Charmander
Smash Champion
My new team
Groudon@Leftovers
Adamant,252 HP / 156 Atk / 32 Def / 60 SpD / 8 Spe
DragonClaw
Earthquake
StealthRock
Toxic
Starmie@Leftovers
Timid,136 HP / 156 Def / 216 Spe
IceBeam
Thunderbolt
RapidSpin
Recover
Ho-oh@Life Orb
Jolly, 192 HP / 252 Atk / 66 Spe
Substitute
Recover
Earthquake
SacredFire
Salamence@Leftovers
Adamant,232 Atk / 24 SpA / 252 Spe
DragonDance
Outrage
FireBlast
Earthquake
Scizor@Life Orb
Adamant,248 HP / 252 Atk / 8 Spe
SwordsDance
BulletPunch
BrickBreak
X-scissor
Mewtwo@Leftovers
Modest,4 HP / 252 SpA/ 252 spd
AuraSphere
ShadowBall
IceBeam
CalmMind
starmie chose ice beam over surf, because drought drains surfs power, also rapid spin, to lose stealth rock
groudon has synergy with Ho-oh, setting up drought and stealth rock in the same turn, then toxicing/earthquaking others, but killing the occasional dragon. leftovers giving it health boost
Ho-oh, like mentioned earlier, starmie likes groudon support. With Stealth rock out of the way, ho-oh gets a free switch. Drought powers his SACRED FIRE up to a whole new level. He can Substitute/recover to get light hitters off his back, and earthquake to deal with rock types, tyranitar in particular.
Salamence is your basic DDer, killing with outrage once dragondanced enough. Leftovers heals any confusion wounds from outrage. Fireblast hits Mammoswine quite nicely.
Scizor takes any fast hitters, like weavile and Aerodactyl, and swords dance to power up. Brick break takes down other steel and dark types.
Lastly is mewtwo, my sweeper. Aura sphere for dark, steel and ice.
shadow ball for ghosts (or psychics)
IceBeam for dragons especialy garchomp.
Calm mind if I have time, will boost me up a step further.
So, any major weaknesses. Flaws? Please rate
Groudon@Leftovers
Adamant,252 HP / 156 Atk / 32 Def / 60 SpD / 8 Spe
DragonClaw
Earthquake
StealthRock
Toxic
Starmie@Leftovers
Timid,136 HP / 156 Def / 216 Spe
IceBeam
Thunderbolt
RapidSpin
Recover
Ho-oh@Life Orb
Jolly, 192 HP / 252 Atk / 66 Spe
Substitute
Recover
Earthquake
SacredFire
Salamence@Leftovers
Adamant,232 Atk / 24 SpA / 252 Spe
DragonDance
Outrage
FireBlast
Earthquake
Scizor@Life Orb
Adamant,248 HP / 252 Atk / 8 Spe
SwordsDance
BulletPunch
BrickBreak
X-scissor
Mewtwo@Leftovers
Modest,4 HP / 252 SpA/ 252 spd
AuraSphere
ShadowBall
IceBeam
CalmMind
starmie chose ice beam over surf, because drought drains surfs power, also rapid spin, to lose stealth rock
groudon has synergy with Ho-oh, setting up drought and stealth rock in the same turn, then toxicing/earthquaking others, but killing the occasional dragon. leftovers giving it health boost
Ho-oh, like mentioned earlier, starmie likes groudon support. With Stealth rock out of the way, ho-oh gets a free switch. Drought powers his SACRED FIRE up to a whole new level. He can Substitute/recover to get light hitters off his back, and earthquake to deal with rock types, tyranitar in particular.
Salamence is your basic DDer, killing with outrage once dragondanced enough. Leftovers heals any confusion wounds from outrage. Fireblast hits Mammoswine quite nicely.
Scizor takes any fast hitters, like weavile and Aerodactyl, and swords dance to power up. Brick break takes down other steel and dark types.
Lastly is mewtwo, my sweeper. Aura sphere for dark, steel and ice.
shadow ball for ghosts (or psychics)
IceBeam for dragons especialy garchomp.
Calm mind if I have time, will boost me up a step further.
So, any major weaknesses. Flaws? Please rate
