• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

I keep having trouble against Zelda and Link

Sergetrigger

Smash Cadet
Joined
May 18, 2008
Messages
51
Location
Bronx, NYC
Can anyone give me hints to kill them quick and efficiently? My biggest trouble against Zelda is that she keeps spot dodging out of the way then punishes me with any of her smashes and always destroys my mines with her Din's fire. The Link problem is that he keeps shooting his arrows and boomerang at me. He doesn't give me a chance to get close enough to hit him with any tilts and his **** bombs... Oh his bombs.. How I hate them so, but I've learned to time it correctly so I would catch his bombs and throw them back at him... No one is messing with the dude who has more explosives than a guy who wears a skirt...
 

Tyson651

Smash Lord
Joined
Jan 11, 2006
Messages
1,643
dont use dsmashes.

utilts against zelda for kills

ftilts/utilts against link for kills

keeps spot dodging? use a jab first to start ur approaches, jab to ftilt, jab to utilt, jab to grab, they are great starters, low lag so low punishment against u, and spot dodges wont work.

against projectiles, ull just have to stay with him. link has a bit of start up lag to take out his bombs to throw and to throw his boomerag. in that time u can just go in with a dash attack or run towards him and shield when it's about to hit u.

put c4's near the edge, but not too close to the edge. probably the distance of one to one and a half of snake's roll away from the edge, this prevents him from camping on one side, so it limits himself to the other one, so it'll just make ur life easier.
 

-Ran

Smash Master
Joined
Feb 16, 2008
Messages
3,198
Location
Baton Rouge
Vs Din Fire.
The most annoying thing about fighting Zelda is her incredible spacing tool of the ->B. The timing is often hard for someone to anticipate if you go off of the incoming Din's Fire. This causes perhaps the first few hits to be blocked, but eventually a failure occurs within the first five attacks which is viewed as a successful spacer for Zelda. Most importantly, most Marth players remove their eyes from Zelda in order to avoid the incoming Fire Ball of d00m. They'll jump and charge frantically...



In actuality, the timing for the move is irrelevant. You don't even have to take your eyes off of Zelda. In order to turn the move into a lethal force, Zelda -must- activate an animation which involves her hands from her back, to snapping forwards. This snapping motion is the instant that the attack has become a damaging force, and the moment that it needs to be dodged. If you're standing, this means simply doing a Down+Shield to avoid all chip damage vs your shield.

All you simply need to do is watch her hands, and they'll tell you exactly when to do your side step or air dodge. No more second guessing or mind games with Zelda. After you perfectly dodge around five, a Zelda player will -give- up the strategy of spamming. Once a strategy has been ruled ineffective, anyone with common sense will give up. Sure, they can use it as a spacing tool, but it won't advance their battle plan.

Once the 'tell' has been mastered, you can go onto the offensive. =D
Link? Just knock him ten or so character lengths off the stage. [Ftilt ftw] His recovery is along the lines of Ganon, unless you're talking about Toon Link.
 

shrodekill

Smash Cadet
Joined
May 12, 2008
Messages
26
try getting ganandorfs piece of the triforce. :p

all honestly, it sounds like you arent using grenades enough against link especially. punish his arrow spamming by well timed grenades.
 
Top Bottom