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Hub City Smash presents: Moncton Monthlies - September 28th, 2013 - Moncton

jerflip

Smash Apprentice
Joined
Jul 5, 2012
Messages
96
Location
Moncton, NB, Canada

Hub City Smash is proud to present its first ever Melee/Brawl tournament! Located in the vinyl room at Spin-It, this tournament will feature Super Smash Bros. Melee and Super Smash Bros. Brawl. All entry fees go directly toward a pot bonus, which means the top 3 participants will receive cash prizes!

Bring your own controller and feel free to browse the store before/during/after the tournament, as they have a large selection of movies, music, games and collectibles. If you have friends who are into Smash Bros., let them know!


What: Smash Bros. Melee/Brawl tournament
Where: Spin-It (467 Main St., Moncton)
When: September 28th, 2013
Entry fee: $5 per game

Spin-It: https://www.facebook.com/spinitrecordsandvideo
Hub City Smash: https://www.facebook.com/groups/400562116671126/


MELEE RULES

4 stocks, 8 minute time limit, no items, pause disabled
Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land
Counter-pick stages: Pokémon Stadium
First stage is decided by banning from the starter stages in P1-P2-P2-P1 order.
Following stage is decided by winner banning one stage from all stages and then loser choosing.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
In matches that are best of five (finals), there are no stage bans.
Wobbling is legal. Freezing and infinite stalling are not legal.


BRAWL RULES

3 stocks, 8 minute time limit, no items, pause disabled
Starter stages: Battlefield, Final Destination, Lylat Cruise, Smashville, Yoshi’s Island (Brawl)
Counter-pick stages: Battleship Halberd, Pokemon Stadium 1, Castle Siege, Delfino Plaza, Frigate Orpheon
First stage is decided by banning from the starter stages in P1-P2-P2-P1 order.
Following stage is decided by winner banning one stage from all stages and then loser choosing.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
In matches that are best of five (finals), there are no stage bans.
Meta Knight’s infinite dimensional cape tactic is banned.
All infinites and chain grabs are legal.
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned. Stalling is intentionally making the game unplayable, such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you. This includes glitches that crash the game.


GENERAL RULES

DSR: A player/team may not counter-pick the stage they have won on in the current set.
Gentleman’s Clause: Any stage can be played on if both players agree to it. This rule takes priority over DSR.
No scrooging (traveling under the stage repeatedly). Players may travel under the stage only once from the ledge.
Coaching in between matches is allowed. Coaching during matches is restricted. Players who violate this rule after a warning will be disqualified from the event.
Players must attend their matches when they are called. If you are late to a match, the following rules will be applied based on the amount of time:
If you are 5 minutes late - results in a match loss
If you are 10 minutes late - results in a set loss
These times will be enforced to make sure that each player will enjoy the full event in a timely manner.
 
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