GMaster171
Smash Ace
Was thinking about how people learn things, and I got thinking of other fighting games, such as MVC. Hear me out first, but I am one, of many I imagine,who learns from instruction and explanations much easier compared to practicing new things off the bat. Example being, I learned how to batdrop in Melee by reading which inputs, and what is supposed to happen, but before I was rather lost when trying to replicate what I saw. Now, what I propose is some kind of "input display" function, in either VS or training mode, to aid people that learn like I do. I know that Smash is almost never made of designated inputs, but with some of the more technical aspects (waveshining, multishining, WDs) could do with a bit more of a visual aid when learning, rather than just watching and trying. A small listing display in the one of the corners (Maybe one corner for each character) would be more than enough really.
This would also be a very nice entertainment value, as half the time I use input display in MVC, its training, other half is just messing around, seeing how complex combos get, or just how fast I have to press buttons. I think both casual and competitive fans could find a use in this kind of thing (I for one would be entertained just by seeing someone like Dark with input display on lol).
The coding is another thing unfortunately. It seems there is a part of the game that already does read and display inputs, its just in the test area when creating a control scheme (when you are stuck as Mario). Atm it lists the button, and the action, so unless my knowledge of coding is really off, it seems like it would be easier than creating something entirely new.
Idk how possible this is really, but it seems like one of those small things like the buffer that could aid new people learning, and would also aid and entertain even veterans.
First idea I'v put out here, cheers.
Edit: friend recommended an example, the kind of thing that inspired this was both MVC's display, and this video: http://www.youtube.com/watch?v=vXgpGBbh5r8
obviously not that huge, in the way, or descriptive (dont need to say what the button does i dont think, just what buttons are pressed in what order.)
This would also be a very nice entertainment value, as half the time I use input display in MVC, its training, other half is just messing around, seeing how complex combos get, or just how fast I have to press buttons. I think both casual and competitive fans could find a use in this kind of thing (I for one would be entertained just by seeing someone like Dark with input display on lol).
The coding is another thing unfortunately. It seems there is a part of the game that already does read and display inputs, its just in the test area when creating a control scheme (when you are stuck as Mario). Atm it lists the button, and the action, so unless my knowledge of coding is really off, it seems like it would be easier than creating something entirely new.
Idk how possible this is really, but it seems like one of those small things like the buffer that could aid new people learning, and would also aid and entertain even veterans.
First idea I'v put out here, cheers.
Edit: friend recommended an example, the kind of thing that inspired this was both MVC's display, and this video: http://www.youtube.com/watch?v=vXgpGBbh5r8
obviously not that huge, in the way, or descriptive (dont need to say what the button does i dont think, just what buttons are pressed in what order.)