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Ideas to be incorporated into a future Smash Bros. game.

Good ideas? Bad ideas?

  • Meh. I only care about the competitive aspect.

    Votes: 0 0.0%

  • Total voters
    42

L9999

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Neat ideas, but I think that Wave Dshin is different enough from dodge rolling that it should be its own mechanic if reimplemented. It should also be more intuitive in how you perform it, rather than air dodging at a downward angle, that's just weird.
Completely negating lag on ALL aerials is probably pushing it, plenty of 'em already have reasonable auto-cancels anyway (though I DO miss spamming Ganondorf's Thunder Stomp).
Agree on the rest (but if it comes down to clones or less characters then I'd take the clones), Treasure Run sounds cool.
I was talking about wavedash being an intuitive imput like rolling. Dunno about the lag, I just love the crazy combos in Smash 64 (like DJC shieldbreak or anything Isai does). Again, that game has a ton of hitstun and a different environment.
 

kyoskue

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I was talking about wavedash being an intuitive imput like rolling. Dunno about the lag, I just love the crazy combos in Smash 64 (like DJC shieldbreak or anything Isai does). Again, that game has a ton of hitstun and a different environment.
Ah, I see. I still don't think it should replace it though.
That's true, although you couldn't air dodge in SSB64, so aerial combat had a lot more of a risk/reward thing going on to attempt to balance out its brokenness.
 

L9999

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Ah, I see. I still don't think it should replace it though.
That's true, although you couldn't air dodge in SSB64, so aerial combat had a lot more of a risk/reward thing going on to attempt to balance out its brokenness.
And Melee still had combos because air dodges sucked in Melee. I was useless to dodge.
 

kyoskue

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I felt the air dodges were more fair in Melee.
Its already a quick trip back to the ground so one dodge is usually enough, especially when you can control the direction that you go in. Besides, how often do you find yourself air dodging more than once in any given situation before touching the ground?
 

L9999

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I felt the air dodges were more fair in Melee.
Its already a quick trip back to the ground so one dodge is usually enough, especially when you can control the direction that you go in. Besides, how often do you find yourself air dodging more than once in any given situation before touching the ground?
When I play Brawl.
 

Atrabilious

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Well Melee introduced side B, Brawl the smash ball, 4 brought custom moves, and the trend I see is that these are all permutations that change how a character plays.

So for a hypothetical Smash 5, I'd like to see the ability to use tilts and jabs out of dash via use of the right stick. The diagonal dwadzone on the stick input would initiate a jab, with other directions doing the relevant tilts. Dash /smash attacks would occur via pressing the face button for an attack.

I think that could be an interesting change up.
 
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I was thinking of some things to potentially make the next game unique, and I found a few ideas;

Moveset Editor:
In concept, a much more advanced version of Custom Moves, but without needing to collect them. The Moveset Editor would basically function as such;

You open the Editor and are shown the CSS. When a character is selected, you are put into the Editor itself. In the middle of the scren would be the character you selected on Final Destination with a Sandbag. From here, you can either edit the existing moveset's properties (things like how fast an attack is, if an attack has heavy armor/superarmor, the effects of an attack, etc.) or create fully unique moves using preset animations; with the caveat of having no more than 4 frames of armor in an attack. You could then name your moves, with the only limitation being that profane language is off-limits. Final Smashes can also be edited as desired. Edited movesets are marked with the prefix "E-"; thus, an edited Bowser would become "E-Bowser". These would also use the same diasbling function as Custom Moves do now, if you want to play default Smash.

Character Editor:
Much like the Moveset Editor, but for characters. Here, you could create custom costumes/pallates for existing fighters, much like an in-game texture editor. You could also apply created textures to models to look for any bugs and correct them as needed; and, much like the Moveset Editor, the only limit to naming being no profane language. Perhaps the biggest function of this editor is the Model Swap; this allows you to take the game's models and swap them around. Combined with the Moveset Editor, this would, in essense, allow any character with a model in the game to be playable in Smash, and would also limit the need for character DLC.

Stage Editor:
Perhaps the most interesting idea of this lot. The Stage Editor would allow players to customize the stages already in the game, allowing them to recreate stages that were cut from the game or create new stages from returning stages, such as flipping Corneria's perspective and putting in a new background to recreate Melee's Venom stage or altering Find Mii to create a Bowser's Castle stage. Like with the other editors, the only limit is no profane language. Stage hazards would be another section of the editor, using a modified Character Editor that allows users to program attack patterns and special abilities for their created bosses or hazards. Music can be changed, as well.

Smash Bros. Workshop:
Very much akin to the Steam Workshop, but for Smash. This functions as the hub for uploading custom content for other users to use in their games, akin to public bugtesting. It would also have a report button for reporting inappropriate content, such as nude texture edits or racially/sexually insensitive content.

Physics Editor:
Have you ever wondered what Smash would be like if it was an arcade fighter? Do you miss the advanced techniques from Melee? Are you really curious about what would happen if the game had extremely high gravity and ludicrous speed? This editor lets you create customized physics to suit your playstyle! Every part of the physics engine can be modified, including momentum, weight, gravity, fall speed, throw speed...just about everything can be modified in this editor to create as many as 100 unique ways to play! Wether it's creating an advanced version of Melee's physics or creating the most ludicrous Smash matches imaginable, this mode lets you play as you see fit.

These are my ideas for new features for another Smash game, personally. Trying to appeal to both the casual and competetive scene without veering too hard to one side is hard, but I think this would work well to please both crowds.
 

