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How was wavedash proved not in brawl?

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Grand Mango

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Okay, now you might think I'm in denial, I might be, but honestly I don't care until the game comes out. I do however, have one problem with the recent "disproving" of the lack of implementing wavedashing into SSBB.

Momentum Air-Dodge
Confirmed
Description: All the directional air-dodges are not really directional but are based on the previous momentum of the character on screen.

* In the MTV Demonstration Video Part 2 at 1:50. Look at Diddy Kong. He's DI'ing to the right. This means he's pressing right on the control stick. Then he dodges, but he goes in the same momentum as he always was, there is no air-dodge push to the right. Since there is no increase in speed from his dodge, this will make wavedashing impossible, since there would be no "push" which is necessary for the character to slide across the ground.
* In the MTV Demonstration Video Part 1 at 2:01 Link does a downward airdodge. Look at the player's hands. He presses down to make Link dodge down. It could be the case that it was just a force of habit of his and it press down did nothing.

MTV Mutiplayer's Demonstration Video Part 2
Streaming: http://multiplayerblog.mtv.com/2007/10/11/watch-how-to-play-%E2%80%9Csuper-smash-bros-brawl%E2%80%9D-using-the-classic-controller/
So you have it, oh no, the dreaded horror of the never-returning wavedash. BUT WAIT! THERE MIGHT STILL BE HOPE.

Okay, now if you actually watch the MTV video, the Diddy Kong player is the player off screen, you can't see him DI-ing to the right or holding his control stick.

I'll note that there is more evidence that the Diddy Kong player is the newer person playing later, if needed, but I have a class to go to.

Discuss.
 

typh

BRoomer
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Also, we have no idea how the "falling" portion of the stage transition affects airdodging/movement, so I think unless you guys can find a video of that elsewhere I'm holding back comments.
 

ShortFuse

Smash Lord
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The point is, he was DI'ing to the right. It he was falling straight, i'd have no argument. if he's pushing right. there should be a directional dodge to the right. in order for him to dodge down and to the right, he's had to move down and right which would at least make him fall faster but there's no change in speed. in other words, you press dodge and character goes invincible, it doesn't affect your speed. check out the sonic air-dodge. it's the most obvious one about invincibility frames w/o speed boost

we checked out all the videos frame by frame (at least i did). there's link dodge, yoshi dodge is after his up+b finishes (check the frames), mario dodge after his jump and sonic dodge according to this speed.

air-dodge has been changed to where you only have invincibility for x amount of frames. that's all it is

i used to be a directional dodge believe but that video was the final piece of evidence to break the theory.

wavedashing, by definition is gone, but wavesliding/wavelanding isn't because you can get a push from other moves (Mario's bAir gives you a slide as does MetaKnight's gliding)

the closest thing we'll have to wavedashing is MetaKnigh DJC (double jump cancelling) into glide to slide along the floor. Think how Peach can DJC and float an inch off the floor, MetaKnight would slide. Of course, if DJC is removed, you'd only be able to "waveland" with his glide.
 

Wyvern

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May 28, 2007
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Even if the video with Diddy doesn't 100% prove that he was holding right the whole time (it certainly seems likely to me, though), everything we've seen about airdodging points towards this conclusion. All airdodges observed have no effect on your momentum, allowing the regular physics to move you around. Being able to airdodge downwards when you're already falling or suddenly changing direction in midair really wouldn't fit with the kind of physics I'm seeing, or the kind of feel that they appear to be going for.
 

Mic_128

Wake up...
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Asside from the fact that there's enough goddam wavedashing topics ALREADY, We've got staff at E for All, who'll be able to, once and for all, say wether it's in or not.
 
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