Bakuryu
Smash Ace
Ok going to go right ahead and state I am not a GW player, but I do think he is an interesting character and would like to see a little less random with him. (I know this kinda is his thing, but besides Peache'ss turnips and maybe Dedede's waddle dees not many characters have a random element that are part of the core style of play).
So here are two ideas I thought of to maybe spice up his Side-B.
Idea #1:
His side-B starts at 1 and increments each time he hits his opponent? This gives the incentive to use it in combos and makes it a deadly weapon the more its used, since its not random both the player and the opponent know what comes next, but that's what make it interesting because they know they need to change the way they play now because they don't want to get hit. I think it might be fair to make it so it has to hit-hit instead of just connect (like as in shield) to move up and maybe the risk for it is that if you miss you start back at 1. Also if you die you start back at 1.
Thoughts?
Idea #2:
His side-B number is linked to the amount of times he has hit an opponent with a neutral b attack (the projectile not the pan). Anyone who has played Guilty Gear will know what I am stilling this idea from. In GG a character named Johnny has a move that flips a coin at the opponent and if it hits his super gets buffed. For him it can happen three times, but for G&W we can make up to 9. It might be difficult to keep track without a counter though which would increase the difficulty of making this work. Once the move is used it start back at one and stays 1 unless you hit with a neutral b.
Thoughts?
Just my .2 cents I figure this might get shot down for balance reason, but I feel like it would be cool.
So here are two ideas I thought of to maybe spice up his Side-B.
Idea #1:
His side-B starts at 1 and increments each time he hits his opponent? This gives the incentive to use it in combos and makes it a deadly weapon the more its used, since its not random both the player and the opponent know what comes next, but that's what make it interesting because they know they need to change the way they play now because they don't want to get hit. I think it might be fair to make it so it has to hit-hit instead of just connect (like as in shield) to move up and maybe the risk for it is that if you miss you start back at 1. Also if you die you start back at 1.
Thoughts?
Idea #2:
His side-B number is linked to the amount of times he has hit an opponent with a neutral b attack (the projectile not the pan). Anyone who has played Guilty Gear will know what I am stilling this idea from. In GG a character named Johnny has a move that flips a coin at the opponent and if it hits his super gets buffed. For him it can happen three times, but for G&W we can make up to 9. It might be difficult to keep track without a counter though which would increase the difficulty of making this work. Once the move is used it start back at one and stays 1 unless you hit with a neutral b.
Thoughts?
Just my .2 cents I figure this might get shot down for balance reason, but I feel like it would be cool.