b2jammer
Smash Apprentice
- Joined
- Dec 21, 2014
- Messages
- 163
- NNID
- b2jammer
The way the FS Meter is currently implemented in Ultimate doesn't have a lot of depth to it - you deal and take damage until it eventually fills, then just use the Final Smash, and it doesn't help that Final Smashes themselves are still poorly balanced. Others have suggested using the meter for other purposes (such as a universal combo breaker), but I think another idea would be to charge the meter in different ways.
Right now, Special Zoom doesn't really add anything besides raw visual spectacle, but perhaps moves that trigger it could build the meter at a much higher rate (2x, 3x, maybe even higher), which for moves like Falcon Punch or Skewer could encourage risky plays without simply cranking up their damage output or making them easier to use.
Taunts could build up meter as well if they're allowed to complete (or at least go beyond their cancel window). This would give a secondary use to taunts themselves as well as to taunt canceling (if the user threw one out at a bad time and wanted to avoid punishment, at the expense of losing out on the meter gain). It would also be a convenient excuse to allow taunts on Quickplay again, which would admittedly be a blessing and a curse.
I doubt it will happen, but with the recent 4.0.0 patch adding a time limit, the devs seem willing to tweak the meter's mechanics, so it's possible. Thoughts?
Right now, Special Zoom doesn't really add anything besides raw visual spectacle, but perhaps moves that trigger it could build the meter at a much higher rate (2x, 3x, maybe even higher), which for moves like Falcon Punch or Skewer could encourage risky plays without simply cranking up their damage output or making them easier to use.
Taunts could build up meter as well if they're allowed to complete (or at least go beyond their cancel window). This would give a secondary use to taunts themselves as well as to taunt canceling (if the user threw one out at a bad time and wanted to avoid punishment, at the expense of losing out on the meter gain). It would also be a convenient excuse to allow taunts on Quickplay again, which would admittedly be a blessing and a curse.
I doubt it will happen, but with the recent 4.0.0 patch adding a time limit, the devs seem willing to tweak the meter's mechanics, so it's possible. Thoughts?
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