• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

I want critiques on my falcon

Zhea

Smash Ace
Joined
Jan 10, 2012
Messages
962
Location
San Antonio Texas
Okay so, I'll update this post as I watch games.


Beta:
Stahp killing yourself. Honestly IDK what was up with Beta this match, he seemed mad nervous for some reason. However you had this in the bag every match until you would kill yourself twice and made it close. A lot of mistakes I noted came down to just tech flubs and occasionally ending with an upair where a knee would of sealed the deal.

On a larger scale, a majority of you getting hit/letting beta live came down to 2 things:
Being inpatient
Getting stuck in shield

There were times you were both at neutral and you threw out a knee, a bair or a nair which would only of hit if he flat out ran at you. And then when you whiffed, he punished accordingly. Also there were times when he was off the stage and he lived, because you just threw out an attack before his fire fox was even in motion. Be a bit more patient when you have him at a huge disadvantage or you are at neutral.

There were other times where you would whiff the aerial or he would attack you only to DD back while you were in shield . He got free lock down for doing nothing, WD or full hop wave land would help you a lot here. Shield only really helps if he is directly pressuring you and you are waiting for him to mess up.

Also for some reason Beta wasn't punishing you with grab. Tell him to do that.
Also NEVER ****ING GOD DOWN INTO THE ROCK PIT. That was 60% for no ****ing reason.


Jesiah:
WF:
You played this pretty well, this mostly came down to Jesiah winning Neutral more as you converted harder when you connected.

He won neutral a lot because when he got in range he called your jump nair or jump away every single time. Some times you just need to run away and DD Grab. I know F smash is scary, but if your punish game is good enough he will be more afraid of that then you will of his F smash. Also you exclusively teched in place and Tech rolled in. When Marth only has to cover 2 of those options it's very easy for him to set up 100% punishment/reset scenarios. I know you can't do it if you are right on the edge, but roll to the edge some times. Your wave land game is good enough that you can get away if he tries to cover the roll in and the tech in place. Also, If Marth is on the edge, you should DD about another character length away from where you were, you got hit being greedy for stomps so many times.

Game 3 you flat out choked, you were dropping combos, DI'ing into his fair combos, and were getting stuck in shield. Luckily Jessie also either doesn't know how to get out of Falcon D-throw knee at high percents or just wasn't.

Jessie Also knows how to edgeguard Falcon and never picks an option that let's you tech. So that sucks.

GF:

Game 1, Dude what happened. Game 3 of WF all over again, you choked suuuuuuuper hard. Lot's of DI'ing and and getting stuck in shield. Also Jessie just had a read on you. He called every recovery back to stage. I think because you generally recover high at high percents and low at low percents,and he caught onto that.

Game 2 looked good, but you got super desperate at the end and it could of cost you the game much earlier then it did.

Game 3 Jesiah caught on to the fact you were just nair - gentlemen and started just dropping shield and cc grabbing you. Also Jessie's D-throw di was terrible. Knee him for it.

It didn't help that Jessie just had your number in GF, he didn't play 'better' but he knew exactly what you were going to do.

Fox:

Game 1:
Not gonna lie, that up air combo was so sexy. Mark that for the combo video. On to the criticism. You kinda out classed his fox game 1, you just went too hard too often. I love Side -b too for the multiple option coverage, but unless you are going to get a knee from it, don't risk it. Just regrab or chase with uair or stomp, they accomplish the same thing without giving him a free HARD punish if you miss.

Also extra note, I almost always try to get fox's to gentlemen either battlefield or pokemon stadium. A cookie cutter fox won't agree, but this has been surprisingly effective. Anything beats a FoD/YS/FD start against a spacie.

Game 2

Granted FD is a hard counter pick, but just like the beta matchup you stayed in shield to much even if you got the hit. You also jumped waaaay too much from a cornered in shield position and he punished you constantly for it. Too much side b when other options were safer and would cover/reward similarly.

Game 3:

Jessie turned it up a notch, and started getting a bead on your habits. He punished you harder then you punished him and you were publishing him super hard. You got stuck in shield, but it was a bit more justified this time as Jessie had great spacing and pressure. You missed several free edge atlas ledge grabs that would of saved you.

