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If you could change sonic's special moves what would they be?

Jump20X6

Smash Apprentice
Joined
Nov 7, 2006
Messages
92
Location
College Park, MD
I would change them to represent each of the shield powers in Sonic the Hedgehog 3. His forward specail would be the fireball. His up special would be the electric jump. His down special would be the bubble bounce. His standard special would be the spin dash.
 

SonicSSJX the Hedgehog

Smash Apprentice
Joined
Dec 28, 2007
Messages
103
B: Fire Somersault or Light Speed Dash (Homing Attack works too).
vB (In Mid-Air): Bounce Attack.
^B: Blue Tornado (The Spring is good though).
B>: Light Speed Dash.

Homing Attack should have been a Mid-Air/Aerial, Side A attack. But it's good as it is, I guess.
 

spindash

Smash Ace
Joined
Nov 18, 2007
Messages
722
Location
Edmonton, Alberta
Standard Special - Homing Attack (hasn't changed)
Down Special - Spin Dash (is basically Spin Charge)
Up Special - Spring Jump (hasn't changed)
Side Special - Light Speed Dash

But the side special of Spin Dash is perfect for stringing together combos. Soooo, I'm happy! ^^
 

XxAlucardxX

Smash Cadet
Joined
Nov 29, 2007
Messages
70
I would change them to represent each of the shield powers in Sonic the Hedgehog 3. His forward specail would be the fireball. His up special would be the electric jump. His down special would be the bubble bounce. His standard special would be the spin dash.
That would be a cool idea
 

S.h.c.o.t.t.Y.1.0.8

Smash Cadet
Joined
Dec 26, 2007
Messages
67
B: Homing Attack when in midair, just a standing spin when on the ground
</> B: Light speed dash, abit like fox's illusion attack
^B: Blue Tornado would be cool, neva thought of that
vB: Light Speed Attack, where he homes in on characters. It could act like marth's vB in melee
 

XxAlucardxX

Smash Cadet
Joined
Nov 29, 2007
Messages
70
B: Homing Attack when in midair, just a standing spin when on the ground
</> B: Light speed dash, abit like fox's illusion attack
^B: Blue Tornado would be cool, neva thought of that
vB: Light Speed Attack, where he homes in on characters. It could act like marth's vB in melee
Marth's down b was the counter though right? the bubble bounce would be a good down b
 

S.h.c.o.t.t.Y.1.0.8

Smash Cadet
Joined
Dec 26, 2007
Messages
67
thats what i mean. the light speed attack could be used as a counter attack. although a bubble bounce would work too. maybe the bounce attack from SA2B?
 

SonicSSJX the Hedgehog

Smash Apprentice
Joined
Dec 28, 2007
Messages
103
B: Homing Attack when in midair, just a standing spin when on the ground
</> B: Light speed dash, abit like fox's illusion attack
^B: Blue Tornado would be cool, neva thought of that
vB: Light Speed Attack, where he homes in on characters. It could act like marth's vB in melee
Another cool effect about the Light Speed Dash as a Side B move could have been if one or more opponents are in your way, back to the stage, the Light Speed Dash could go through them (Like Sonic goes through Rings) and damage them, and you have a longer reach of returning back onto the stage.
 

SonicMario

Smash Master
Joined
Jun 28, 2007
Messages
4,063
Location
Mushroom Square
I really wouldn't change it. Sakauri wanted to represent his classic games when he had few moves. And I think he did a good job. I've heard that one of the spinning specials allow him to jump while doing so, allowing for good combo attacks.
 

C.Olimar788

Smash Ace
Joined
Aug 26, 2007
Messages
613
Location
Somewhere, most likely existent
B - Super Peel-Out (His ability from Sonic CD and the handheld old games. It's a taunt in Brawl.)
B> - Ring Toss (His "Ground Power" attack from Sonic Battle, basically.)
B^ - Light Dash (Tosses rings upward and zooms up them.)
Bv - Spin Dash
 

S.h.c.o.t.t.Y.1.0.8

Smash Cadet
Joined
Dec 26, 2007
Messages
67
Another cool effect about the Light Speed Dash as a Side B move could have been if one or more opponents are in your way, back to the stage, the Light Speed Dash could go through them (Like Sonic goes through Rings) and damage them, and you have a longer reach of returning back onto the stage.
The light speed dash idea sounds cool and would've fitted perfectly well. Ah well, im happy with his moves list as it is.
 

Dragonbreath

Smash Ace
Joined
Oct 18, 2007
Messages
881
Location
Big, spooky castle in eastern europe.
Ah, I remember something like this. . .I made a moveset for Sonic once, a tactically-centered moveset that was partially inspired by Guilty Gear. I think the specials were quite nice, although I'm just fine with the ones he has right now. Well, what the hell, here I go.

Neutral b: Spin Dash.
A charging attack, similar to Giant Punch and Charge Shot. If fully charged, Sonic would launch across the screen, going straight through enemies for big damage and knockback. At low charge, it would barely cause a flinch, but still be good for a quick escape.

