"...many of the backgrounds are kept very simple in an effort to the keep the framerate up..."
That can't be true. The stages are simple in design, but most of the backgrounds travel extremely far distances. The levels change walls, water is added, death lines move around, and some areas have objects that attack players. Then there is the stage builder, where we can make complicated levels all we want with no lag. The only time the game framerate drops is during online play. The levels have become a lot more complicated than melee's.
I dunno about IGN these days. Where are they getting this from?
That can't be true. The stages are simple in design, but most of the backgrounds travel extremely far distances. The levels change walls, water is added, death lines move around, and some areas have objects that attack players. Then there is the stage builder, where we can make complicated levels all we want with no lag. The only time the game framerate drops is during online play. The levels have become a lot more complicated than melee's.
I dunno about IGN these days. Where are they getting this from?