SMAASH! Puppy

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So a friend and I got into a discussion about things that we'd like to see in a future Smash Bros. title, and this is our current list.
Please note that this is NOT a character wish list, but more of a list of features that we came up with.
-----
- Setting individual item frequency, like very high Beam Swords and very low Bob-Ombs at the same time.
- On/Off switch for exploding container items.
- On/Off switch for stage hazards instead of Omega stages.
- "My Music" allowing ANY music on ANY stage, but the default separating them by series.
- Being able to add music saved to an SD Card/USB Stick to your "My Music" selection.
- Setting favorite songs to shortcut buttons so that you can hold that button while selecting a stage if you want that specific song for that specific match.
- More co-series stage representation, like how the Brawl Ice Climber stage was basically Ice Climbers/Balloon Fight.
If not co-series, then at least co-game from the same series.
- A special menu for altering the game's engine, doing things like increasing/decreasing hit/shield stun, shield size/regeneration speed, dodge frames/distance, general movement/attack speed, just about ANYTHING that you could possibly want. Would be for a mode in Special Smash, came up with the idea from Street Fighter Anniversary's Street Fighter III 3rd Strike's extra menus.
-Creating your own custom colors and moves for characters.
Would basically let you set special parameters for the attack, like projectile/counter/reflector and attack speed/hitbox size/damage/end lag, and certain effects would cost more or less from a pool of points that is in place to keep the attack reasonably sane.
- A better training menu that allows you to create a "reset point" where at any time you can press the button and have the game remember everything exactly as it is, then another press would reset to that exact second.
Also add an option to show exact hitboxes in various colors, as well as character hurtboxes.
Also also, being able to enter training mode with no training dummy so that the camera can focus on you.
Maybe a rewind option integrated into the controls?
- Beng able to set movement to the crosspad, taunts/attacks to the control stick, etc.
Basically complete control over my button layout, even if it makes no sense.
- Special Smash rules that ban certain options, like no shielding/dodging/jumping/specials/normal attacks, and even restricting character choice to things like certain series, non-humans only, only female characters, etc.
Can even be integrated into online Tournaments.
-New battle modes.
Things like fighting constantly spawning Nintendo baddies as a team to survive or for points, King of the Hill (specified areas on regular stages, created by the player for custom stages), multiplayer team battle against a super-powered foe (like a giant version with constant heavy armor and auto-generating Final Smash), among others.
- Being able to turn on permanent Assist Trophies and Pokéball Pokémon.
There would be multiple versions, such as making a specific Assist Trophy always helping one team right from the beginning of a match (like an AI partner), or even as constant stage hazards for custom stages.
- Being able to pick any background from any stage for custom stages.
Heck, being able to pick "real stages" and then use them as a base plate for a custom stage.
- Setting character spawn points on stages.
- Custom created Event Matches, both single and multiplayer.
Could be uploaded online for others to try out, and Nintendo could have contests for creating cool ones or for playing official ones.
- Add that Ditto Pokéball Pokémon that was supposed to be in Melee, it turns into whoever called him and basically becomes your Ice Climber partner for about 30 seconds.
- If I already own a game in the "Masterpieces" then let me play MY copy straight from there and if I quit then load back to Smash Bros. If thats not possible, change the "Masterpieces" into a competitive thing, like having trials that post online and such, rather than just an extremely short time trial.
- Direct menu/voice chat with friends, just tap 'em on a menu to send match requests, and a little personal profile board where you can leave messages and notes for each other or write your own mini-bio.
Possibly integrate it with Facebook/Twitter or whatever other social media.
- "Easy Mode" controls for newer players, gives their character some basic AI instructions to help them play, like making it override player input to recover to the stage or start blocking/dodging to get out of a combo. Partially Amiibo-based, as it will adapt more to the player, being less intrusive for more competent players. The AI is saved to their name and can be turned On/Off at the character select screen.
- Speaking of new players, how about a fully realized tutorial mode to help them learn the characters?
- Bring back "Break the Targets" and "Board the Platforms" as unique trials for every character, along with that battle mode from Melee where you compete for style points with the bonuses, like Switzerland/Merciful Master/etc.
- Being able to "Quick Customize" characters at the character select screen, just allows you to swap specials, change controls and button layout, and do a quick custom color while waiting.
Can be saved as a base for a future fully custom character.
- Obvious DLC characters/costumes/stages, but also fully realized modes and new custom content, like new specials/music/trophies.
----

Anyone have anything that they would add/change that I didn't mention?
Opinions or questions about our current list?
Character choices or changes from what is already in the actual series?

Lets try to create a "perfect" theoretical Smash game!
Woah! That is a huge list! In my opinion, a list that size needs to be split into sections to be more organized.

Here are my ideas (I don't remember everything in your list, so if anything is already stated, then ignore it):
Modes:
  • Break the Targets. (Character specific ones return.)
  • Adventure, and Story Modes. (One being Melee style, and the other being Brawl style)
  • Classic Mode being back to what it was in Super Smash Bros. 64
  • For Fun has a 1 vs. 1 mode.
  • Stage Builder allows you to move the terrain around, allows for pretty much any background to be used, and place any stage element in your stage. (even side scrolling, and transforming.)
Stages & More:
  • Barrel Canon, Cloaking Device, Cracker Launcher, Fan, Flipper, Parasol, and Red Shell return as items.
  • All Stages Return except for Flat Zone, and Flat Zone 2, as they are completely redundant with Flat Zone X. (Any other stages have a redeeming factor, such as the scale of Sector Z in comparison to Corneria, etc.)
  • All Stages have an Alpha form, turning off any damaging, or buffing hazards.
  • New Stages Include: Bowser's Castle, Majora's Mask, Gangplank Galleon, Gyromite, Central Highway, Inkopolis, Mysterious Murasume Castle, and Boss Room (Mega Man), Final Fantasy Stage.
Characters:
  • All Cut veterans return
  • Newcommers include: Takamaru, King K. Rool (considering he is not DLC), Isaac (considering he is not DLC), Bandana Dee (Considering he is not DLC), Captain Toad, Inkling, Chibi-Robo, Xenoblade Chronicles X character, Fire Emblem Character, Pokémon Character, Ganon, Impa, Black Mage, Marshal (Might have the new bear character instead), Karate Joe, Chorus Kids, Ridley, Mii Caster
  • Iffy on inclusion: Paper Mario, Nintendog, Style Savvy, Ashley
  • Characters that were cut after being partially developed become newcomers.
  • Clones are decloned to at least semi-clone status.
  • Wario becomes so self absorbed that he becomes a swappable character with himself, one being Wario Land style, and the other being the original WarioWare style.
  • Mii Fighters have a competitively balanced default form, but custom Mii Fighters can be fully customizable from stats, to normal attacks, to specials.

Reasons why I think it could be somewhat possible:
Graphics wise, I don't think Super Smash Bros. for Wii U will need an upgrade any time soon. So I think you can base the new game off of ssbWiiU and alter the physics slightly, allowing for minimal focus on ssb4 veterans that aren't clones, Palutena, or Mii Fighters. This will give them time to do other things.
 
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Here are my ideas. I know some of these aren't realistic but I decided to include them anyway.

Modes:

- Adventure Mode returns
- Boss Battle Mode returns
- Target Smash returns
- Board the Platforms returns
- Stage Editor is revamped.
- Abomination known as Smash Tour doesn't return

Characters
- All Smash 4 characters return except the clones, who are now alts
- Wolf, Ice Climbers and Snake return
- Mii Fighters are modified into one character, Brawler's specials are default while the other two are customs.
- Captain Toad, King K. Rool, Dixie Kong, Impa, Ridley, Kamek, Bandana Dee, Isaac, Chibi-Robo, Inkling, Takamaru, new Pokemon, new FE lord, Rhythm Heaven character and a new third-party (Rayman, Bomberman or Black Mage) are added.
- Wario, Ganondorf and Toon Link's movesets are revamped.

