okay:
- Mewtwo's spot dodge is TERRIBLE, you guys spam it WAAAY too much
- Yeah mewtwo has the best roll in the game, but you still shouldn't use it to run circles around each other, more of a retreating tactic
- might wanna work on your wd, you're hitting L a little late imo
- change up your stategy, i could predict what was going to happen next without even playing you
- play around with the d-tilt more, there's more things it links into, like grabs
- Upthrow to shadowball shouldn't work, he kinda fell into it.
- Work on your mindgames a little, shadowball wise, as well as overall
- Mewtwo can SHBAWD, you don't have to full jump
- Make your shadowballs count! even the half charged ones. I would cancel the charge and save it for later instead of firing them off at random. Keep in mind that the shadowball is one of mewtwo's best kills, if you fire them off when least expected.
Other than those improvement points, you guys are getting there. Looks like you got the basics of the game down, but aren't too used to playing mewtwo yet. keep with it, and mewtwo will feel alot more smooth in your hands.
Saw where you're located, im in alameda, if you're willing to drive up here, i'd be glad to play you/"practice with"
Aim is DennyPaul if your interested.