EmuKiller
Smash Ace
Hey Guys! I need some advice! That's why I'm on this section of the forum! You'll notice that I actually have 7 pokemon posted here and well... I just can't decide who to use! I'll let you read though and see for yourself.
OFFENSE:
Lead:
Arcanine @Lum Berry
Ability: Intimidate
Nature: Naughty
EVs: 192 HP/252 Atk/64 Spd
~ Extremespeed
~ Flare Blitz
~ HP Grass
~ Toxic
Flare blitz and extremespeed are self-explanatory. I like toxic because it can really cripple most bulky waters which come in to absorb the flare blitz. Hidden power is a necessity against rain dance team because it almost OHKOs both Kabutops and Omastar which may switch in after Crobat\Ambipom\Electrode has set up the rain, and it can also finish off a bulky water. Kind of a weird lead, but HEY! Trust me it works.
SR/Rapid Spinner:
Donphan @leftovers
Ability: Sturdy
Nature: Adament
52 HP / 252 Atk / 204 Def
~ Rapid Spin
~ Earthquake
~ Assurance / Ice Shard??
~ Stealth Rock
Donphans makes it possible for my sweepers to switch in and out without taking damage from entry hazards. EQ is used the most due to the damage it deals to most of UU, Assurance is extremely helpful against the obvious Rotom and Mismagius that like to switch in. Ice Shard gives nice priority against fast threats, but I can only use it if I’m keeping Registeel over Spiritomb. Ice Shard would also be his most powerful attack against Torterra and Tropius. Stealth Rock would instead be used for the obvious ability to SR without the ground weakness or steel-type that are often easily countered.
Sweeper:
Blaziken @Life Orb
Ability: Blaze
Nature: Rash
EVs: 6 Atk/252 SpA/252 Spe
~ Fire Blast
~ HP Grass
~ Superpower
~ Vacuum Wave
Blaziken serves as a mixed attacker using Fire Blast as his most powerful move, easily dispatching Registeel, Steelix, Meganium and various other walls weak to Fire. HP Grass is chosen over Electric to help deal with bulky waters (something I’m SUPER worried about). Superpower deals the nice OHKO on steels and normals, while Vacuum Wave is a priority move to help with his average speed. He and arcanine are both helped by wish a lot!
DEFENSE:
Spin Blocker:
Spiritomb @leftovers
Ability: Pressure
Nature: Careful
EVs: 208 HP / 184 Atk / 116 SpD
~ Taunt
~ Pursuit
~ Will-O-Wisp
~ Pain Split
Pursuit is picked over sucker punch because I feel it has a more universal use. I’d rather get the guaranteed hit off, although I guess I could just will-o-wisp when I sense the switch is coming? Will-O-Wisp is for the physical attackers who may try to switch in on Spiritomb. Taunt is used to stop specially-based sweepers. Pain Split gives Spiritomb some form of recovery aside from wish, which will hopefully help me stall harder. I like him a lot, but I'll let you see my alternate too! Also, sucker punch or Pursuit? I'm still not sure!!
Stall/Wishpass:
Clefable @leftovers
Ability: Magic Guard
Nature: Careful
252 HP / 44 Def / 212 SpD
~ Wish
~ Protect
~ Seismic Toss
~ Toxic
Clefable is probably the most important member in my team, keeping my sweepers alive through Wish support. Also a bit of a special wall and can stall super well. Seismic Toss is to hit the Steels and Poison Pokemon that aren't affected by Toxic. Other than that, a pretty standard wishpass Clefable.
Bulky Water:
Milotic @Leftovers
Ability: Marvel Scale
Nature: Bold
EVs: 248 HP/252 Def/8 Spe
~ Surf
~ Hidden Power Grass
~ Recover
~ Ice beam / Toxic?
A Bulky Water to help take the hits and give the switch ins between arcanine and blaziken. Surf for the STAB damage, HP Grass to counter other bulky waters, Recover to add to the stallness, and Ice Beam mostly for altaria who otherwise walls this completely. Toxic is the other option, but I'm just more weary of my team becoming too toxic relient (SERIOUSLY GUYS I THINK I HAVE ENOUGH PEOPLE WITH TOXIC ON MY TEAM).
Alternates:
Registeel @leftovers
Ability: Clear Body
Nature: Careful
EVs: 252 HP/24 Atk/232 SDef
~ Explosion
~ Thunder Wave
~ Stealth Rock
~ Iron Head
This would be a replacement for Spiritomb which I'm still considering! With its high defences and useful resistances to flying\grass\ghost\bug, Registeel is a great support pokemon. Registeel can’t really touch Crobat which will out-stall it with roost, but that’s what explode is for after having set up stealth rock. Thunder wave often cripples fire types like Thyplosion and Arcanine which may come in to scare it out, and is a useful support move to have in general. It’s EV’d more on the special side to handle most super effective hidden powers while being able to take flying and normal physical moves without massive problems. I like Registeel to free up the 4th slot on donphan, but at the same time.... I just love Spiritomb! Please help me determine who to use, or change my team completely! I don't care.
OFFENSE:
Lead:

Arcanine @Lum Berry
Ability: Intimidate
Nature: Naughty
EVs: 192 HP/252 Atk/64 Spd
~ Extremespeed
~ Flare Blitz
~ HP Grass
~ Toxic
Flare blitz and extremespeed are self-explanatory. I like toxic because it can really cripple most bulky waters which come in to absorb the flare blitz. Hidden power is a necessity against rain dance team because it almost OHKOs both Kabutops and Omastar which may switch in after Crobat\Ambipom\Electrode has set up the rain, and it can also finish off a bulky water. Kind of a weird lead, but HEY! Trust me it works.
SR/Rapid Spinner:

Donphan @leftovers
Ability: Sturdy
Nature: Adament
52 HP / 252 Atk / 204 Def
~ Rapid Spin
~ Earthquake
~ Assurance / Ice Shard??
~ Stealth Rock
Donphans makes it possible for my sweepers to switch in and out without taking damage from entry hazards. EQ is used the most due to the damage it deals to most of UU, Assurance is extremely helpful against the obvious Rotom and Mismagius that like to switch in. Ice Shard gives nice priority against fast threats, but I can only use it if I’m keeping Registeel over Spiritomb. Ice Shard would also be his most powerful attack against Torterra and Tropius. Stealth Rock would instead be used for the obvious ability to SR without the ground weakness or steel-type that are often easily countered.
Sweeper:

Blaziken @Life Orb
Ability: Blaze
Nature: Rash
EVs: 6 Atk/252 SpA/252 Spe
~ Fire Blast
~ HP Grass
~ Superpower
~ Vacuum Wave
Blaziken serves as a mixed attacker using Fire Blast as his most powerful move, easily dispatching Registeel, Steelix, Meganium and various other walls weak to Fire. HP Grass is chosen over Electric to help deal with bulky waters (something I’m SUPER worried about). Superpower deals the nice OHKO on steels and normals, while Vacuum Wave is a priority move to help with his average speed. He and arcanine are both helped by wish a lot!
DEFENSE:
Spin Blocker:

Spiritomb @leftovers
Ability: Pressure
Nature: Careful
EVs: 208 HP / 184 Atk / 116 SpD
~ Taunt
~ Pursuit
~ Will-O-Wisp
~ Pain Split
Pursuit is picked over sucker punch because I feel it has a more universal use. I’d rather get the guaranteed hit off, although I guess I could just will-o-wisp when I sense the switch is coming? Will-O-Wisp is for the physical attackers who may try to switch in on Spiritomb. Taunt is used to stop specially-based sweepers. Pain Split gives Spiritomb some form of recovery aside from wish, which will hopefully help me stall harder. I like him a lot, but I'll let you see my alternate too! Also, sucker punch or Pursuit? I'm still not sure!!
Stall/Wishpass:

Clefable @leftovers
Ability: Magic Guard
Nature: Careful
252 HP / 44 Def / 212 SpD
~ Wish
~ Protect
~ Seismic Toss
~ Toxic
Clefable is probably the most important member in my team, keeping my sweepers alive through Wish support. Also a bit of a special wall and can stall super well. Seismic Toss is to hit the Steels and Poison Pokemon that aren't affected by Toxic. Other than that, a pretty standard wishpass Clefable.
Bulky Water:

Milotic @Leftovers
Ability: Marvel Scale
Nature: Bold
EVs: 248 HP/252 Def/8 Spe
~ Surf
~ Hidden Power Grass
~ Recover
~ Ice beam / Toxic?
A Bulky Water to help take the hits and give the switch ins between arcanine and blaziken. Surf for the STAB damage, HP Grass to counter other bulky waters, Recover to add to the stallness, and Ice Beam mostly for altaria who otherwise walls this completely. Toxic is the other option, but I'm just more weary of my team becoming too toxic relient (SERIOUSLY GUYS I THINK I HAVE ENOUGH PEOPLE WITH TOXIC ON MY TEAM).
Alternates:

Registeel @leftovers
Ability: Clear Body
Nature: Careful
EVs: 252 HP/24 Atk/232 SDef
~ Explosion
~ Thunder Wave
~ Stealth Rock
~ Iron Head
This would be a replacement for Spiritomb which I'm still considering! With its high defences and useful resistances to flying\grass\ghost\bug, Registeel is a great support pokemon. Registeel can’t really touch Crobat which will out-stall it with roost, but that’s what explode is for after having set up stealth rock. Thunder wave often cripples fire types like Thyplosion and Arcanine which may come in to scare it out, and is a useful support move to have in general. It’s EV’d more on the special side to handle most super effective hidden powers while being able to take flying and normal physical moves without massive problems. I like Registeel to free up the 4th slot on donphan, but at the same time.... I just love Spiritomb! Please help me determine who to use, or change my team completely! I don't care.