A Rogue Cop
Smash Cadet
- Joined
- Mar 24, 2015
- Messages
- 34
I'm sure that any potential observations of mine would be ruined by the almighty placebo, so I'm asking if anyone else has noticed anything.
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I'm glad to see that, I can imagine it being very useful. It's nice to see that Sakurai has finally decided to throw us a bone, however small.I believe so. On reddit. On the update list, it says Dedede's downthrow can combo at higher percents but needed confirmation. I checked and it seems so. It seems like the knockback is like scaled less as it gets higher in percent. I was able to get down throw--> fair to register as a combo at 60% on sheik with some rage too. Got down throw--> up air to register as combo too. So its possible depending on their DI either you can get a fair or uair guaranteed after dthrow at mid percents on her. It definitely appears to me that they're right, someone else can test too and let me know what you think.
Seems to be the only change though but def a useful buff.
edit: link to reddit thread https://www.reddit.com/r/smashbros/comments/3f8hvn/the_v110_patch_changelist/
I know he's had that, the question is whether it works for longer than it used to. At least from what I can tell in training mode that seems to be the case, but I don't have a non-updated copy to compare it to.Nah, Dedede always had down throw > fair/uair. And it works from 14(?) to 80%.
It def didn't combo up to those percents vs sheik before. I could be wrong but im like 99% sure, after like low 40"s it didn't combo. Against like zard and bowser maybe yeah but just played a bunch of matches vs sheik a few days ago , I do believe what theyre saying is correct, hopefully others can add input.Nah, Dedede always had down throw > fair/uair. And it works from 14(?) to 80%.
Well, that's a let down. Guess we'll see what changes he's made in Smash 5, as he's evidently not making any more to Dedede in Sm4sh.Dthrow actually wasn't changed, you could always get dthrow->uair around kill percents provided they didn't DI in any direction at all. Once they hold literally any direction, you can't get a thing past 100% on most characters...
According to the datamine the only change was making DDD's final smash more consistent. Granted, the datamine doesn't account for generated articles yet so gordos could have received some sort of change. However when I tested it they were still knocked back by a minimum of 2%, and their damage values remained consistent to their pre-patch numbers (14max/9.5min).
As far as I can tell, nothing has changed.
EDIT: Also, keep in mind that training mode doesn't account for rage and stale moves. Dthrow->uair at kill percents was always a thing, but almost never viable in actual settings.
Yeah, that's all of his confirmed changes. Read my previous post for more details/possibilities.OK so I was just testing on my Niece's 3ds compared to mine. What was possibly done is that they reverted his down throw knockback/scaling exactly what it was before patch 1.04.
http://www.ssbwiki.com/List_of_updates_(SSB4-3DS)/1.0.4_changelog
Since I was using niece's 3ds I was playing on the very first version of the game since it won't allow me to download an older update. But the down throw knockback/scaling seems identical in the very first version compared to what it is now.
And in version 1.04 they changed his dthrow angle/ scaled his knockback making it more difficult for ddd to combo at higher percents.
This was 1.04 notes
Still would be nice if someone who hadn't updated yet can check. but its a possibility because I def dont recall the knockback/angle at high percents being what it is now in previous update.
- Forward aerial damage: 13% → 12%
- Down throw angle: 70 → 80
- Down throw knockback scaling: 60 → 82
- Minimum Gordo reflection damage: 3% → 2%
- All Gordo hitboxes are smaller in radius by 0.4 units.
- Characters can airdodge out of and escape Dedede Burst.
edit: is that dantarion thing supposed to be all his changes? Guess if there's nothing in there then that would mean no changes but does anyone know how to read that thing lol
I can't say it has, but I'm assuming it has to do with the fact that Ness hit it with his fair rather than it being any sort of consistent change.https://www.youtube.com/watch?v=JLVBzs9VHP4 <- the weird gordo interaction i mentioned
has this ever happened to anyone
*sigh*Honestly how can you justify not buffing this character.
The DLC stages are actually the same across platforms. Imo Dreamland 64 is the best for testing across 3DS/Wii U.Also, anyone doing checks between 3DS and Wii U you have to keep in mind that blast zones are different in 3DS compared to Wii U, so it's difficult to make a call on kill %s for moves and such because of that.
He's been behind for several months.So...they fixed a part of his FS that needed fixing and might have been an overlooked escape...and that's it.
Yep, I'm pretty sure they're happy with D3 the way he is.
And I love him this way...it's just...with everyone else getting all these nice buffs, I can't help but wonder if he'll fall behind.
Had Mash Potato Samurai died instead of Iwata D3 would have been buffed. Confirmed.
Don't say stupid **** like this.
It displeases the king.
Oh wow I wasn't aware of that. I was told that 3DS is bad to test with, but that's some useful info thanks.The DLC stages are actually the same across platforms. Imo Dreamland 64 is the best for testing across 3DS/Wii U.
You don't joke about a dead guy and think it's OK. The nerve of some people...I obviously didn't mean it. Don't get butt hurt over something so stupid.
Oh wow I wasn't aware of that. I was told that 3DS is bad to test with, but that's some useful info thanks.