I'm loving Hollow Knight. I bought it on the Switch as soon as its release got announced at E3, and I played the hell out of it. I'm trying to go for the 100%, and I have yet to beat the final boss (I don't even know who he/she is!) and complete the last, tedious, side-quest.
I started thinking of a Smash moveset for the main character and it sounded so harmonical and natural to me that I'm surprised he's not in the game yet (just joking, I'm actually happy about the current roster ).
This moveset is based on various power-ups from the game that could spoil some of the experience for you if you have yet to play Hollow Knight or if you haven't got as far as I have, so be careful.
Also, I haven't found anything original for his dash attack, tilts and aerials, so I'll gladly accept your suggestions.
I started thinking of a Smash moveset for the main character and it sounded so harmonical and natural to me that I'm surprised he's not in the game yet (just joking, I'm actually happy about the current roster ).
This moveset is based on various power-ups from the game that could spoil some of the experience for you if you have yet to play Hollow Knight or if you haven't got as far as I have, so be careful.
Also, I haven't found anything original for his dash attack, tilts and aerials, so I'll gladly accept your suggestions.
The gimmick of the character is his Soul Meter: every succesful hit with the nail replenishes this meter a bit, and by focusing Soul the Hollow Knight can cure himself or make some of his attacks stronger. His game is centered around grabs and specials: his throws have a very high knockback, to put the Hollow Knight in a state of advantage that lets him use his laggy specials.
Jab: The Hollow Knight strikes with his nail: the first two jabs are just like the basic hits of the game, then he unleashes a flurry of blows.
Double Jump: The Hollow Knight double jumps in the air using his Monarch Wings, Bayonetta-style. He can also wall jump and wall cling thanks to his Mantis Claw.
Dodge: The Hollow Knight dodges by using his Mothwing Cloak to move away from the opponent.
Throws:
Jab: The Hollow Knight strikes with his nail: the first two jabs are just like the basic hits of the game, then he unleashes a flurry of blows.
Double Jump: The Hollow Knight double jumps in the air using his Monarch Wings, Bayonetta-style. He can also wall jump and wall cling thanks to his Mantis Claw.
Dodge: The Hollow Knight dodges by using his Mothwing Cloak to move away from the opponent.
Throws:
- Forward Throw: The Hollow Knight throws his opponent forward and hits him with the spell Vengeful Spirit. By holding and using some of his Soul, he can use the spell Shade Soul instead.
- Back Throw: The effect is the same, but the Hollow Knight throws his opponent behind him (I'd really like to change this move into something more original, give me some advice!).
- Down Throw: The Hollow Knight jumps while holding his opponent only to come back and crush him into the ground with the spell Desolate Dive. By holding and using some of his Soul, he can use the spell Descending Dark instead.
- Up Throw: The Hollow Knight launches his opponent right above his head and punishes him with the spell Howling Wraiths. By holding and using some of his Soul, he can use the spell Abyss Shriek instead.
- Forward Smash: The Hollow Knight cuts his opponent with the Dash Slash he learned from Nailmaster Oro. This move is great for positioning, since the Hollow Knight makes a brief dash before attacking.
- Down Smash: The Hollow Knight catches his opponent unprepared with the Cyclone Slash he learned from Nailmaster Mato.
- Up Smash: The Hollow Knight strikes upwards with the Great Slash he learned from Nailmaster Sheo.
- Neutral Special: The Hollow Knight employs his Soul to cure himself. This move has a long startup, but it will lower his percentage by using Soul.
- Side Special: Instead of the Mothwing Cloak, the Hollow Knight performs a dash with his Shade Cloak: this helps with positioning and recovery, and it will also damage the opponent thanks to the Sharp Shadow Charm. You can only use this move once while airborne.
- Down Special: This is the second gimmick of this character: after a long startup, the Hollow Knight uses his Dream Nail to open up a Dreamgate: it lasts until the Hollow Knight loses a stock, and by using this move again, if he's on the ground, he can (not istantly) teleport to the Dreamgate.
- Up Special: The Hollow Knight surrounds himselfs with crystals and unleashes the power of his Crystal Heart to launch himself towards a direction.
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