• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Ice Climbers 3.5 Changes

Ya Boy GP

Smash Apprentice
Joined
Aug 13, 2014
Messages
100
Location
Long Island, New York
So from the transition from 3.02 to 3.5, these were the Ice Climber changes.

Smashes
-Forward Smash
--Nana hitboxes no longer lasts a frame longer than Popo.
--Nana no longer has different knock back values than Popo.
--Added an extra interpolation frame to get rid of front-diagonal dead zone on hitbox.
--Release hit frames increased from 7-8 to 7-9.
-Up Smash
--First hitframe moved to visually match where it looks like it should.
-Down Smash
--Release point moved in 3 units. Nana hitbox now identical to Popo. Damage increased from 10/8 to 12/12.
--Removed bug where Ice Climbers hitboxes could trip.​

Aerials
-All Aerials
--Fixed bug where Nana was unable to trigger L-Canceling while in hitlag.​
-Neutral Air
--Fixed Nana hitboxes having 0.3x hitlag.​
-Forward Air
--Range increased by 1.5 units. Climber grip now matches the range increase.
--Fixed bug where Nana had a drastically different auto-cancel window.​

Grab/Throws
-Grab
--Nana's standing grab comes out 1 frame later to match Popo.​
-Throws
--Nana throws match Popo on release/IASA timings.
--Nana now only back throws when 30 units away from the edge(matches melee).​

Specials
-Neutral Special (Ice Shot)
--Changed hammer hitbox timer from asynchronous to synchronous. No longer lasts as long.​
-Up Special (Belay)
--KBG increased from 60 to 85.​

Others
-Spot dodge IASA increased from 24 to 26
-Shield size increased from 7.5 to 8.5
-Nana now spot dodges on the same frame Popo does.​

What are your opinions of these changes? Good? Bad? Insignificant?
 

TheGravyTrain

Smash Ace
Joined
Apr 5, 2014
Messages
866
Location
Ferndale, WA
NNID
Theboyingreen
There are a lot of bug fixes, handoffs work now, slightly improved shield, fair range increased, and up b knockback increased. All those are pretty solid.
 

Foxy K

Smash Journeyman
Joined
Sep 2, 2007
Messages
242
Location
Twin Cities, MN
NNID
foxy_k
Usmash nerf hopefully not a big deal (lost some utility on c stick up OOS though probably), new fsmash is great.
 

TheGravyTrain

Smash Ace
Joined
Apr 5, 2014
Messages
866
Location
Ferndale, WA
NNID
Theboyingreen
Where does it say upsmash was nerfed? Also, did they get rid of c stick up smash out of shield desync? That sucks, I really liked that.
 

jayeldeee

Smash Journeyman
Joined
Apr 18, 2013
Messages
292
You forgot to mention their super cute alt costume that charms all the players playing the game.
 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
Usmash nerf hopefully not a big deal (lost some utility on c stick up OOS though probably), new fsmash is great.
Upsmash wasn't nerfed it was buffed...

The move missed sometimes when a character was standing right in front of you, it was changed to hit where it looks like the animation should hit.
 

jayeldeee

Smash Journeyman
Joined
Apr 18, 2013
Messages
292
I can't wait to see you play as them in tourney Hylian. I'm waiting so bad for that right now.
 

Foxy K

Smash Journeyman
Joined
Sep 2, 2007
Messages
242
Location
Twin Cities, MN
NNID
foxy_k
My perception was that it hit in front in a way that looked like it shouldn't have, but I'm clearly insane since the case is the exact opposite of that. My bad. I'm hella hype for this though, since the usmash OOS desynch is probably my favorite one of all.
 
Top Bottom