Game 4:

God you were so close to just having this game, just a few tiny tweeks to your punishment game and that wouldn't have looked close. Same stuff stuck in shield when he had no chance of hitting you. This mostly came down to you getting openings then pick bad/unsafe followups and ultimately he got more off an opening.
 
Last edited:

ToxicReflection

Smash Rookie
Joined
Feb 19, 2013
Messages
7
Location
Norwalk, CA
very solid falcon. you're probably better than me but insight is always good no matter where it comes from. it looks like youre doing just fine, youre just having the usual falcon problems. SD's, stuck in shield, and jump out of shield. i didnt see much of you rolling or wavedashing OoS while in pressure (only saw it consistently vs falco to work around lasers). you were mostly going for the grab, or a jump OoS aerial. i also noticed you passed up on a lot of good knee opportunities where you went for the guaranteed Uair that wouldnt finish the stock. normally im ok with this, but the opportunities you passed up were 100% gonna hit and wouldnt have lost a stock if you missed it. despite this, your offensive game is solid. (meaning your punish and combo game)

against jesiah when he played marth:
i play ken on a regular basis so my marth MU is pretty solid. i can tell you felt pressure just by having him near you. he wouldnt do much and you would start jumping around. avoid full hops. he catches you out of your double jump or just above him, hes gonna tack on some free damage by staying grounded and below you. the match on battlefield; your stage positioning consisted of you being pushed back toward the ledge. stay away from there. try your best to regain center stage. dont run after him too much either. a lot of the times you chased him to the edge and he turned it around on you. try shield stops. remember marths short hop/full hop cause theyre waiting for you to run in, and then they fair you. so run in, shield, and punish. but dont stay in shield too long, just stay in there long enough to mess up his spacing. you also kept approaching straight in with a simple nair or late uair. remember, marth can stuff your aerials if they space properly.not enough DDing. Dash dashing is a friend in this match up. most marths dont approach much so wait for them to whiff and then punish accordingly. grabs are also your friend. remember you can get a lot off grabs in this MU. at 0% you cant follow up into combo. so you wait. if they DI away, its most likely they wont try to fair out, like most marths do on an upthrow, so then you follow and go for the tech chase. you can do the same with upthrow but they will fair out so you have to wait for the whiff and then uair it. at around 25% you can combo down throw into nair and start your standard training mode combos(nair>nair, nair>uair>knee/regrab etc). at about 50% you can start upthrowing for better results. i think at that percentage you dont have to worry about them fairing out. upthrow-Uair and combo from there.
you rapor boosted a lot vs his fox. where was it vs his marth? raptor boost against marth is great. its a free knee if you get the hit. you can also raptor boost>full hop>Uair>falling Uair>regrab/knee/uair at mid %. or even raptor boost>nair at low percents.

wouldnt doubt you know all this, but this is my advice. hope it helps.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
Man you're getting so good

When I'm not at a tournament every weekend I will look into this

I'm very impressed, my young padawan :)
 

gravy

Smash Ace
Joined
Apr 4, 2009
Messages
560
You guys are awesome, I appreciate the critique :D I'm about to try implementing a new playstyle, it might take me about three months but let's see how it works.
 

6VI6

Smash Apprentice
Joined
Sep 29, 2011
Messages
121
Sure, I'll try giving critiques soon. I'll probably edit it into this post at some point.
I'll work on the set with 4% later but in my initial viewing you got grabbed so many times just because you did a running aerial at him (usually nair or instant upair, the upairs wouldn't hit either), and 4% just shieldgrabbed them.
 

gravy

Smash Ace
Joined
Apr 4, 2009
Messages
560
Yah I think I've been way better about getting shield grabbed lately.
 

steel44

Smash Rookie
Joined
Jun 6, 2014
Messages
1
Location
Rochester, New York
Hey Gravy. You probably don't remember me but we met at MCC in engineering dept. Anyway I recently got into melee and want to start becoming competitive. If you still live in Rochester I was hoping we could get together for some matches. Let me know.
 

gravy

Smash Ace
Joined
Apr 4, 2009
Messages
560
Hey man! Find me on Facebook (Dustin White) and I'll try to hook you up.
 
Top Bottom