PikaSwag
Smash Rookie
- Joined
- Dec 26, 2016
- Messages
- 16
This is the second character i've broken. I don't know if i'm going to break the entire roaster.
Let's get into it:
Normals:
Jabs: No change.
F-Tilt: Move is faster, Hitbox comes out earlier and is bigger as well.
D-Tilt: Move is faster, The angle and knockback have been changed to match falco's down air. Hitboxes are bigger.
U-Tilt: Move is faster and has less knockback (So it can combo into itself) Hitboxes are bigger.
Dash Attack: Knockback increased and hitboxes are bigger.
Smashes:
U-Smash: First 2 hits have been adjusted to connect with the third hit. Ending lag reduced.
D-Smash: Reduced Ending Lag, Hitboxes are now bigger.
F-Smash: The first hit has been adjusted to connect with the second hit.
Aerials:
N-Air: Hitbox is now bigger, Increased Knockback, Decreased Ending lag.
F-Air: Same as N-Air
U-Air: Decreased ending lag.
B-Air: First hit is adjusted to connect to the second hit.
D-Air: Angle has changed from Sakurai to down (82 >> 270)
Throws:
Absolutely nothing.
Specials:
Side B: Nothing.
Down B: Nothing.
Neutral B: Arrow falls slower and does more damage.
Up B (Air): Has more vertical and horizontal momentum. Move was adjusted to have a hitbox at the tip.
Attributes:
-Running speed was increased.
-Jumpsquat reduced by one frame (6 >> 5)
-Air mobilty increased.
-He's now a fastfaller.
-Shield size increased.
-Improved Wavedash and DashDance.
Download link:
http://www.mediafire.com/file/8ol2u5ln99x7rj6/Broken+Link.dat
---------------------------------------------------------------------------------------------------------------------------------
My mains:
Melee: Secondaries:
Brawl: Secondaries:
Smash 4: Secondaries:
Let's get into it:
Normals:
Jabs: No change.
F-Tilt: Move is faster, Hitbox comes out earlier and is bigger as well.
D-Tilt: Move is faster, The angle and knockback have been changed to match falco's down air. Hitboxes are bigger.
U-Tilt: Move is faster and has less knockback (So it can combo into itself) Hitboxes are bigger.
Dash Attack: Knockback increased and hitboxes are bigger.
Smashes:
U-Smash: First 2 hits have been adjusted to connect with the third hit. Ending lag reduced.
D-Smash: Reduced Ending Lag, Hitboxes are now bigger.
F-Smash: The first hit has been adjusted to connect with the second hit.
Aerials:
N-Air: Hitbox is now bigger, Increased Knockback, Decreased Ending lag.
F-Air: Same as N-Air
U-Air: Decreased ending lag.
B-Air: First hit is adjusted to connect to the second hit.
D-Air: Angle has changed from Sakurai to down (82 >> 270)
Throws:
Absolutely nothing.
Specials:
Side B: Nothing.
Down B: Nothing.
Neutral B: Arrow falls slower and does more damage.
Up B (Air): Has more vertical and horizontal momentum. Move was adjusted to have a hitbox at the tip.
Attributes:
-Running speed was increased.
-Jumpsquat reduced by one frame (6 >> 5)
-Air mobilty increased.
-He's now a fastfaller.
-Shield size increased.
-Improved Wavedash and DashDance.
Download link:
http://www.mediafire.com/file/8ol2u5ln99x7rj6/Broken+Link.dat
---------------------------------------------------------------------------------------------------------------------------------
My mains:
Melee: Secondaries:
Brawl: Secondaries:
Smash 4: Secondaries:
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