SamuraiPanda
Smash Hero
- Joined
- May 22, 2006
- Messages
- 6,924
Well, I've been thinking about these two things off and on for awhile now, so I figured I might as well share what I'm thinking with everyone else.
First off, character replacement predictions. Its no lie to say that Wario looks like G&W and ZSS looks like Sheik. Based on this, I can easily see Sakurai removing characters from Melee but putting characters that play very similarly to them in Brawl. This way he is essentially remaking old characters with a new skin, but because they are different characters, he can change their attacks, too.
I definitely see ZSS replacing Sheik and Wario replacing G&W. I could even see someone like Ice Climbers replaced by the Baby Mario Bros (they both use hammers in the DS RPG). Sakurai will be able to "keep" a character that people have grown to love from Melee but change their moveset drastically.
Secondly, I've been thinking of how Brawl is going to be balanced. I don't think that the Wii allows patching games (correct me if I'm wrong, which I really hope I am) so I'm assuming the balance is going to have to be done all in-house.
Think of how Sakurai balanced 64 to Melee. Ness and Kirby, the two best characters, were nerfed to hell. So characters people consider "overpowered" in 64 were nerfed in Melee. Meaning I'm going to keep an eye on what he'll do with Fox. Not only that, but a very pervasive view is that the best characters in Melee are the fastest characters. I'm curious to see how he intends to balance slow vs fast in Brawl, since I don't believe he did a very good job with that in Melee.
BUT I don't predict all doom and gloom. Sakurai is quite aware of how big the competitive Melee has become, and this will no doubt affect how he approaches the balancing of Brawl. Take a look at alot of the new stages that were previewed. Many of them have changing environments which didn't affect gameplay, and the platform setup seems quite even, too.
Thats all I can think of now although I'm pretty sure I was thinking of more stuff. I know these topics are probably a dime a dozen, but I just wanted to get that off my chest.
First off, character replacement predictions. Its no lie to say that Wario looks like G&W and ZSS looks like Sheik. Based on this, I can easily see Sakurai removing characters from Melee but putting characters that play very similarly to them in Brawl. This way he is essentially remaking old characters with a new skin, but because they are different characters, he can change their attacks, too.
I definitely see ZSS replacing Sheik and Wario replacing G&W. I could even see someone like Ice Climbers replaced by the Baby Mario Bros (they both use hammers in the DS RPG). Sakurai will be able to "keep" a character that people have grown to love from Melee but change their moveset drastically.
Secondly, I've been thinking of how Brawl is going to be balanced. I don't think that the Wii allows patching games (correct me if I'm wrong, which I really hope I am) so I'm assuming the balance is going to have to be done all in-house.
Think of how Sakurai balanced 64 to Melee. Ness and Kirby, the two best characters, were nerfed to hell. So characters people consider "overpowered" in 64 were nerfed in Melee. Meaning I'm going to keep an eye on what he'll do with Fox. Not only that, but a very pervasive view is that the best characters in Melee are the fastest characters. I'm curious to see how he intends to balance slow vs fast in Brawl, since I don't believe he did a very good job with that in Melee.
BUT I don't predict all doom and gloom. Sakurai is quite aware of how big the competitive Melee has become, and this will no doubt affect how he approaches the balancing of Brawl. Take a look at alot of the new stages that were previewed. Many of them have changing environments which didn't affect gameplay, and the platform setup seems quite even, too.
Thats all I can think of now although I'm pretty sure I was thinking of more stuff. I know these topics are probably a dime a dozen, but I just wanted to get that off my chest.