Stages
- 75m and Pac-Land don't return
- The Great Cave Offensive is revamped into much smaller stage.
- Fourside, Fountain of Dreams, Saffron City and Poke Floats return.
- Bowser's Castle is finally added.

Game mechanics
- Custom moves are now exclusive to Mii Fighter.
- Stock Mode is now default.
 

SMAASH! Puppy

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Here are my ideas. I know some of these aren't realistic but I decided to include them anyway.

Modes:

- Adventure Mode returns
- Boss Battle Mode returns
- Target Smash returns
- Board the Platforms returns
- Stage Editor is revamped.
- Abomination known as Smash Tour doesn't return

Characters
- All Smash 4 characters return except the clones, who are now alts
- Wolf, Ice Climbers and Snake return
- Mii Fighters are modified into one character, Brawler's specials are default while the other two are customs.
- Captain Toad, King K. Rool, Dixie Kong, Impa, Ridley, Kamek, Bandana Dee, Isaac, Chibi-Robo, Inkling, Takamaru, new Pokemon, new FE lord, Rhythm Heaven character and a new third-party (Rayman, Bomberman or Black Mage) are added.
- Wario, Ganondorf and Toon Link's movesets are revamped.

Stages
- 75m and Pac-Land don't return
- The Great Cave Offensive is revamped into much smaller stage.
- Fourside, Fountain of Dreams, Saffron City and Poke Floats return.
- Bowser's Castle is finally added.

Game mechanics
- Custom moves are now exclusive to Mii Fighter.
- Stock Mode is now default.
Me: (Reads the Modes part of the list.) This doesn't seem unrealistic to me. (Reads the Characters part of the list) Oh...Now it does...This makes me sad...

Honestly, I don't think Super Smash Bros. can look any better than it does in Super Smash Bros. for Wii U, so I can see them porting the game over to the next console, and starting from there. This would mean there would be little time focusing on most of ssb4's characters, and what time they do spend on the characters from ssb4 would be to balance King Dedede, Palutena, Mewtwo, Zelda, and some default Mii Fighters, giving custom specials to the DLC fighters from ssb4, decloning Lucina, Dark Pit, and Dr. Mario, and possibly taking a step further with customizing the Mii Fighters (Which would take the most amount of time, and would probably be done over the whole course of development.). (Or even less likely, making Wario a swappable character with himself.)

Point is, I don't see any logical reason to get rid of the clone characters unless for some reason they don't use ssb4's models.
 
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Me: (Reads the Modes part of the list.) This doesn't seem unrealistic to me. (Reads the Characters part of the list) Oh...Now it does...This makes me sad...

Honestly, I don't think Super Smash Bros. can look any better than it does in Super Smash Bros. for Wii U, so I can see them porting the game over to the next console, and starting from there. This would mean there would be little time focusing on most of ssb4's characters, and what time they do spend on the characters from ssb4 would be to balance King Dedede, Palutena, Mewtwo, Zelda, and some default Mii Fighters, giving custom specials to the DLC fighters from ssb4, decloning Lucina, Dark Pit, and Dr. Mario, and possibly taking a step further with customizing the Mii Fighters (Which would take the most amount of time, and would probably be done over the whole course of development.). (Or even less likely, making Wario a swappable character with himself.)

Point is, I don't see any logical reason to get rid of the clone characters unless for some reason they don't use ssb4's models.
Yes, there's no real reason to get rid of the clones, especially if the game is ported, but I personally feel they would be better as alts. I see decloning Lucina very unlikely... mainly because they'll most likely focus on the most recent FE lord. Don't know what are chances of decloning Doc and DP.

Some of my suggestions would be very different if the game is a port.

Did you think any of the newcomers or stages are unrealistic? Other than Ridley, of course (well, unless Sakurai steps down or changes his mind).
 

SMAASH! Puppy

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Yes, there's no real reason to get rid of the clones, especially if the game is ported, but I personally feel they would be better as alts. I see decloning Lucina very unlikely... mainly because they'll most likely focus on the most recent FE lord. Don't know what are chances of decloning Doc and DP.

Some of my suggestions would be very different if the game is a port.

Did you think any of the newcomers or stages are unrealistic? Other than Ridley, of course (well, unless Sakurai steps down or changes his mind).
:4drmario:But :4feroy: decloning :4luigi: Lucina :4tlink: Is :4falco: not :4ganondorf: unlikely :4jigglypuff:. It wouldn't take long because they're not starting from scratch, and so far, everyone but has been decloned in some way from one game to another. Even Dr. Mario has signifigant differences from Mario albeit most of them being because of the changes Mario had in Brawl.

As for your Newcomers, Kamek is the only one that is see to be unrealistic. As cool as Kamek would be (as well as being the only candidate for a new Yoshi character), I don't see him joining the fight any time soon. Everyone else has a pretty good chance.
 
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:4drmario:But :4feroy: decloning :4luigi: Lucina :4tlink: Is :4falco: not :4ganondorf: unlikely :4jigglypuff:. It wouldn't take long because they're not starting from scratch, and so far, everyone but has been decloned in some way from one game to another. Even Dr. Mario has signifigant differences from Mario albeit most of them being because of the changes Mario had in Brawl.

As for your Newcomers, Kamek is the only one that is see to be unrealistic. As cool as Kamek would be (as well as being the only candidate for a new Yoshi character), I don't see him joining the fight any time soon. Everyone else has a pretty good chance.
I agree that Kamek is unrealistic. And yes, I guess Lucina will be decloned at least slightly if the game is a port, but I don't see her (or DP) getting any big changes when a character like Ganondorf is still a semi-clone after three games.
 

SMAASH! Puppy

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I agree that Kamek is unrealistic. And yes, I guess Lucina will be decloned at least slightly if the game is a port, but I don't see her (or DP) getting any big changes when a character like Ganondorf is still a semi-clone after three games.
Well...Luigi is still arguably a semi-clone after four games. And honestly, being a semi-clone means you play much differently than the character your moveset is based off of, but you still have a good amount of roots to said character, and to me, that's all you need. Sure Ganondorf is still Falcon Punching his way to victory, but he does it much differently than Captain Falcon. As long as playing a character requires different tactics, and provides a different experience, then I think that character is fine in terms of uniqueness.
 

Guybrush20X6

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One minor change I'd have is removing the ability to gab while either party are in the off-stage bubble. It's more allow level play thing but it would stop that one guy from camping the edge and waiting to grab and throw someone to an early and cheap death.

