A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
And in order for that to happen, we first all have to acknowledge he is weaker than he has ever been.
Nintendo is able to patch this game, and better communication among ourselves about what we expect from Mario will only increase our chances that Nintendo will get good feedback for updating Mario if they decide to. They have succeeded in making Link not a complete joke and they are on the way to giving Mewtwo back to the community. We should be optimistic that Mario can also get the treatment he deserves.
Without a complete move set overhaul, Mario will never be a character with good range on most moves. That is fine by me. That was never how he was designed in his own series. I am however going to be disappointed about not getting a ground pound or a stomping move (like Greninja or ZSS...who don't even do that in their own games).
However what does identify Mario in Smash is that he is supposed to be an agile and versatile character who needs to earn his KOs. This is a playstyle that can be perfectly valid. Look at Sheik in this game.
Mario already has many tradeoffs as someone who has poor range and difficult KO options. Would it really be so terrible to give Mario frame tight combos to 50% on everyone? This could be accomplished purely through superior frame data. 5 frames off Utilt, 3 frames off Dtilt and Dair landing lag, 7 frames off Fair landing. Mario doesn't get too many followups beyond 60% anyway. I would be fine with working for my KOS as long as building damage was safer. This still leaves Mario vulnerable to trades, so it isn't unfair. And it makes Mario unique, emphasizing safer close range pressure.
I want Mario to be balanced, not stupidly hard to play and learn, and rewarding in a way that we can all respect. So Mario mains, please let us all discuss what can make him a good character, either now or later.
ITT: Discuss suggestions to Nintendo or metagame ideas. I will be back with tricks to level up our games as I think of anything.
Nintendo is able to patch this game, and better communication among ourselves about what we expect from Mario will only increase our chances that Nintendo will get good feedback for updating Mario if they decide to. They have succeeded in making Link not a complete joke and they are on the way to giving Mewtwo back to the community. We should be optimistic that Mario can also get the treatment he deserves.
Without a complete move set overhaul, Mario will never be a character with good range on most moves. That is fine by me. That was never how he was designed in his own series. I am however going to be disappointed about not getting a ground pound or a stomping move (like Greninja or ZSS...who don't even do that in their own games).
However what does identify Mario in Smash is that he is supposed to be an agile and versatile character who needs to earn his KOs. This is a playstyle that can be perfectly valid. Look at Sheik in this game.
Mario already has many tradeoffs as someone who has poor range and difficult KO options. Would it really be so terrible to give Mario frame tight combos to 50% on everyone? This could be accomplished purely through superior frame data. 5 frames off Utilt, 3 frames off Dtilt and Dair landing lag, 7 frames off Fair landing. Mario doesn't get too many followups beyond 60% anyway. I would be fine with working for my KOS as long as building damage was safer. This still leaves Mario vulnerable to trades, so it isn't unfair. And it makes Mario unique, emphasizing safer close range pressure.
I want Mario to be balanced, not stupidly hard to play and learn, and rewarding in a way that we can all respect. So Mario mains, please let us all discuss what can make him a good character, either now or later.
ITT: Discuss suggestions to Nintendo or metagame ideas. I will be back with tricks to level up our games as I think of anything.
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