Space_Pirate_Fox_McCloud
Smash Apprentice
- Joined
- Sep 19, 2007
- Messages
- 179
Also quoted for the truth.Quoted. For. The. ****. Truth.
Seriously, in a game as frame-intensive as this one, even the slightest amount of lag is enough to screw with the outcome of a match. Seeing as how no two people will ever both have perfect connection rates, THERE WILL BE LAG IN ONLINE MATCH-UPS, PERIOD.
That, and there WILL be cheating of all sorts. Maybe not in the beginning, but eventually, as the Gamesharks and Action Replays for Wii start coming out, people will be using crap like No-Damage cheats, One-Hit Kills, and Player Two Always has 999% Damage hacks flooding the system. Beyond that kind of flagrant, over-the-top cheating, is more subtle stuff like padding wins and once you have a decent enough record, refusing matches with anyone you even THINK might beat you, thereby completely defeating the purpose of an online leader board in the first place.
It's happened with EVERY SINGLE ONLINE-ENABLED game thus far, and anyone foolish enough to think it won't happen with Brawl, is sadly deluded. That's why I'm glad that only Friend Code matches will record wins/losses, that way, it will be easy to track cheating scrubs like that and avoid them like the plague that they are.
Besides, it's not like it's necessary to enjoy the game with, so why worry so much about an arbitrary number underneath your name? Kinda like Post Count, wouldn't you say?
Before you mentioned that, I didn't even consider cheating outside of those who quit through matches they're losing in. With all of those hacking deviced, I'm sure a number of them will use them online, though without any incentive through ranking, it hopefully will be decreased some.