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I think I have perfected my team.

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
You have probably seen, battled, heard of this team before. But now I have truley taken some time tweak it, but I would still like some professinal opinions, and I have some questions to ask.


Gokuzaru (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/252 Spd/6 SAtk
Naughty nature (+Atk, -SDef)
- U-turn
- Close Combat
- Flamethrower
- Stone Edge

I am stuck between Life Orb and Choice Scarf, CF has screwed me over in the past when I was left with Infernape as my last pokemon or didn't want to switch because I had another move on Infernape that would have KO'ed the next pokemon I was facing. I view my Infernape as a One hit wonder, more than one if it allows. Also Flamethrower is in there to be a variant if I know the opposing pokemon has a higher defence than S. defence
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Tyranitar (F) @ Focus Sash
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SAtk
Naughty nature (+Atk, -SDef)
- Crunch
- Thunder
- Earthquake
- Dragon Claw

Tyranitar is running a unique moveset with Thunder (Wich has been usefull in pinch situations) and Dragon Claw (Wich has KO'ed a few Garchomps in it's carear). I don't want to get rid of D.Claw, but should I remove it? And should thunder be replace with Stone Edge or another Rock type move to corralate with an STAB?
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Jirachi @ Wise Glasses
Ability: Serene Grace
EVs: 252 HP/6 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunder
- Psychic
- Wish
- Trick Room

I switched up my Jirachi after some thought, I still want it to have some special sweeper qualities, but while using Wish and Trick Room to give it a support feel. I figured I would use Trick Room after Infernape has hit the dust and Zapdos is hurting bad, or if I don't put CScarf on Infernape too. 4 of my pokemon are not the fastest in the bunch, so TR would be a benifactor to them, also if somehow the situation arises that there is a pokemon faster than Infernape (Most likley due to CScarf) it will benifit him too.
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Swampert (F) @ Nevermeltice
Ability: Torrent
EVs: 252 HP/252 Atk/6 SAtk
Brave nature (+Atk, -Spd)
- Avalanche
- Hammer Arm
- Waterfall
- Earthquake

Swampert is obviously my physical sweeper, but has fallen to many Latios vis grass knot wich I plan to use Trick room against them and Ice them with Avalanche+Nevermeltice. Even without the double power boost from getting hit, I think the NMI will give a little bit of that power back.
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Static (Zapdos) @ Magnet
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Thunderbolt
- U-turn
- Fly
- Heat Wave

Another special sweeper with an annoying U-turn. I have only kept Fly to a) Surprise unwarry Shoddy'ers, b) this move has done wonders in the past and c) I still like a litte variance with a physical move.
I am stuck between having a nauture that increases speed or having one that increases S. Attk.

---
Cool (Umbreon) (F) @ Leftovers
Ability: Synchronize
EVs: 97 HP/183 Def/230 SAtk
Modest nature (+SAtk, -Atk)
- Dark Pulse
- Toxic
- Moonlight
- Attract
Umbreon is very interesting, I do want to have an unexpected special sweeping ability, but do not want to use CScarf, because that would make its other three moves useless in my opinion. I mostly use this as a traping pokemon, Attract followed by Toxic, then Moonlight if need be to heal, and then Dark Pulse away. I figred I did not need any S.Def. EV's if my biggest weakness was probably going to be a pysical fighting type.

Theres my classic team, just a bit better.
 
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