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I dissagree, its one of my main kill moves. It can KO just about anyone at 80% and even if its slow who cares, theres not much anyone can do but a quick dash attack if they don't want to get hit.I rarely run into a situation where Fsmash is useful for Ike. I could hardly imagine a situation where I would need to stutter step it. Save the stutter steps for CF and Sonic. Besides, the increased range applies generally to faster characters. It wouldn't really do much for Ike.
The Fsmash can KO at ridiculously low percentages. Most people at first glance don't use it much because of its glaring startup lag, but if you predict correctly you can land it on your opponent. Better explained in Kirk's Ike guide:I rarely run into a situation where Fsmash is useful for Ike. I could hardly imagine a situation where I would need to stutter step it. Save the stutter steps for CF and Sonic. Besides, the increased range applies generally to faster characters. It wouldn't really do much for Ike.
Anticipation/Prediction: --This move was made to be used to punish your opponent when you anticipate correctly. Let’s be honest here, there is NO WAY anyone would stand around for almost a full second waiting to be smashed into oblivion by this attack. The key is to know what your opponent will do and/or where he will be. That is the most effective way to use this attack. If you’re lucky enough, your opponent may be in the habit of standing and shielding the attack because he is afraid of what is coming…and I don’t blame him! This is better for you as it eats their shield and puts massive pressure on them.