i ve finally got this amazing game....it plays a lot like a cross between ssb64 and ssbm...
now i ll get into details and deliver some analysis about most notable things noticed while playing as mario for 2 hours no-stop....
game is floatier.... u ll find urself a lot in the air...
mario details:
n-air:better knockback and almost 0 lag(just like most mario airs)
it still needs to connect within the first frames to get the killing knockback
b-air:better knockback and the animation is similiar to a reverse mario f-air in ssb64(mario does a spin after)
u-air:better knockback...its more horizontal so u can kill people easier with it at high percent....specially in small stages....u can do a reverse up-air in this game...its the same as ganandorf/c.falco....u hit them with the hitbox placed behind mario...useful for ledgeguarding...
d-air:its the mario tornado..but if u connect with the lower part....it just works like mario old d-air...but if u get the opponent in the tornado(hitbox in the the middle/upper)it sucks and pop them out...just like marios old down-b....it can kill at very high percentage
f-air:this move has two effects ...we already knew it...what we didnt knew...is that to get the horizontal knockback u must hit them while the punch is above mario head...very hard...possible ,mostly, when ur opponent is on a platform and ur below....or when ur opponent is quite tall,a big target...(i hardly can get it against small opponent...the hitbox is so weird with this..:-))
for the rest(punch in the middle and below mario head) this attack spikes as usual....but this time u can recover faster from it:-)
tilts looked the same to me..... maybe the f-tilt has a slightly better knockback....his up-tilt can kill at very high percentages...
neutral b:his fireball looked to come out faster...has slightly less range but the hitstun looked improved to me....:-)
forward-b: cape looked the same to me...maybe a bit longer...u can still use it in recovery...but i didnt use it as much as i did in ssbm...very good for stalling...
down-b: fludd....argh....this move didnt impress me....i found opponents disrupting any attempt at edgeguardin with just their recovery move or anything that isnt them standing still ...lol...maybe...better as recovery....if ur facing the opposite side of the ledge....u gain a lot of orizontal momentum...but i d suggest to use it if the opponet launch u very high in that u have the time to charge it a bit and make it to the ledge...u can use his aireial mobility to disrupt any attempt at comboing u in the air(ex. pikachu up-smash to down-b)
u can use it to push dangerous items toward opponents(ex. bobombs groups)...it works wonders in ffa:-)
up-b:his coin punch is quite improved both as recovery and attack....it goes more toward the ledge....and u can kill at very high percentage.... the lag after this move is reduced...
f-smash:his range looked almost the same and so is the knockback....sweetspot didnt look evident... at least not ssbm evident;-)
up-smash:tremendous improvement....this move got a huge boost in priority and to a lesser extent ,in knockback...i spammed it more times in a single ssbb match than my entire ssbm career...lol:-)
i got a more horizontal knockback sometime...i still cant figure how i did it but its probably realated to a specific part of the attack that i connected...
down-smash:mostly the same...maybe a bit slower...slightly better range
throws looked the same except maybe the b-throw that looked slightly less lethal....i also found harder to throw into combos....
mario looks improved.... his airs are really good as proirity and speed is conceived and this really matters in a game without l-cancel.....mario has got way more killing options...all of his smashes,his f-air,b-air, n-air and u-air serve the purpose very well wheres in ssbm u could only count on his f-smash,d-smash and ur ability in edgeguarding....
eheh sorry for the wall of text....
btw if u want a better impression go play ssb64...mario reverted to that status as knockback and priority are concerned while retaining his ssbm cape,f-air and f-smash....
if u have questions ask me ....
now i ll get into details and deliver some analysis about most notable things noticed while playing as mario for 2 hours no-stop....
game is floatier.... u ll find urself a lot in the air...
mario details:
n-air:better knockback and almost 0 lag(just like most mario airs)
it still needs to connect within the first frames to get the killing knockback
b-air:better knockback and the animation is similiar to a reverse mario f-air in ssb64(mario does a spin after)
u-air:better knockback...its more horizontal so u can kill people easier with it at high percent....specially in small stages....u can do a reverse up-air in this game...its the same as ganandorf/c.falco....u hit them with the hitbox placed behind mario...useful for ledgeguarding...
d-air:its the mario tornado..but if u connect with the lower part....it just works like mario old d-air...but if u get the opponent in the tornado(hitbox in the the middle/upper)it sucks and pop them out...just like marios old down-b....it can kill at very high percentage
f-air:this move has two effects ...we already knew it...what we didnt knew...is that to get the horizontal knockback u must hit them while the punch is above mario head...very hard...possible ,mostly, when ur opponent is on a platform and ur below....or when ur opponent is quite tall,a big target...(i hardly can get it against small opponent...the hitbox is so weird with this..:-))
for the rest(punch in the middle and below mario head) this attack spikes as usual....but this time u can recover faster from it:-)
tilts looked the same to me..... maybe the f-tilt has a slightly better knockback....his up-tilt can kill at very high percentages...
neutral b:his fireball looked to come out faster...has slightly less range but the hitstun looked improved to me....:-)
forward-b: cape looked the same to me...maybe a bit longer...u can still use it in recovery...but i didnt use it as much as i did in ssbm...very good for stalling...
down-b: fludd....argh....this move didnt impress me....i found opponents disrupting any attempt at edgeguardin with just their recovery move or anything that isnt them standing still ...lol...maybe...better as recovery....if ur facing the opposite side of the ledge....u gain a lot of orizontal momentum...but i d suggest to use it if the opponet launch u very high in that u have the time to charge it a bit and make it to the ledge...u can use his aireial mobility to disrupt any attempt at comboing u in the air(ex. pikachu up-smash to down-b)
u can use it to push dangerous items toward opponents(ex. bobombs groups)...it works wonders in ffa:-)
up-b:his coin punch is quite improved both as recovery and attack....it goes more toward the ledge....and u can kill at very high percentage.... the lag after this move is reduced...
f-smash:his range looked almost the same and so is the knockback....sweetspot didnt look evident... at least not ssbm evident;-)
up-smash:tremendous improvement....this move got a huge boost in priority and to a lesser extent ,in knockback...i spammed it more times in a single ssbb match than my entire ssbm career...lol:-)
i got a more horizontal knockback sometime...i still cant figure how i did it but its probably realated to a specific part of the attack that i connected...
down-smash:mostly the same...maybe a bit slower...slightly better range
throws looked the same except maybe the b-throw that looked slightly less lethal....i also found harder to throw into combos....
mario looks improved.... his airs are really good as proirity and speed is conceived and this really matters in a game without l-cancel.....mario has got way more killing options...all of his smashes,his f-air,b-air, n-air and u-air serve the purpose very well wheres in ssbm u could only count on his f-smash,d-smash and ur ability in edgeguarding....
eheh sorry for the wall of text....
btw if u want a better impression go play ssb64...mario reverted to that status as knockback and priority are concerned while retaining his ssbm cape,f-air and f-smash....
if u have questions ask me ....