True we did git gud eventually but it'd still help.
 

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I agree with the idea of recreating classic boss fights.

Imagine anyone from the Smash cast battling Mega Man 2's Mecha-Dragon on those three little platforms in Skull Castle.
 

SMAASH! Puppy

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If the next smash game (I'm just gonna call it Smash Next Gen.) brings back Brawl's Adventure Mode (Which I will call Story Mode.), I hope it is a "What if each series went on at the same time?" kind of thing. I would love the plot to be a combination of the fan favorite game in each franchise. (It'd also be kinda funny how they integrate a Game & Watch game into the story.)

Also, for a Rhythm Heaven stage, it should be a generic platform with stage hazards (or purely cosmetic effects) depending on the music. Blue Birds could have the birds pecking the stage and dealing damage, Heartbroken Bear could make the stage have puddles on it (and make people cry) during the middle part of the song, Bossa Nova could force players to dodge the balls and blocks, etc.
 
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Reila

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I would like the rival system from PlayStation All-Stars Battle Royale to be implemented into Smash Bros.


But instead of plain cutscenes like the ones in the video above, they could use HQ/comic-style cutscenes, like in Gravity Rush!
 

SMAASH! Puppy

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I would like the rival system from PlayStation All-Stars Battle Royale to be implemented into Smash Bros.


But instead of plain cutscenes like the ones in the video above, they could use HQ/comic-style cutscenes, like in Gravity Rush!
My only problem with this is that they may add characters just to be rivals with someone. I don't want that to happen.

I think it would be cool to have a pseudo-rival system for classic mode. For example, :4mario::4luigi::4peach:&:rosalina: could have a scene with :4bowser:, or with someone else, but there would be characters that share rivals with others.
 

Guybrush20X6

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I would like the rival system from PlayStation All-Stars Battle Royale to be implemented into Smash Bros.


But instead of plain cutscenes like the ones in the video above, they could use HQ/comic-style cutscenes, like in Gravity Rush!
As much as I don't care for Dead Space, Isaac literally defying a God is still awesome to behold.

If there was a rival System in Smash it would probably be more long the lines of Street Fighter 4 where there are different combinations.
 

PinballWizard00

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For me, my ideas are to:

1. Return of Break the targets and Board the platforms.

2. For the Home Run Contest you could pick whether or not you want the glass barrier or not. (similar to Melee.)

3. If they can, bring back the stages that haven't been back in years.

4. Being able to play the bosses albeit not too over powered.

5. Bring back a mode like Subspace Emissary, but not as long and simplified to the regular Nintendo baddies.
 

CassandraZD

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Everything seemed reasonable until I got to "Custom Content" and I read "custom colours and moves", then you just got crazy.

Most of the ideas seem solid in terms of item frequency, and it would be nice to listen to any song on any stage.
 

kyoskue

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Everything seemed reasonable until I got to "Custom Content" and I read "custom colours and moves", then you just got crazy.

Most of the ideas seem solid in terms of item frequency, and it would be nice to listen to any song on any stage.
Well this is kind of like a dream list of ideas, but considering how simple Smash's alt colors are and that dozens of other fighting games allow you to alter character colors its really not that farfetched an idea.
I mean, did you ever expect stage building in Brawl when playing 64 and Melee?
How about Mii Fighters, custom moves and equipment in Wii U/3DS?
Or heck, drawing on photos in Wii U, who ever expected THAT to be a thing?

Smash has always been about playing the games in numerous different ways, and I honestly think that increasing the amount of control that the player has on in-game content is probably the way that the series is heading.
 
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SMAASH! Puppy

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For me, my ideas are to:

1. Return of Break the targets and Board the platforms.

2. For the Home Run Contest you could pick whether or not you want the glass barrier or not. (similar to Melee.)

3. If they can, bring back the stages that haven't been back in years.

4. Being able to play the bosses albeit not too over powered.

5. Bring back a mode like Subspace Emissary, but not as long and simplified to the regular Nintendo baddies.
Skipping 1, 2 and 3 cuz I agree.

4. No. Keep their overpoweredness. They wouldn't be fully fledged fighters anyway. Should the bosses be playable, I want it to be a fun little side mode where you can destroy everything. They could even add the rest of the cast so you can beat them all up.

5. I would like the Subspace Emissary (I'm just gonna call it story mode.) to be as long if not longer than in Brawl. The story should be along the lines of every game series is happening at once. Also, simplified to the regular Nintendo baddies? Using a number of pre-existing Nintendo characters wont simplify anything. The story can still be complex. Even more so than The Subspace Emissary. Melee's Adventure Mode should come along with Brawl's Story Mode though. That way fans know what they're getting into, and can do something much quicker instead.
 

CassandraZD

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Well this is kind of like a dream list of ideas, but considering how simple Smash's alt colors are and that dozens of other fighting games allow you to alter character colors its really not thatfarfetched an idea.
I mean, did you ever expect stage building in Brawl when playing 64 and Melee?
How about Mii Fighters, custom moves and equipment in Wii U/3DS?
Or heck, drawing on photos in Wii U, who ever expected THAT to be a thing?

Smash has always been about playing the games in numerous different ways, and I honestly think that increasing the amount of control that the player has on in-game content is probably the way that the series is heading.
The thing about custom stages and the stage builder is that yeah it's a custom thing, but it's so thin and poorly handled compared to say, custom colour schemes and stuff. Mii Fighters were a natural shoo-in, and it's baffling that they didn't make it into Brawl first, and while custom moves are definitely a surprise, a lot of them are just rehashes of already existing moves. The equipment system is awful, because you only get two choices on how to do it: Min/Max the hell out of your character or pile stuff on until it's a balanced boost. Other than secondary effects, all the equipment is is a buff, and it doesn't really add anything. As for drawing on photos, unexpected goofy shenanigans occurred.
 

PinballWizard00

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Skipping 1, 2 and 3 cuz I agree.

4. No. Keep their overpoweredness. They wouldn't be fully fledged fighters anyway. Should the bosses be playable, I want it to be a fun little side mode where you can destroy everything. They could even add the rest of the cast so you can beat them all up.

5. I would like the Subspace Emissary (I'm just gonna call it story mode.) to be as long if not longer than in Brawl. The story should be along the lines of every game series is happening at once. Also, simplified to the regular Nintendo baddies? Using a number of pre-existing Nintendo characters wont simplify anything. The story can still be complex. Even more so than The Subspace Emissary. Melee's Adventure Mode should come along with Brawl's Story Mode though. That way fans know what they're getting into, and can do something much quicker instead.
For 4, I agree as there could be another mode if they are playable like what you said. For 5, a complex story wouldn't be a bad idea, just not too complex and not as many plot holes.
 

