Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 6,006
I'm at the point where I can perform wave dashing semi-consistently with Mario now (in SD Remix, of course), and I've been able to pull off a wavedash into f-smash.
But still, I've tried to seriously analyze why I want wave dashing to become an ascended physics exploit, and I've come to the conclusion by looking at this description of UMVC3's very own basic dash mechanic (taken from Shoryuken Wiki):
Anyone else have ideas like this?
But still, I've tried to seriously analyze why I want wave dashing to become an ascended physics exploit, and I've come to the conclusion by looking at this description of UMVC3's very own basic dash mechanic (taken from Shoryuken Wiki):
Wait, doesn't wave dashing in Melee give you a burst of mobility that allows you to do anything out of it, too? Why hasn't anyone else thought of making a similar dash function for Smash? Like maybe just a little tap of the control stick but not holding it down so you don't go into a dash? Or maybe mapping the dash to either the x or y buttons?To perform a Forward Dash, you have two options:
To perform a Back Dash, you have the same two options:
- Tap Towards on the controller twice in a row rapidly.
- Pressing any two of the three main Attack Buttons while the controller is Neutral or while holding the Towards direction.
Dashing is a very important part of Ultimate Marvel Vs. Capcom 3. Mobility is key in every Versus Game, and, while on the ground, Dashing will be your main source of mobility while on the ground. Dashes move your character very quickly in the direction you are Dashing. This allows you to traverse the screen on the ground much more quickly so you can either close the gap on your opponent or quickly get away from them.
- Tap Back on the controller twice in a row rapidly.
- Pressing any two of the three main Attack Buttons while holding the Back direction.
What makes Dashes powerful is that they can be canceled before they complete. There are three ways to cancel a Dash: with attacks, with a Crouch, and with a Jump. When you cancel a Dash with a Normal Move, you gain the extra benefit of maintaining the momentum of the Dash with your attack. That way, if you get in on your opponent and start performing a series of Normal Attacks on them from a Dash, you will be able to land more hits on the enemy before being pushed out of range thanks to that momentum. When you cancel a Dash into a Special Move or a Hyper Combo, however, the move does not gain any extra momentum and always behaves the same as if you performed it while standing still. And when you cancel a Dash with a Crouch, you'll slide forward a tiny bit before coming to a stop. Obviously, Morrigan is the one exception that cannot cancel her Dash into a Crouch.
Anyone else have ideas like this?