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Idea's for gameshark

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SuperSmashFighters

Smash Cadet
Joined
Jan 11, 2007
Messages
45
Ar there any codes so that:
1. Player 1 is unaffected by Pokemon (safferon city)
2. Player 2 is unaffected by Pokemon (safferon city)
3. Player 3 is unaffected by Pokemon (safferon city)
4. Player 4 is unaffected by Pokemon (safferon city)
5. When some respawns they don't get some seconds of invisability.

I had some others in mind but i must've forgottem them, ill ask for them later.

So does anyone have any codes for these? It would help me alot thanks!
 

MarioReincarnate

Smash Journeyman
Joined
Nov 16, 2006
Messages
449
Location
MD
I think it would be cool to have the combo-counter from training mode during matches. It would probably only count P1's combos, though.

Also, along the lines of spawning items with the D-pad, what about having some of the games sound effects mapped to the D-Pad? Imagine zero-to-death-comboing someone, and then pressing up on the D-pad to have Masterhand laugh at them.

And it would also be funny to have your character's taunt make the sound of your opponent's taunt, or you could just map that to the D-pad too.

Just some ideas.

-MR
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
Ar there any codes so that:
1. Player 1 is unaffected by Pokemon (safferon city)
2. Player 2 is unaffected by Pokemon (safferon city)
3. Player 3 is unaffected by Pokemon (safferon city)
4. Player 4 is unaffected by Pokemon (safferon city)
those are impossible to do. it would be either one player gets no damage from anything or all players are unaffected by pokemons

I think it would be cool to have the combo-counter from training mode during matches. It would probably only count P1's combos, though.
would be quite hard to do because its related to training mode display, and training mode addresses (charactes , stages,...) are completely separated from VS and 1P mode addresses :(

5. When some respawns they don't get some seconds of invisability.
Also, along the lines of spawning items with the D-pad, what about having some of the games sound effects mapped to the D-Pad? Imagine zero-to-death-comboing someone, and then pressing up on the D-pad to have Masterhand laugh at them.

And it would also be funny to have your character's taunt make the sound of your opponent's taunt, or you could just map that to the D-pad too.

Just some ideas.

-MR
those sound cool I might take a look , especially the sound FX ones
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
Judging by how some sound effects were changed in another hacked game, that might be ppossible wut
 
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