Up b: Spinning Razor This was fairly standard: Sonic would charge upwards at a 45 degree angle, spinning at maximum speed. Similar to the screw attack, but without any knockback, just damage, and it goes through much, much quicker. Visually reminiscent of the mid-air attack from Sonic 3.

Side b: Mach Phantom This one was technical. With his incredible speed, Sonic would vanish. The whirlwind created by his disappearance would cause minor damage, like his (real) upB. He'd reappear right next to the nearest enemy in that direction, no matter how far away they were. This would allow him to control the distance effectively, which is important since he has no ranged attacks. A tiltB would make him vanish in the opposite direction.

Down B: Blue Cyclone My personal favorite. Sonic would create a tornado, about three and a half times his height. It would move forward at medium speed, traveling a few dozen character lengths before disappearing. As it did, it would suck in anyone it ran over, holding them and dealing damage over time, before launching them straight upwards. The best part? small projectiles like Mario's fireballs and Peach's turnips would get sucked in too, and spit out afterwards.

Well, that's me.
 

Espy Rose

Dumb horse.
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30,577
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EspyRose
If I could change any of Sonic's specials?

Neutral B: Sonic Wave - Fires a burst of wind at the opponent by spinning in a ball very fast. (Special in Sonic Battle). Medium range projectile with backward knockback.

Side B: Light Dash - Dashes in a straight line following a path of rings (similar to Fox Illusion). Upward Knockback with start-up lag (during this time the rings appear to lightdash into).

Down B: Stay the same (Spin Dash)

Up B: Stay the same (Spring Jump)
 

RenegadeRaven

Smash Ace
Joined
Dec 9, 2006
Messages
595
Location
Tempe, AZ (Arizona State University)
I like him just the way he is, however, I'm still skeptically about the having 2 spin dashes thing. But I would rather not have him have light dash because then it would go through the opponent I don't really like that. And if he did it in the air he would most likely be vulnerable afterwards.

I never really liked Fox/Falco's illusion
 

Circus

Rhymes with Jerkus
BRoomer
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Jul 9, 2007
Messages
5,164
I really dislike the spring.

Like, REALLY dislike it.

But I don't really know what I'd replace it with. Before he was confirmed, I was kind of thinking Homing Attack for his up special, but then I'd have nothing for his neutral. Sonic has plenty of abilities to draw from, but none of them seem iconic enough next to all his roll-up-and-spin moves.

So I guess I'll just deal with the spring.
 

Puddin Master

Smash Apprentice
Joined
Dec 25, 2007
Messages
189
All I would change is to have the Super Peelout as his Side B. He dashes like Fox's Side B, but if Sonic's legs touch anyone they'll get hit 5 times, then get hit upwards. It could also be a spike if used in the air. Also, I would edit the Spin Charge so it could charge, AND rise up if the player wanted Sonic to.
 

Blakethefox

Smash Rookie
Joined
Dec 31, 2007
Messages
20
Location
Waffleland
Before sonic was confirmed I thought his ^B move would be tossing a ring upwards (something like yoshi's ^B) and light dashing to it (zooming at high speeds), just like "Sonic Battle" ^B ability.

Even now I think it would have been better than the spring.
 

Got Blood?

Smash Lord
Joined
Jun 30, 2006
Messages
1,278
B: Spindash
Up B: Sonic Wind
Side B: Somersault kick like in SA2 (i think) and the sonic advance games
Down B: Sonic in a ball and bounces downward like in SA2

Too much spindashery methinks.
 

SonicSSJX the Hedgehog

Smash Apprentice
Joined
Dec 28, 2007
Messages
103
Also I would change one thing about the Homing Attack. You could jump or in the air, you could do a Side A and you could do the Homing attack, like in his games. This could be useful for when there is one or more opponents in the air or your off the stage and want to return to the stage. But this might seem too overpowered.
 

XxAlucardxX

Smash Cadet
Joined
Nov 29, 2007
Messages
70
the fox illusion type move would be cool, and if it went like almost the whole distance of final destination but could also be cancelled.
 

shinhed-echi

Smash Hero
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punchtropics
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I would like to replace his Dash attack, instead of being a sliding kick like Mario, to be his traditional Spin Dash. Curling up into a ball with the momentum and hitting sounds a lot better IMO, than slide kicking.

And make his Side B: The flip-kicking combo from Sonic Advance, ends combo in a blaze kick slide.

That's it. I'm now happy with the spring recovery, actually. :D
 

SmashWolf

Smash Journeyman
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Up B : Spring Move
I like it as it is. Although multiple special jumps like the lightening shield would be fine too.

Standard B : Blue tornado
Just as large as Sonic Heroes, and you would be able to move yourself while creating a tornado and being invincible. Tornado sucks in opponents from a quite large range, and would send them upwards a little less far than Hyrule Castle's tornados. Sucks in projectiles too.

