Okay so, I'll update this post as I watch games.
Beta:
Stahp killing yourself. Honestly IDK what was up with Beta this match, he seemed mad nervous for some reason. However you had this in the bag every match until you would kill yourself twice and made it close. A lot of mistakes I noted came down to just tech flubs and occasionally ending with an upair where a knee would of sealed the deal.
On a larger scale, a majority of you getting hit/letting beta live came down to 2 things:
Being inpatient
Getting stuck in shield
There were times you were both at neutral and you threw out a knee, a bair or a nair which would only of hit if he flat out ran at you. And then when you whiffed, he punished accordingly. Also there were times when he was off the stage and he lived, because you just threw out an attack before his fire fox was even in motion. Be a bit more patient when you have him at a huge disadvantage or you are at neutral.
There were other times where you would whiff the aerial or he would attack you only to DD back while you were in shield . He got free lock down for doing nothing, WD or full hop wave land would help you a lot here. Shield only really helps if he is directly pressuring you and you are waiting for him to mess up.
Also for some reason Beta wasn't punishing you with grab. Tell him to do that.
Also NEVER ****ING GOD DOWN INTO THE ROCK PIT. That was 60% for no ****ing reason.
Jesiah:
WF:
You played this pretty well, this mostly came down to Jesiah winning Neutral more as you converted harder when you connected.
He won neutral a lot because when he got in range he called your jump nair or jump away every single time. Some times you just need to run away and DD Grab. I know F smash is scary, but if your punish game is good enough he will be more afraid of that then you will of his F smash. Also you exclusively teched in place and Tech rolled in. When Marth only has to cover 2 of those options it's very easy for him to set up 100% punishment/reset scenarios. I know you can't do it if you are right on the edge, but roll to the edge some times. Your wave land game is good enough that you can get away if he tries to cover the roll in and the tech in place. Also, If Marth is on the edge, you should DD about another character length away from where you were, you got hit being greedy for stomps so many times.
Game 3 you flat out choked, you were dropping combos, DI'ing into his fair combos, and were getting stuck in shield. Luckily Jessie also either doesn't know how to get out of Falcon D-throw knee at high percents or just wasn't.
Jessie Also knows how to edgeguard Falcon and never picks an option that let's you tech. So that sucks.
GF:
Game 1, Dude what happened. Game 3 of WF all over again, you choked suuuuuuuper hard. Lot's of DI'ing and and getting stuck in shield. Also Jessie just had a read on you. He called every recovery back to stage. I think because you generally recover high at high percents and low at low percents,and he caught onto that.
Game 2 looked good, but you got super desperate at the end and it could of cost you the game much earlier then it did.
Game 3 Jesiah caught on to the fact you were just nair - gentlemen and started just dropping shield and cc grabbing you. Also Jessie's D-throw di was terrible. Knee him for it.
It didn't help that Jessie just had your number in GF, he didn't play 'better' but he knew exactly what you were going to do.
Fox:
Game 1:
Not gonna lie, that up air combo was so sexy. Mark that for the combo video. On to the criticism. You kinda out classed his fox game 1, you just went too hard too often. I love Side -b too for the multiple option coverage, but unless you are going to get a knee from it, don't risk it. Just regrab or chase with uair or stomp, they accomplish the same thing without giving him a free HARD punish if you miss.
Also extra note, I almost always try to get fox's to gentlemen either battlefield or pokemon stadium. A cookie cutter fox won't agree, but this has been surprisingly effective. Anything beats a FoD/YS/FD start against a spacie.
Game 2
Granted FD is a hard counter pick, but just like the beta matchup you stayed in shield to much even if you got the hit. You also jumped waaaay too much from a cornered in shield position and he punished you constantly for it. Too much side b when other options were safer and would cover/reward similarly.
Game 3:
Jessie turned it up a notch, and started getting a bead on your habits. He punished you harder then you punished him and you were publishing him super hard. You got stuck in shield, but it was a bit more justified this time as Jessie had great spacing and pressure. You missed several free edge atlas ledge grabs that would of saved you.
Game 4:
God you were so close to just having this game, just a few tiny tweeks to your punishment game and that wouldn't have looked close. Same stuff stuck in shield when he had no chance of hitting you. This mostly came down to you getting openings then pick bad/unsafe followups and ultimately he got more off an opening.