Grand Mango
Smash Journeyman
Okay, now you might think I'm in denial, I might be, but honestly I don't care until the game comes out. I do however, have one problem with the recent "disproving" of the lack of implementing wavedashing into SSBB.
Okay, now if you actually watch the MTV video, the Diddy Kong player is the player off screen, you can't see him DI-ing to the right or holding his control stick.
I'll note that there is more evidence that the Diddy Kong player is the newer person playing later, if needed, but I have a class to go to.
Discuss.
So you have it, oh no, the dreaded horror of the never-returning wavedash. BUT WAIT! THERE MIGHT STILL BE HOPE.Momentum Air-Dodge
Confirmed
Description: All the directional air-dodges are not really directional but are based on the previous momentum of the character on screen.
* In the MTV Demonstration Video Part 2 at 1:50. Look at Diddy Kong. He's DI'ing to the right. This means he's pressing right on the control stick. Then he dodges, but he goes in the same momentum as he always was, there is no air-dodge push to the right. Since there is no increase in speed from his dodge, this will make wavedashing impossible, since there would be no "push" which is necessary for the character to slide across the ground.
* In the MTV Demonstration Video Part 1 at 2:01 Link does a downward airdodge. Look at the player's hands. He presses down to make Link dodge down. It could be the case that it was just a force of habit of his and it press down did nothing.
MTV Mutiplayer's Demonstration Video Part 2
Streaming: http://multiplayerblog.mtv.com/2007/10/11/watch-how-to-play-%E2%80%9Csuper-smash-bros-brawl%E2%80%9D-using-the-classic-controller/
Okay, now if you actually watch the MTV video, the Diddy Kong player is the player off screen, you can't see him DI-ing to the right or holding his control stick.
I'll note that there is more evidence that the Diddy Kong player is the newer person playing later, if needed, but I have a class to go to.
Discuss.