SMAASH! Puppy

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For 4, I agree as there could be another mode if they are playable like what you said. For 5, a complex story wouldn't be a bad idea, just not too complex and not as many plot holes.
Yeah that kinda bugs me. They didn't even show the stealing of the Haelberd. That combined with Meta Knight's entrance makes him seem like a bad guy.
 

SphericalCrusher

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Solid list; pros and cons to it. I wouldn't mind seeing weapons integrated into Smash similar to what Brawlhalla does... maybe as a sub type for items or something... just a tad different.
 

kyoskue

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The thing about custom stages and the stage builder is that yeah it's a custom thing, but it's so thin and poorly handled compared to say, custom colour schemes and stuff. Mii Fighters were a natural shoo-in, and it's baffling that they didn't make it into Brawl first, and while custom moves are definitely a surprise, a lot of them are just rehashes of already existing moves. The equipment system is awful, because you only get two choices on how to do it: Min/Max the hell out of your character or pile stuff on until it's a balanced boost. Other than secondary effects, all the equipment is is a buff, and it doesn't really add anything. As for drawing on photos, unexpected goofy shenanigans occurred.
It doesn't matter how "thin and poorly handled" the current stage builder is, we're talking about a new game that would add onto the builder. I mean, look at Wii U's builder compared to Brawl's: whether or not you like Brawl's more, you have to admit it would've been incredibly easy to just copy over the same editor, but Wii U's allows for significantly more varied stage builds.
As for Mii Fighters, maybe Miis themselves were expected, but certainly not in the manner we got them where they are fully customized characters where even their size alters their stats. The engine for drawing on pictures could be given some tweaking and it'd be decently fit for modifying character colors, maybe add a paint bucket tool and a few other features.
And again, it doesn't matter how these current features were handled: The seeds of customization have been planted into Smash to better appeal to Brawl's modding community, it will only expand from here.
 
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Coricus

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*squee*

This is the kind of thread I always wanted! Here, let me try to remember some of my ideas. . .

* Unique Team Victory Poses *

A little like the chemistry thing listed earlier, but always fixed and on the victory screen. A two character team containing characters that would have any kind of opinion on each other would have a unique victory animation for that pair showing the two characters interacting. Heroes and villains begrudgingly accept that they won this together, goofballs ruffle the feathers of more serious characters, and so on. Like, maybe Pit and Link celebrate victory with Link looking really smug, but Pit makes a face behind Link's back really quick and then looks away and pretends nothing happened when Link looks back at him.

And you could probably do a handshake animation for characters that don't have noticeable opinions on each other.

*Exploration Mode*

Imagine Smash Run with no end matches, stocks and stamina instead of time, and weaker but more complex to fight enemies. This is Exploration Mode.

Taking place on a series of maps all several times larger than Smash Run, Exploration Mode is an adventure realm that works something like a platformer Xenoblade Chronicles. There is a storyline to follow, but there are also tons of optional quests handed to you by NPCs which you can complete in exchange for money, trophies, or custom items. There are also shops on these maps, so you can buy these types of things on the spot. The enemies are generally from various Nintendo/third party games unless they relate specifically to certain parts of the plot, and are organized according to where it makes the most sense for them to live. For example, a forest would primarily be Zelda enemies, but a sky island would have Underworlders mixed in with a few Kirby and Mario enemies and some Eggrobos from Sonic. In other words, enemies arranged by biome.

*Alternate Stage Layout Settings*

OK, I stole this idea from some random person on Gamefaqs, but you know how we have Omega Mode? Well, we could also have other modes. Battlefield mode and Smashville Mode were their examples. The new Super Mario Maker stage gave me the idea to have yet another mode where the layout of the altered stage is completely randomized before entering it. So it's like the SMM stage, but with the skin of whatever stage you selected.



. . .So, what do you think of these? I might post more ideas later.
 

SMAASH! Puppy

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*squee*

This is the kind of thread I always wanted! Here, let me try to remember some of my ideas. . .

* Unique Team Victory Poses *

A little like the chemistry thing listed earlier, but always fixed and on the victory screen. A two character team containing characters that would have any kind of opinion on each other would have a unique victory animation for that pair showing the two characters interacting. Heroes and villains begrudgingly accept that they won this together, goofballs ruffle the feathers of more serious characters, and so on. Like, maybe Pit and Link celebrate victory with Link looking really smug, but Pit makes a face behind Link's back really quick and then looks away and pretends nothing happened when Link looks back at him.

And you could probably do a handshake animation for characters that don't have noticeable opinions on each other.

*Exploration Mode*

Imagine Smash Run with no end matches, stocks and stamina instead of time, and weaker but more complex to fight enemies. This is Exploration Mode.

Taking place on a series of maps all several times larger than Smash Run, Exploration Mode is an adventure realm that works something like a platformer Xenoblade Chronicles. There is a storyline to follow, but there are also tons of optional quests handed to you by NPCs which you can complete in exchange for money, trophies, or custom items. There are also shops on these maps, so you can buy these types of things on the spot. The enemies are generally from various Nintendo/third party games unless they relate specifically to certain parts of the plot, and are organized according to where it makes the most sense for them to live. For example, a forest would primarily be Zelda enemies, but a sky island would have Underworlders mixed in with a few Kirby and Mario enemies and some Eggrobos from Sonic. In other words, enemies arranged by biome.

*Alternate Stage Layout Settings*

OK, I stole this idea from some random person on Gamefaqs, but you know how we have Omega Mode? Well, we could also have other modes. Battlefield mode and Smashville Mode were their examples. The new Super Mario Maker stage gave me the idea to have yet another mode where the layout of the altered stage is completely randomized before entering it. So it's like the SMM stage, but with the skin of whatever stage you selected.



. . .So, what do you think of these? I might post more ideas later.
1: This would be a cute little side thing, but the Link and Pit example doesn't fit Pit's character or the situation. Pit is a goofball, but he is far from rude, and that wouldn't work as a celebration of victory. The shaking hands thing works though, an-........... If they do this, one of them had better be Ganondorf laughing evilly laughing, and petting Duck Hunt while sitting on a throne.
I would also like this to only occur if there are only two people on a team. I like some of the outcomes already when on a 7 player team. (Though this may just be me getting amused by things that shouldn't be funny.)

2: Get rid of the story, and this would be perfect. I say get rid of the story because this would seem like a you die, you start all over kind of thing, and I would love Story Mode to become it's own thing rather than be apart of this mode. I think exploration mode would be cool if you could set a time limit, and have contests inside the giant map, or just a regular brawl, with the abolition of the time limit an option (perhaps the default option) always available.

