase. He doesn't seem very good, but I'm not really concerned about that. Just watch. Anyimte he's knocked off the stage by Chillin at all it's over.
I didn't even know that Aether could be edge hugged without worry of being knocked off. I was under the impression Ike would hit and replace the ledge hugger if aether if done. I was wrong.
You add the fact that Ike's insane damage really isn't that insane with DI and air dodged DIng, and Ike is looking seriously underwhelming.
What you think Kirk?
Only comment on characters when the video has GOOD players. He kinda sucked.http://youtube.com/watch?v=lvZl7VAaxlw
As a future Ike main along with Marth, this video frightens me. Ike's recovery is just SO bad.
http://youtube.com/profile_videos?p=r&user=Na7han&page=2
Check out all the videos with that guy, Chase. He doesn't seem very good, but I'm not really concerned about that. Just watch. Anyimte he's knocked off the stage by Chillin at all it's over.
I didn't even know that Aether could be edge hugged without worry of being knocked off. I was under the impression Ike would hit and replace the ledge hugger if aether if done. I was wrong.
You add the fact that Ike's insane damage really isn't that insane with DI and air dodged DIng, and Ike is looking seriously underwhelming.
What you think Kirk?
Aether is ridiculously difficult to edgehog, but there are a few frames within it that aren't SAF- meaning your opponent CAN actually start a ledge tug-of-war if you're trying to use it to recover and they figure out the moments that allow them to knock you back off (it's happened to me once before)... and unlike other characters and their auto-ledge-grab-happy recovery moves, Aether doesn't seem to like sweet-spotting the ledge too much: You'll have to be a bit more careful in the spacing.Yeah, for one, that guy didn't seem all that great, he could have avoided some of the things that made him ultimately fall.
As for Aether, its very difficult to guard against. You would have to get on the ledge right before the sword goes up, and time your invincibility frames just right so that you get all of them while hanging on the ledge, and while coming back onto the stage. In that one video, Ike was a bit away from the ledge also, dunno if he would have hit squirtle to begin with. Overall its not too much concern, but nonetheless it can be done.
Just a note on Quick Draw also, it CAN be guarded against with and edgehog, but you have to have your invincibility frames up, as in, you need to grab the ledge just before Ike gets there. If you wait on the ledge, and roll up or w/e, Ike can probably still grab on, thanks to the new edge mechanics. If they just stay on there, they get hit, and Ike grabs the ledge, like you say.
Ike needs to predict his opponent. The majority of his attacks are just too slow otherwise. Notice a trend of airdodges from your opponent? Wait next time and catch them when they are vulnerable. Mindgames and prediction are VERY necessary for Ike. To all other chars to, but especially Ike.
Hope that helps :D
I completely agree. I used Ike in a brawl tourney in February. By alternating which methos of recovery I used based on the situation, I never died because of recovery.TBH, Ikes Aether is a good recovery if hes below the stage because of the vertical recovery. Quick draw is good when hes higher or level with the stage because he has great horizontal recovery. It just depends on the situation with Ike.