• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

HSG Presents Smash Saturday July 17th --- Chesapeake, VA (Incredibly Short Notice!)

CpE_Wahoo

Smash Rookie
Joined
Mar 18, 2010
Messages
8
Location
SoVA/Charlottesville
Hey guys, sorry for the late notice, my brother said he had the SmashBoards post covered, but I looked tonight and it doesn't look like he did.

Hi Score Gaming Presents: Smash Saturday
Facebook Event Page: http://www.facebook.com/#!/event.php?eid=106905709361480&index=1

WHERE?
Hi Score Gaming
1200 N Battlefield Blvd
Chesapeake, VA 23320

WHEN?
Registration begins at 12PM.
Event starts at 1PM.

WHAT?
Super Smash Bros. Brawl Doubles
Super Smash Bros. Brawl Singles

HOW MUCH?
$10 Singles
$10/person Doubles
50% goes to venue, 50% goes to pot
60/30/10 split
I realize this is really lame, but that's how the venue is doing it.

SCHEDULE?
12:00 PM: Registration opens
12:55 PM: Registration closes for Brawl Doubles
1:00 PM: Brawl Doubles
2:55 PM: Registration closes for Brawl Singles
3:00 PM: Brawl Singles

RULESET? We are using the MLG 2010 Season rules. In case you're unfamiliar, here they are:

Gameplay

1. No use of Marth’s and Squirtle’s Grab Release Infinites against Ness.
2. No use of King Dedede’s Standing Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
3. Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
4. No use of Meta Knight’s Infinite Cape Glitch.
5. No Pausing a Game without Referee’s permission.
6. No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
7. Any Infinite Move must end before the affected Character reaches 300%.
8. Breaking any of Gameplay Rules #4-7 will result in a Forfeit of the Game.
9. Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue. Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
10. In the 1v1 Event, the higher seeded Player must choose their Controller Port first. The lower seeded Player may use any of the remaining Controller Ports.
11. In the 2v2 Event, the higher seeded Team must choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
12. Players may request a Blind Pick of Characters for Game 1 of a Match.
13. For Game 1 of each Match, the higher seeded Player/Team must strike three Stages from the list of Starter Stages. The lower seeded Player/Team must then strike 4 Stages from the list of Starter Stages. The higher seeded Player/Team must then choose the Game 1 Stage from the remaining Starter Stages.
14. After the Characters and Stage have been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11 (Stage Banning). For Stage Banning, Players may not ban the Stage that has been selected for Game 1. The lower seeded Player will be given the opportunity to select a Stage first. The higher seeded Player will then be given the opportunity to select a Stage.
15. The loser of a Game must select the Stage for the next Game, however, Players may not select a Stage on which they have already won a Game in the Match. The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
16. After the Stage for Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
17. If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. Multiple Tiebreaker Rounds may be used if necessary. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
18. If the Timer runs out and a Player exceeds the Edge Grab Limit, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit, the penalty will not be enforced (See Gameplay #17). The Edge Grab Limit will be 35. For Tiebreaker Rounds, the Edge Grab Limit will be 15. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out.
19. Players may take one or more of their teammate’s Stock

1v1 Settings

1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None

2v2 Settings

1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
5. Team Attack = On

Starter Stages

Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island

Counter-Pick Stages

Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise


Please post if you can make it! Again, I'm sorry it's such a late notice. If we get enough demand (and volunteers with games/mem cards), we can run Melee right after the Brawl Singles is done. As it stands right now, I've only got one set of game and mem card for Melee.

Also, if you don't mind bringing a setup, it would be appreciated. We've got 4 TVs ready, and hopefully a couple more. Thanks guys, hope to see you this Saturday.
 
Top Bottom