Side B : Speed/homing thok
A little difference from the original homing thok. If you just press B you fly a little horizontal distance like in SA2 and SA. If you hold it and release you'll fly farther. If you hold it all the way you'll do a homing attack like you know it from the E For All Demo.

Down B : Spin Dash
Like you it from the original Down B. Press B to jump while in spindash like you from the side B, or press L/R on the gamecube controller to cancel it and go into your running animations.
 

Ryusuke

Smash Cadet
Joined
Nov 11, 2007
Messages
42
I like Sonic's moves, but I'm kind of at odds with Homing attack.

A combos: Rapid Fire Punch: This takes advantage of Sonic's anatomy. He doesn't just run fast. His entire body is capable in moving at the speed of sound. Sonic punches rapidly.

Air Spike (A-down): Slam Dunk: Sonic thrust his feet at a 90 degree angle from his head to his front, hitting the opponent with a powerful kick (see Sonic Battle)

B-Standard: Spin Dash: This combines the functions of his current B-side and B-down. It's chargeable on the ground. You can also use it in the air. You could jump while Spin Dashing, of course. You can also combo this with your throws.

B-Side: Mach Phantom: I liked Dragonbreath's idea on this. It'd work well with Sonic with the lack of ranged attacks.

B-UP: Spring

B-Down: Blue Tornado

Down Throw: Spin Fury: If you play Sonic Fighters, you get what I mean. Sonic grabs an enemy and spins all over his opponent
 

XxAlucardxX

Smash Cadet
Joined
Nov 29, 2007
Messages
70
Would anyone change his final smash move? i wouldn't but maybe hyper sonic would be cool
 

Dragonbreath

Smash Ace
Joined
Oct 18, 2007
Messages
881
Location
Big, spooky castle in eastern europe.
Hyper Sonic? What role does he play that Super Sonic doesn't? Invincible-er?

What I would have liked to see was something completely new. If Sakurai had his way with a guy that moves at mach ten, we'd see something worth writing home about.

Or at least something a little more. . .more. His current FS is oversimplistic. If it had been a Dragon-Installesque technique, that would have caught my attention. (If you don't know dragon install, you don't know what you're missing.) Or perhaps some kind of massive cyclone, the Shin Shoryuken to Mario's fiery Shin Hadoken. (Actually, that should be reserved for Luigi, so never mind.)

I dunno. Something more. The one he's got seems like Sakurai's afraid to offend Classic fans or something. It bugs me.

Oh, well. Nothing I can't live with, of course.
 

SmashALLSTAR

Smash Cadet
Joined
Jan 5, 2008
Messages
72
Ah, I remember something like this. . .I made a moveset for Sonic once, a tactically-centered moveset that was partially inspired by Guilty Gear. I think the specials were quite nice, although I'm just fine with the ones he has right now. Well, what the hell, here I go.

Neutral b: Spin Dash.
A charging attack, similar to Giant Punch and Charge Shot. If fully charged, Sonic would launch across the screen, going straight through enemies for big damage and knockback. At low charge, it would barely cause a flinch, but still be good for a quick escape.

Up b: Spinning Razor This was fairly standard: Sonic would charge upwards at a 45 degree angle, spinning at maximum speed. Similar to the screw attack, but without any knockback, just damage, and it goes through much, much quicker. Visually reminiscent of the mid-air attack from Sonic 3.

Side b: Mach Phantom This one was technical. With his incredible speed, Sonic would vanish. The whirlwind created by his disappearance would cause minor damage, like his (real) upB. He'd reappear right next to the nearest enemy in that direction, no matter how far away they were. This would allow him to control the distance effectively, which is important since he has no ranged attacks. A tiltB would make him vanish in the opposite direction.

Down B: Blue Cyclone My personal favorite. Sonic would create a tornado, about three and a half times his height. It would move forward at medium speed, traveling a few dozen character lengths before disappearing. As it did, it would suck in anyone it ran over, holding them and dealing damage over time, before launching them straight upwards. The best part? small projectiles like Mario's fireballs and Peach's turnips would get sucked in too, and spit out afterwards.

Well, that's me.
Me likes very much. The only thing I would keep the same would be his Up+B. I like the Spring recovery move.
 

Circus

Rhymes with Jerkus
BRoomer
Joined
Jul 9, 2007
Messages
5,164
Me likes very much. The only thing I would keep the same would be his Up+B. I like the Spring recovery move.
You and I are complete opposites.

Though, to this day, I can't really come up with anything better than the spring for Sonic's up special. So I can't fault Sakurai for resorting to it.
 

SmashALLSTAR

Smash Cadet
Joined
Jan 5, 2008
Messages
72
You and I are complete opposites.

Though, to this day, I can't really come up with anything better than the spring for Sonic's up special. So I can't fault Sakurai for resorting to it.
Perhaps you can't think of anything because it's the only one that makes a lot of sense that won't be another spin dash-like move. Leaving the spring behind is another nice touch. Why don't you like it?
 
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