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If any existing character or possible newcomer had their own gimmick, what do you think they'd be?

SuperSonicFlyer

Supersonic Warrior
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Title says it all. If any character, existing or possible and yet-to-join, had their own gimmick, what do you think they would be? I hope this thread is fine. I have three ideas for three existing characters. I already posted one in the rightful sub-forum. Here they are as examples.

Sonic: Boost Mode

Not the same boost mode from Sonic Advance 2, mind you. Basically, how this works is simple. There is a bar in Sonic's icon at the bottom of the screen during the fight, much like Joker's and Cloud's. Fighting, shielding, attacking, getting hit will fill the bar. Once the bar is full, Sonic gains a blue aura around him and becomes slightly faster (slightly to avoid running off the stage) and stronger. He can still be damaged, but can damage enemies by running into them, much like in the 3D boost games, causing some knockback, though it won't be strong enough to KO foes at under 120 percent. His attacks also become faster and stronger as if they got enhanced by boost energy. This is based on the boost move from games such as Sonic Rush and Sonic Unleashed, except fighting fills the gauge instead of rings and White Wisps. The bar drains as you make Sonic use movements and attacks such as running and punching.

Mario: Fire Mario

After taking damage, attacking, shielding, and especially using fire attacks like the B move, Fireball, Mario turns into Fire Mario, with his white and red plumbers outfit. All of Mario's attacks and B specials, except the FLUDD, deal enhanced, fire based damage. His fireballs are bigger, and he can do a Fire Jump Punch, though not as deadly as Luigi's. The bar drains slowly over time.

Megaman: Rush Adapter

After attacking, defending, taking enough damage and especially using B special moves, Megaman puts on the Rush Adapter, and all of his attacks are enhanced. Particualrly his Mega Buster A move shoots missiles instead of plasma shots, and his Up-B move has him flying upward instead of using Rush Coil. The bar does drain slowly over time.

In this thread, you can post any gimmick for any character you can imagine, or even replace existing gimmicks with new ones for characters that already have gimmicks such as Cloud and Little Mac. They may not have to be like any of the above three, but more along the lines of something like Olimar and his Pikmin. Anyway,s if this thread is okay, go ahead and share your ideas!
 
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Xelrog

Smash Lord
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Thinking about it, I think every gauge on every character would be better off gaining charge by landing attacks and actually losing charge by getting hit.
 

Frizz

Will Thwack You At 0%
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Mar 20, 2015
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Massachusetts
:ultyoshi::
  • Yoshi's Egg Lay, instead of immediately swallowing the opponent, puts them in a grabbed state, similar to Kirby's Inhale.
    • Yoshi can move and jump around during this, and afterwards, Yoshi can then spit them out or swallow them.
      • If he swallows them, he can pick up the egg with neutral A and throw it in a desired direction.
        • The distance depends on the opponent's weight and current percentage.
  • Alternatively, Yoshi can use Egg Lay to absorb small to medium sized projectiles, similar to Kirby and King Dedede.
    • After absorbing a projectile, he can either spit it back out or swallow it.
      • If he swallows it, it becomes an egg that follows him, functionally similarly to Yoshi's Island.
        • Yoshi can lay up to a maximum of three eggs.
        • Yoshi's Egg Throw becomes more powerful depending on the strength of the initial projectile.

:ultpokemontrainer::
  • After dealing and taking enough damage, PT can then go into their bag with Shield + B, which opens up a menu, and then use a single item on their current Pokemon.
    • Sitrus Berry, which heals for 30%.
    • X Attack, which boosts the power and knockback of non-special moves by 10%.
    • X Defend, which reduces the power and knockback of physical attacks by 10%.
    • X Sp. Atk, which boosts the power, knockback, and in Up-B's case, the height by 10%.
    • X Sp. Def, which reduces the power and knockback of projectiles by 10%.
    • X Speed, which boosts the movement speed by 10%.
      • Switching Pokemon after using a battle item removes the effect boost.

:ultmarth:/:ultlucina:/:ultchrom: /:ultroy::
  • Marth, Lucina, and Chrom can use their Falchions with Shield + B to heal by 20% percent once their gauge completely fills up overtime (45s).
  • Roy can use the Binding Blade to heal 30% percent once his gauge completely fills up overtime (55s).

:ultrobin::
  • In addition to his durability gimmick, Robin also gains the ability to use Ignis after dealing enough damage, which functions similarly to Cloud's Limit Break, where it boosts his movement speed, jump height, etc., and strengthens one special move.
    • Thunder changes to Mjolnir.
    • Arcfire changes to Valflame.
    • Elwind changes to Forseti.
    • Nosferatu changes to Loptous.
      • Upon use, the tome instantly breaks and takes 1.5x time to recharge.
  • Like Cloud, Ignis can disappear overtime if a special move isn't used, and can also be knocked out of him.
  • Unlike Limit Charge however, it cannot be charged manually.
  • Ignis charges overtime, but a significant amount is lost after losing a stock.
 

Mogisthelioma

Smash Master
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:ultkirby:: We should get Shadow Kirby as an echo fighter except he copies all 4 special moves using inhale.
:ultkingdedede:: A Gauge that fills when he lands hits but empties when he takes hits (minus things like Fox's laser because that would be broken), and when it fills he becomes Masked Dedede. Similr to Arsene Dedede gets buffs to all of his attacks and specials, but loses time when he takes damage.
 

Guybrush20X6

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If Mario was being added to a fighting game and not being used as the base from which the others are drawn from, I think he'd use power ups that work similarly to Kirby's hats in that they give him a new Special attack but he loses them after taking damage.
 

TheTrueBrawler

Smash Demon
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Jul 16, 2018
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816
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Mystery
I had this idea to make the Breath of the Wild Link in Smash feel more like how he does in his actual games. It also helps make him unique from the other two, so there's that.

:ultlink: - Uses four different gauges to represent four new different mechanics each based on one of the champion abilities from Breath of the Wild. When the new moves are used, the champions come out and do the animations and voice they do in Breath of the Wild.

Revali's Gale
- Revali's Gale replaces Up Special moving Spin Attack to Down Smash. Revali does his animation, comes out, and creates a gust of wind allowing Link to fly much higher than before. Link also has a paraglider, and the wind also pushes opponents away. How high Link travels and how far opponents are pushed away depend on how full the RG Gauge is at the time.

- The RG gauge starts 100% filled.
- It fills up automatically.
- It depletes by 50% when the move is used.
- It fills up to 100% when Link dies.

Daruk's Protection
- Daruk's Protection replaces Link's shield. It operates similar to Yoshi's shield as it will not get smaller when it loses health making Link immune to shield stabbing. The DP Gauge is simply an accurate representation of how much health the shield has. A perfect parry will show the champion animation.

Urbosa's Fury
- Urbosa's Fury is a new move all together that doesn't replace any existing moves. If the UF Gauge is full, Link can press the shield or grab button while charging a smash attack to toggle Urbosa's Fury. If the Smash Attack is released, Urbosa will unleash lightning on all opponents in an area surrounding Link dealing large damage and stunning them for seconds.

- The UF gauge starts 0% filled.
- It fills up when damaged.
- It fills up very slowly automatically.
- It depletes by 100% when the move is used.

Mipha's Grace
- Mipha's Grace is a new move that triggers automatically when the gauge fills up. When the MG Gauge is full, Mipha will heal Link by 50% or 50HP. The MG Gauge represents when the move will be used.

- The MG Gauge starts 0% filled.
- It fills up by 33% when Link gets a kill.
- It fills up very slowly when inflicting damage.
- It depletes by 100% when the move is used.
- It depletes by 100% when Link dies.
 
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