3: No. I don't like Omega stages because it makes Final Destination less special, and they are quite boring. I think there should be Alpha stages, stages that are the same as before (sidesscrollers still scroll, and transformers still transform.) but without buffing, or damaging stage hazards.
 

Coricus

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1: This would be a cute little side thing, but the Link and Pit example doesn't fit Pit's character or the situation. Pit is a goofball, but he is far from rude, and that wouldn't work as a celebration of victory. The shaking hands thing works though, an-........... If they do this, one of them had better be Ganondorf laughing evilly laughing, and petting Duck Hunt while sitting on a throne.
I would also like this to only occur if there are only two people on a team. I like some of the outcomes already when on a 7 player team. (Though this may just be me getting amused by things that shouldn't be funny.)

2: Get rid of the story, and this would be perfect. I say get rid of the story because this would seem like a you die, you start all over kind of thing, and I would love Story Mode to become it's own thing rather than be apart of this mode. I think exploration mode would be cool if you could set a time limit, and have contests inside the giant map, or just a regular brawl, with the abolition of the time limit an option (perhaps the default option) always available.

3: No. I don't like Omega stages because it makes Final Destination less special, and they are quite boring. I think there should be Alpha stages, stages that are the same as before (sidesscrollers still scroll, and transformers still transform.) but without buffing, or damaging stage hazards.
Hmm. Alright. I'll keep that input in mind.

The team option actually was meant for two person only teams though, so no need to worry about that. I really think they should focus on making 2v2 more appealing. I would suggest combination moves launched by a pair of characters, but balancing them and making the mechanics work might be tricky, to say nothing of the extra dev time caused by having to make all of those new moves.

Here's some more possible ideas.

*Stage Design Toggle*

Basically, you could switch Battlefield and Final Destination between all of their designs from all Smash games with the click of a button. For example, you could play on Melee FD one match, and Smash 4 FD the next. There would be new Battlefields and Final Destinations, too, but the nostalgia of the old ones might be a nice touch.

*Remove the possibility of obtaining duplicate custom moves*

No explanation needed.

*More Unique Custom Specials*

OK, OK. I took that Palutena's Guidance and ran a little too far with it, but I can prove I at least played Uprising.

Now, Pit has quite a few weapon classes in Uprising. In his specials, he uses a Bow class weapon, an Arm, and a pair of Orbitars. Now, even if we exclude Clubs due to the Ore Club item, there are still a lot of classes to be represented. So.

For Neutral Special, Piercing Bow could be replaced with a Staff and Guiding Bow with a Palm. Likewise one of the Side Specials could replace the Arm with a set of Claws.

Of course, it wouldn't be fair if Pit was the ONLY one to get snazzy new customs, so I propose that at the very least the Pokemon get some new customs, too. After all, they DO have plenty of moves in their movepools. I personally vouch for having Sweet Kiss be part of Pikachu or Jigglypuff's custom set selection somewhere, but that's just my odd sense of humor. . .
 
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SMAASH! Puppy

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Hmm. Alright. I'll keep that input in mind.

The team option actually was meant for two person only teams though, so no need to worry about that. I really think they should focus on making 2v2 more appealing. I would suggest combination moves launched by a pair of characters, but balancing them and making the mechanics work might be tricky, to say nothing of the extra dev time caused by having to make all of those new moves.

Here's some more possible ideas.

*Stage Design Toggle*

Basically, you could switch Battlefield and Final Destination between all of their designs from all Smash games with the click of a button. For example, you could play on Melee FD one match, and Smash 4 FD the next. There would be new Battlefields and Final Destinations, too, but the nostalgia of the old ones might be a nice touch.

*Remove the possibility of obtaining duplicate custom moves*

No explanation needed.

*More Unique Custom Specials*

OK, OK. I took that Palutena's Guidance and ran a little too far with it, but I can prove I at least played Uprising.

Now, Pit has quite a few weapon classes in Uprising. In his specials, he uses a Bow class weapon, an Arm, and a pair of Orbitars. Now, even if we exclude Clubs due to the Ore Club item, there are still a lot of classes to be represented. So.

For Neutral Special, Piercing Bow could be replaced with a Staff and Guiding Bow with a Palm. Likewise one of the Side Specials could replace the Arm with a set of Claws.

Of course, it wouldn't be fair if Pit was the ONLY one to get snazzy new customs, so I propose that at the very least the Pokemon get new customs, too. After all, they DO have plenty of moves in their movepools. I personally vouch for having Sweet Kiss be part of Pikachu or Jigglypuff's custom set selection somewhere, but that's just my odd sense of humor. . .
1: Alternate versions of Battlefield and Final Destination would be cool.

2: Yes! Nintendo! Do this now! Don't wait till next Smash!

3: I honestly think most of the customs are fine as is. (Some are completely useless.)
As far as custom moves go, I would like the Mii fighter to have a copy of almost every custom move in the game. Anything not extremely gimmicky to the point of being useless or making no sense for a Mii to use such as Pikmin Pluck or Inhale should be one of the Mii Fighters custom specials. I would also like every normal attack to potentially be part of the Mii's but that's a story for another time.
 

Foxus

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So a friend and I got into a discussion about things that we'd like to see in a future Smash Bros. title, and this is our current list.
Please note that this is NOT just a character wish list thread, but more of an all-inclusive list of features that we came up with.
-----
-Items-
- Individual item frequency, like very high Beam Swords and very low Bob-Ombs at the same time.
- Individual Pokémon and Assist Trophy frequency.
- On/Off switch for exploding container items and individual selections for each container type.
- Being able to turn on permanent Assist Trophies and Pokéball Pokémon.
There would be multiple versions, such as making a specific Assist Trophy always helping one team right from the beginning of a match (like an AI partner), or even as constant stage hazards for custom stages.
- Add that Ditto Pokéball Pokémon that was supposed to be in Melee, it turns into whoever called him and basically becomes your Ice Climber partner for about 30 seconds.
- Bring back Parasol, Red Shell, Cracker Launcher, Flipper, Fan, Cloaking Device, and Barrel Canon.

-Stages-
- On/Off switch for stage hazards instead of Omega stages.
- "My Music" allowing ANY music on ANY stage, but the default separating them by series.
- Being able to add music saved to an SD Card/USB Stick to your "My Music" selection.
- Setting favorite songs to shortcut buttons so that you can hold that button while selecting a stage if you want that specific song for that specific match.
- More co-series stage representation, like how the Brawl Ice Climber stage was basically Ice Climbers/Balloon Fight. If not co-series, then at least co-game from the same series.

