What? Of all the self-centered..... no, not a bigger slice. Just A slice.Because we should be the ones represented, we should be the ones known. Why?... We weren't even around till Melee, which so happened to have a competitive scene. Don't act like we've been around forever, so we should deserve to have a bigger slice of the pie.
Brawl actively shunned an entire demographic of gamer that had previously and vigorously contributed to the franchise's sales and popularity.
I'm not saying competitive gamers need to be in the center of the picture, just to actually be IN the picture.
At the end of the day I just want a game that everyone can enjoy. And as hard as it is to believe, competitive players are part of "everyone".
And 10+ years of dedication is nothing to scoff at. Not starting 2 years sooner than that hardly makes it any less of an impact.
That is also incorrect as J1ng stated, but the jist of what I meant was more that they were one of the big audiences who enjoyed it and bought it, not that they were the only audience, or that it was meant specifically for them. Sorry if that was worded weird....I cant believe this. No, Smash wasn't made for diehard fans. The main reason Sakurai made Smash because he thought it would be neat to have a fighting game with Nintendo characters. Not for the fanatics, but for the people wanted to see Mario against Link. We just became the aftermath, after everything was all said and done...
Point was that I feel it's pretty messed up to abandon a group of people who helped keep your series alive for so many years and put in the most love and dedication to it, even if that audience was one not initially expected.
... okay... I'm trying really hard to be nice here... but no, it didn't "come out okay". If it did, we wouldn't be having this conversation, we wouldn't have so many fans disappointed, we wouldn't have Project M.Because we clearly need all these techniques to have "depth", no, we don't. Look at Brawl, no L-canceling, no Wavedashing, but look! They came out okay! Huh, who knew...
..... look, Brawl might have it's own little competitive scene but.. as far as competitive fighting games go, as far as the general appeal of fighting games and what gets players the most excited, as far as balance, as far as the application of skill, reflexes, options, and overall depth of the gameplay goes, Brawl is inferior to Melee. It's been out for six years and it hasn't come close to catching on as much as Melee, it's just not up to par or comparable in a competitive sense to other fighters in the same way Melee is. It was a step backwards in that aspect.
I want SSB4 to be a step forward for the competitive community, because they are just as much part of the SSB fanbase as anyone else, and I want the SSB series to continue being a series that appeals to everyone, and not entirely focused on one group.
Wait... so me suggesting that a lot of them are acting elitist....... is what makes me elitist? What?I love this quote, it shows to be just how "elitist" the Smash community is. "That's bad and you're bad" is what they say...
Look. I'm just trying to find compromises here, that's why I made this thread. You can have your game and the competitive players can have their options. Everyone wins. How is that elitist?
1. Random tripping was honestly never that big a deal, it was just something people liked to focus on because it was so obviously bad. The main reasons Brawl never caught on with competitive players went much deeper than silly tripping. Besides, it wasn't even just a competitive problem, everyone hated tripping. Removing it doesn't show anything other than that Sakurai has common sense.I don't get this. We seen the faster gameplay, he stated that "there's no tripping", implying he's been listening. Heck they even had Namco, creators of Tekken and Soul Caliber, to help them make a more competitively balanced. If anything, we should be happy, isn't this what we wanted? But instead, we just whine and complain, "Why isn't this like Melee", "Why's there no Wavedashing", "We've lost all hope in you Sakurai".
There's a good reason why we've been the brunt of many jokes before. And you, my friend, have given me a perfect example.
2. Sakurai relinquished his statement that Namco would be helping with the balancing. He said he would be doing the balancing/hitboxes himself again, like in Brawl: http://www.gamnesia.com/news/sakurai-is-balancing-the-new-smash-bros-games-by-himself#.Ut4c9bSIa00
3. I'm not whining and complaining with this thread, I'm making suggestions for a compromise. That's what this thread was about. Don't jump to conclusions.
Really, I want to believe in Sakurai, but until I see some more solid proof that he's actually thinking about the competitive players a little, I'm going to keep making suggestions like these. Again, I don't want it to be Melee again, and I don't want Brawl again either. I want a game that takes the best of both worlds, not just one or the other. So until Sakurai gives any specifics on what kind of competitive aspect will be available in SSB4 (if any) or we get some hands-on time with it at E3 or wherever from an expert, I'm going to keep speculating and making suggestions, because that's what these boards are for.
Again, all I want is compromise. If you think I'm a perfect example of a "whiny competitive player" or whatever, then you're the perfect example of someone who doesn't listen. Don't tell me to stop caring just because you don't.
Last edited: