XxAlucardxX
Smash Cadet
- Joined
- Nov 29, 2007
- Messages
- 70
i just want to know, because all of his special moves are him rolling into a ball
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That would be a cool ideaI would change them to represent each of the shield powers in Sonic the Hedgehog 3. His forward specail would be the fireball. His up special would be the electric jump. His down special would be the bubble bounce. His standard special would be the spin dash.
Marth's down b was the counter though right? the bubble bounce would be a good down bB: Homing Attack when in midair, just a standing spin when on the ground
</> B: Light speed dash, abit like fox's illusion attack
^B: Blue Tornado would be cool, neva thought of that
vB: Light Speed Attack, where he homes in on characters. It could act like marth's vB in melee
Another cool effect about the Light Speed Dash as a Side B move could have been if one or more opponents are in your way, back to the stage, the Light Speed Dash could go through them (Like Sonic goes through Rings) and damage them, and you have a longer reach of returning back onto the stage.B: Homing Attack when in midair, just a standing spin when on the ground
</> B: Light speed dash, abit like fox's illusion attack
^B: Blue Tornado would be cool, neva thought of that
vB: Light Speed Attack, where he homes in on characters. It could act like marth's vB in melee
Yeah I like his moveset. But we were expecting different moves for his moveset, or at least I was.I wouldn't change it, all his moves fit him perfectly.
The light speed dash idea sounds cool and would've fitted perfectly well. Ah well, im happy with his moves list as it is.Another cool effect about the Light Speed Dash as a Side B move could have been if one or more opponents are in your way, back to the stage, the Light Speed Dash could go through them (Like Sonic goes through Rings) and damage them, and you have a longer reach of returning back onto the stage.
told yai just want to know, because all of his special moves are him rolling into a ball
Me likes very much. The only thing I would keep the same would be his Up+B. I like the Spring recovery move.Ah, I remember something like this. . .I made a moveset for Sonic once, a tactically-centered moveset that was partially inspired by Guilty Gear. I think the specials were quite nice, although I'm just fine with the ones he has right now. Well, what the hell, here I go.
Neutral b: Spin Dash. A charging attack, similar to Giant Punch and Charge Shot. If fully charged, Sonic would launch across the screen, going straight through enemies for big damage and knockback. At low charge, it would barely cause a flinch, but still be good for a quick escape.
Up b: Spinning Razor This was fairly standard: Sonic would charge upwards at a 45 degree angle, spinning at maximum speed. Similar to the screw attack, but without any knockback, just damage, and it goes through much, much quicker. Visually reminiscent of the mid-air attack from Sonic 3.
Side b: Mach Phantom This one was technical. With his incredible speed, Sonic would vanish. The whirlwind created by his disappearance would cause minor damage, like his (real) upB. He'd reappear right next to the nearest enemy in that direction, no matter how far away they were. This would allow him to control the distance effectively, which is important since he has no ranged attacks. A tiltB would make him vanish in the opposite direction.
Down B: Blue Cyclone My personal favorite. Sonic would create a tornado, about three and a half times his height. It would move forward at medium speed, traveling a few dozen character lengths before disappearing. As it did, it would suck in anyone it ran over, holding them and dealing damage over time, before launching them straight upwards. The best part? small projectiles like Mario's fireballs and Peach's turnips would get sucked in too, and spit out afterwards.
Well, that's me.
You and I are complete opposites.Me likes very much. The only thing I would keep the same would be his Up+B. I like the Spring recovery move.
Perhaps you can't think of anything because it's the only one that makes a lot of sense that won't be another spin dash-like move. Leaving the spring behind is another nice touch. Why don't you like it?You and I are complete opposites.
Though, to this day, I can't really come up with anything better than the spring for Sonic's up special. So I can't fault Sakurai for resorting to it.