-Custom Content-
- A special menu for altering the game's engine, doing things like increasing/decreasing hit/shield stun, shield size/regeneration speed, dodge frames/distance, general movement/attack speed, just about ANYTHING that you could possibly want. Would be for a mode in Special Smash, came up with the idea from Street Fighter Anniversary's Street Fighter III 3rd Strike's extra menus.
-Creating your own custom colors and moves for characters.
Would basically let you set special parameters for the attack, like projectile/counter/reflector and attack speed/hitbox size/damage/end lag, and certain effects would cost more or less from a pool of points that is in place to keep the attack reasonably sane.
- Being able to pick any background from any stage for custom stages.
Heck, being able to pick "real stages" and then use them as a base plate for a custom stage.
- Setting character spawn points on stages.
- Custom created Event Matches, both single and multiplayer.
Could be uploaded online for others to try out, and Nintendo could have contests for creating cool ones or for playing official ones.
- Being able to "Quick Customize" characters at the character select screen, just allows you to swap specials, change controls and button layout, and do a quick custom color while waiting.
Can be saved as a base for a future fully custom character.
- Besides obvious DLC characters/costumes/stages, getting new DLC content like new specials/music/trophies.

-Controls-
- A better training menu that allows you to create a "reset point" where at any time you can press the button and have the game remember everything exactly as it is, then another press would reset to that exact second.
Also add an option to show exact hitboxes in various colors, as well as character hurtboxes.
Also also, being able to enter training mode with no training dummy so that the camera can focus on you.
Maybe a rewind option integrated into the controls?
- Beng able to set movement to the crosspad, taunts/attacks to the control stick, etc.
Basically complete control over my button layout, even if it makes no sense.
- "Easy Mode" controls for newer players, gives their character some basic AI instructions to help them play, like making it override player input to recover to the stage or start blocking/dodging to get out of a combo. Partially Amiibo-based, as it will adapt more to the player, being less intrusive for more competent players. The AI is saved to their name and can be turned On/Off at the character select screen.

-Modes-
- Special Smash rules that ban certain options, like no shielding/dodging/jumping/specials/normal attacks, and even restricting character choice to things like certain series, non-humans only, only female characters, etc.
Can even be integrated into online Tournaments.
-New battle modes.
Things like fighting constantly spawning Nintendo baddies as a team to survive or for points, King of the Hill (specified areas on regular stages, created by the player for custom stages), multiplayer team battle against a super-powered foe (like a giant version with constant heavy armor and auto-generating Final Smash), among others.
- If I already own a game in the "Masterpieces" then let me play MY copy straight from there and if I quit then load back to Smash Bros. If thats not possible, change the "Masterpieces" into a competitive thing, like having trials that post online and such, rather than just an extremely short time trial.
- Direct menu/voice chat with friends, just tap 'em on a menu to send match requests, and a little personal profile board where you can leave messages and notes for each other or write your own mini-bio.
Possibly integrate it with Facebook/Twitter or whatever other social media.
- How about a fully realized tutorial mode to help them learn the characters?
- Bring back "Break the Targets" and "Board the Platforms" as unique trials for every character, along with that battle mode from Melee where you compete for style points with the bonuses, like Switzerland/Merciful Master/etc.
Can also have Brawl'sgeneric Break the Targets and Sm4sh's Target Blast as well.

-Playable Characters-
- All previous characters return (with the possible exception of Young Link and Pichu)
- Paper Mario (Paper Mario)
- Ashley or Mona (Warioware series)
- Princess Daisy (Super Mario Land / Mario series)
- Andy (Advance Wars)
- Dixie Kong (Donkey Kong Country 2: Diddy's Kong Quest)
- Fossil Fighter (Fossil Fighters)
- Inkling (Splatoon)
- Takamaru (The Mysterious Murasame Castle)
- Prince of Sable/Sable Prince (Kaeru no Tame ni Kane wa Naru / For Frog the Bell Tolls)
- Lip (Panel de Pon)


-Assist Trophies-
-Chibi-Robo (Chibi-Robo)
- Mallo (Push/Crash/Stretchmo)
- Sakura Samurai (Sakura Samurai)
- Tempo (Harmoknight)
- Nintendoji (Nintendoji)
- The Marvelous Bunch: Dion, Max, and Jack (Marvelous: Mōhitotsu no Takarajima / Marvelous: Another Treasure Island)
- DeMille (Tomato Adventure)
----

Anyone have anything that they would add/change that I didn't mention?
Opinions or questions about our current list?
Character choices or changes from what is already in the actual series?

Lets try to create a "perfect" theoretical Smash game!
Okay, here's my spin on the list. In no particular order.

For "My Music," I think not just game music, but any music, could be imported into the games library of music (not just the music that came with the game) so you could add Offspring's Coming For You if you wanted to (granted it be like a 2-3 minute match, instead of the song continuously looping (that would get annoying).

I like the Break the Targets and Break the Platforms idea. I believe Melee had something similar, but not since.

I would bring back a Story mode that is a hybrid of what was in Melee and Brawl. In addition, you can stop and talk to characters along the way. Make more graphically intensive stages, to further immerse the player into the game, as well as engaging cutscenes where allowed.

Also restoring Classic Mode to its original setup, while keeping Master Core.
Add Wolf and Krystal as characters, as well as Growlithe (whom can transform into a giant Arcanine for a Final Smash, and wrack havoc across the stage).

Dixie Kong seems too much like she would be a duplicate of Diddy to be her own character. Leather, make her a alt costume for Diddy Kong in character selection. Same with Princess Daisy.

Make Dr. Mario a equip-able version of Mario, instead of giving Dr. Mario has own slot. You equip Mario with the features of Dr. Mario, which then can be transferred and saved to the selection screen so you can choose the "Dr. Mario" setup to play as. This ability would be unlockable.

Make Omega stages bigger.

That's all I can think of at the moment, other than the obvious: Giving Fox a much better voice.
 

SMAASH! Puppy

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Okay, here's my spin on the list. In no particular order.

For "My Music," I think not just game music, but any music, could be imported into the games library of music (not just the music that came with the game) so you could add Offspring's Coming For You if you wanted to (granted it be like a 2-3 minute match, instead of the song continuously looping (that would get annoying).

I like the Break the Targets and Break the Platforms idea. I believe Melee had something similar, but not since.

I would bring back a Story mode that is a hybrid of what was in Melee and Brawl. In addition, you can stop and talk to characters along the way. Make more graphically intensive stages, to further immerse the player into the game, as well as engaging cutscenes where allowed.

Also restoring Classic Mode to its original setup, while keeping Master Core.
Add Wolf and Krystal as characters, as well as Growlithe (whom can transform into a giant Arcanine for a Final Smash, and wrack havoc across the stage).

Dixie Kong seems too much like she would be a duplicate of Diddy to be her own character. Leather, make her a alt costume for Diddy Kong in character selection. Same with Princess Daisy.

Make Dr. Mario a equip-able version of Mario, instead of giving Dr. Mario has own slot. You equip Mario with the features of Dr. Mario, which then can be transferred and saved to the selection screen so you can choose the "Dr. Mario" setup to play as. This ability would be unlockable.

Make Omega stages bigger.

That's all I can think of at the moment, other than the obvious: Giving Fox a much better voice.
You are the first person I have seen to want Growlithe...I like it. (Cuz Growlithe is my favorite Pokémon)

One question about the Dr. Mario thing: If Dr. Mario still functions the same as last time, why bother making him a custom Mario? It just seems to me like extra work to put Dr. Mario in an odd spot on the character roster, and restrict his playability. Honestly, I think all Dr. Mario needs is to be decloned a bit, then he can be much more enjoyable for those who want more variety in characers.
 

C3CC

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-REMOVE FOOTSTOOL JUMPING.

-Have Break The Targets and Board The Platforms return, each character gets a specific challenge.

-Race To The Finish also returns with a specific challenge for every character. It never made sense how they expected to have Bowser get a good score in this mini-game like Captain Falcon.

-The character selection screen features a brief 3D animation of the characters when they're being previewed or chosen like in 64, instead of a picture like in Melee, Brawl and 4.

-The announcer shouts the name of the stage when it's chosen, just like the characters.

-Before the fight begins, a brief 3D preview of the stage is shown, like in Mario Kart, where they show you segments of the circuit before the race begins. This is also skippable like in Mario Kart.

-Certain characters show some interaction between them in-fight, and not just in victory poses. For example, Mario could shout his classic "So long, Bowser!" when Back Throwing Bowser.

-When a character is about to be unlocked, we don't get a Challenger Approaching! screen, but instead we get a short trailer unique for each character, and at the end, a tagline similar to Smash 4's trailers appears, like "Mewtwo is challenging you to a battle!". Of course, it has to have heartbeats and alarms to "scare" the player and intimidate them, just like the Challenger Approaching screen does.

-A new mode called "Squad Battle". It's like Stocks, but instead of having X amount of lives, you get X amount of characters, the limit being 5. For example, my squad is made of Mario, Link, Pikachu, Fox and Kirby, and they are my stocks. I start my fight with Mario, and when Mario dies, Link comes on, then Pikachu, and so on. Think of the battle against Tabuu if you will. At the end, the announcer would shout "Blue Squad wins!" or whatever the color is based on the number of the player. You can even mix this with Team Battles, Timed Battles and Coin Battles.

-Home-Run Contest lets you send the Sandbag to either side of the stage. It doesn't matter, you can launch it to your right or to your left and it will still count.
 
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SMAASH! Puppy

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-REMOVE FOOTSTOOL JUMPING.

-Have Break The Targets and Board The Platforms return, each character gets a specific challenge.

-Race To The Finish also returns with a specific challenge for every character. It never made sense how they expected to have Bowser get a good score in this mini-game like Captain Falcon.

-The character selection screen features a brief 3D animation of the characters when they're being previewed or chosen like in 64, instead of a picture like in Melee, Brawl and 4.

-The announcer shouts the name of the stage when it's chosen, just like the characters.

-Before the fight begins, a brief 3D preview of the stage is shown, like in Mario Kart, where they show you segments of the circuit before the race begins. This is also skippable like in Mario Kart.

-Certain characters show some interaction between them in-fight, and not just in victory poses. For example, Mario could shout his classic "So long, Bowser!" when Back Throwing Bowser.

-When a character is about to be unlocked, we don't get a Challenger Approaching! screen, but instead we get a short trailer unique for each character, and at the end, a tagline similar to Smash 4's trailers appears, like "Mewtwo is challenging you to a battle!". Of course, it has to have heartbeats and alarms to "scare" the player and intimidate them, just like the Challenger Approaching screen does.

-A new mode called "Squad Battle". It's like Stocks, but instead of having X amount of lives, you get X amount of characters, the limit being 5. For example, my squad is made of Mario, Link, Pikachu, Fox and Kirby, and they are my stocks. I start my fight with Mario, and when Mario dies, Link comes on, then Pikachu, and so on. Think of the battle against Tabuu if you will. At the end, the announcer would shout "Blue Squad wins!" or whatever the color is based on the number of the player. You can even mix this with Team Battles, Timed Battles and Coin Battles.

-Home-Run Contest lets you send the Sandbag to either side of the stage. It doesn't matter, you can launch it to your right or to your left and it will still count.
-I don't think Footstools should be removed completely since characters like Little Mac need them, but they should send your character down a little instead of putting you in a helpless animation for a bit. It'd look less infuriating.
-I hope that happens. I miss Break the Targets.
-They could do both! It could have a 3D model of the character you selected do a short animation that ends in their official artwork.
-That would be cool as long as it was said during the loading screen so it doesn't take longer to get into battle.
-That's a little unnecessary. You can see the whole of most stages during the stage select screen, and it would just eat up time. It would be cool for a cinematic of the stage in question to play when you (for lack of a better term) mouse over it off to the side where the picture of the stage usually is.
-I don't know about this one. But that's just me.
-I think this would be cool for some characters (Like Wolf), for others the response would probably be laughter because they tried too hard to make certain fighters scary. (Cough Jigglypuff cough cough) Though it would be cool if the challenger approaching screen led into the scene.
-Squad battles would be awesome!
-That would be cool, though I admittedly think it's funny when I throw the sandbag the wrong way. I honestly wouldn't mind this change one bit. I just hope we can leave the platform and chase the sandbag. Maybe you could take a whack at the sandbag if you reach it to make it go a little further. (Or back if you hit it wrong)


These are just my thoughts on the subjects you brought up. You can agree or disagree with whatever you like. :3
 

Foxus

Smash Ace
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Aug 11, 2015
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Greatfox1
This isn't necessarily a game idea that would affect what we see persay, but the development of game.

Employ more strict procedures in development, make employees go above and beyond, don't be afraid to be obsessive over the small things like you are the large things. If something isn't good enough, I'd say go back and work on that character again, or work on that stage or mode again, until its not good enough, but excellent. God is in the details, and I'd make sure that phrase is followed to a T.

Sure, the team might hate my guts, even Nintendo might hate my guts for causing a slight delay in release of the game, but at the end of the day, when both parties are stunned by the exceptional quality, Nintendo will think, "Hey, this guy means business. We'll keep him anyway."
 
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