Hydrant already is a powershot. Although it takes a while for it to kill.
Pellet healing is more effective than spamming cherries because your opponent would care a lot more if you healed off their spam. Plus cherry seems to lose out in spamability to me. It seems to take more time between hits with cherry than any other projectile.
I guess we both know that it takes a while to get the opponent k.o'd
Do you think the hydrant should have a launching angle adjustment to compensate for k.o adjustment or what?
Personally I don't know what is best for the tuning, but I kinda lean on soft spiking, and maybe some ground hitstun if landing on an opponent from above over land. Soft spiking, because the Ganon in. If not spiking, more hit stun because Pac-man is lacking some moves that really keep the opponent from tapping A immediately after some attack. I have even thought about the hydrant just spurting everytime it gets hit, and in the direction of being hit. Fruit would benefit that last second frames of activity being blown in every which way. I love naturally landing a fruit on the hydrant at the same time as a spurt because it looks awesome!
Pellet healing is very good at blocking the spam, but I've noticed that it can disrupt you side-b action sometimes when you want to perform it. Have you ever had any glitches with side-b yet?
Also once you hit side-b, you have to commit to the start-up/cool down frames and distance if you miss the spam or your opponent decides to 'slip-time' you.
Ha ha, yeah. Cherry does lose it's spammability. It gets tiring just throwing it over and over too. To bad Pac-Man can't like change is charging fruit position so it could shield better while he decides or something haha. Can you imagine, B+R= Pac just 'holding' a fruit and not throwing it, but it acts a bit shieldy and he can just walk slowly a direction with it in front of him haha. Then everytime the fruit takes a hit, it 'charges'. XD