mjwgamer805
Smash Rookie
Lately I've been watching/playing a lot of smash 4 -I'm an amateur no doubt- but I have thought long and hard about why I love this game so much and what really separates it from many other fighting games (perhaps ALL other fighting games outside the series).
Things I love:
--Vastly different play styles among the cast of characters offering many strategies and infinite ways to hone your skills.
--The concept of edge guarding / stage control that takes more than just hanging on the edge (Smash 4 bounces you off edges- is what I'm getting at- as well as get up options).
--The concept of percentage (damage taken) without actually dying. You must be "smashed" to get killed.
--Off stage "gutsy" plays that are high risk- high reward.
--Shield brakes.
Things I hate:
--"Gimps" and other ways to "earn" cheap KO's at low percentages.
--Rage. I don't agree with a massive comeback mechanic that too often closes the skill gap between players like myself and the pros (Zero, Nairo, Mr. R, Salem, MK Leo, etc.)
--Players that kill easy "off the top" (DK, ZSS, Bayo especially) for similar reasons to gimps- just doesn't seems to show a false balance of character strengths.
--Tier lists that people swear by. Never have I seen a tier list (final patch) showing Diddy Kong far above all other characters -yet Zero (Diddy main) is the clear candidate as the best Smash 4 player based on major tournament results.
If you agree or disagree with some of the points I made feel free to comment or ask for further explanations...also if you have read this far and haven't lost interest KUDOS! Here are a few things I would change in attempts to improve the game...HOW WOULD YOU CHANGE THE GAME?
Top priority:
-remove rage effect.
-remove Bayonetta's witch time. This is without a doubt the best move in the game. By FAR.
-change Bayo's recovery Up B move to something with very low (or possibly no) hit boxes/knockback.
-change DK's ability to move while grabbing- eliminating 'ding-dong' effect.
-change Luigi's tornando hit boxes so it does not gimp OR kill off the top.
Lower Priority:
-change many of the kill set ups for characters and make them harder to pull off. Meaning make it harder than just "confirmed percentages," 50-50's or DI reads. Yes- I think ko's should be harder than they currently are.
-possibly change projectiles that can be "held" (bombs, bananas, top, blade, etc.)
-change the huge gaps in weight for characters. Jigglypuff would likely be God Tier in Melee if she were "heavier" and didn't die so easily off the top and yet she's mostly crap in Smash 4 because of this. Can she exist in between these extremes?
Things I love:
--Vastly different play styles among the cast of characters offering many strategies and infinite ways to hone your skills.
--The concept of edge guarding / stage control that takes more than just hanging on the edge (Smash 4 bounces you off edges- is what I'm getting at- as well as get up options).
--The concept of percentage (damage taken) without actually dying. You must be "smashed" to get killed.
--Off stage "gutsy" plays that are high risk- high reward.
--Shield brakes.
Things I hate:
--"Gimps" and other ways to "earn" cheap KO's at low percentages.
--Rage. I don't agree with a massive comeback mechanic that too often closes the skill gap between players like myself and the pros (Zero, Nairo, Mr. R, Salem, MK Leo, etc.)
--Players that kill easy "off the top" (DK, ZSS, Bayo especially) for similar reasons to gimps- just doesn't seems to show a false balance of character strengths.
--Tier lists that people swear by. Never have I seen a tier list (final patch) showing Diddy Kong far above all other characters -yet Zero (Diddy main) is the clear candidate as the best Smash 4 player based on major tournament results.
If you agree or disagree with some of the points I made feel free to comment or ask for further explanations...also if you have read this far and haven't lost interest KUDOS! Here are a few things I would change in attempts to improve the game...HOW WOULD YOU CHANGE THE GAME?
Top priority:
-remove rage effect.
-remove Bayonetta's witch time. This is without a doubt the best move in the game. By FAR.
-change Bayo's recovery Up B move to something with very low (or possibly no) hit boxes/knockback.
-change DK's ability to move while grabbing- eliminating 'ding-dong' effect.
-change Luigi's tornando hit boxes so it does not gimp OR kill off the top.
Lower Priority:
-change many of the kill set ups for characters and make them harder to pull off. Meaning make it harder than just "confirmed percentages," 50-50's or DI reads. Yes- I think ko's should be harder than they currently are.
-possibly change projectiles that can be "held" (bombs, bananas, top, blade, etc.)
-change the huge gaps in weight for characters. Jigglypuff would likely be God Tier in Melee if she were "heavier" and didn't die so easily off the top and yet she's mostly crap in Smash 4 because of this. Can she exist in between these extremes?