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How versitle of a Smash player are you? Take my challenge and find out!

cwjalex

Smash Journeyman
Joined
Feb 18, 2006
Messages
202
Location
Brockton
your response is not only unnecessary, but makes you look like a complete idiot.
A lot of people come to these boards trying to improve. If even ONE person takes any of those challenges seriously in an attempt to become a more skilled smash player, then I feel my response was absolutely necessary.

EDIT: I don't have a problem with people playing smash for fun, but don't try to tell people that by drinking raw eggs every morning while completing these challenges will make drastic improvements in your game.
 

Tsuteto

火事で死ね
Joined
Oct 24, 2005
Messages
1,732
Location
Sandy, UT
You're coming from the wrong standpoint. The guy was basically saying that to get better you need to understand the basics of every character. In a more advanced sense then, you'll know some of the moves of characters, what will hurt your, the weaknesses of such and such a thing, so on and so forth. If you only know your character, then you're going to get whomped. In a DDR tournament, if you only know one song really well, you're going to get whomped compared to someone who has practiced various songs so they know the songs they've practiced better, as well as have a higher variety for when an unexpected song comes into play, letting them cope easier because they can compare beat to song A, style to song B, and playing to song C.

And let's face it, most people who come here are going to be completely lost because a good part of society do not know how to use forums and those who do are going to have trouble finding information because it's still on the jumbled side. Each character guide is different in their style. There's no general form for people to use, so they go to town with their own methods. As a provider, Smashboards is really good. As for organization... blech.
 

Tsuteto

火事で死ね
Joined
Oct 24, 2005
Messages
1,732
Location
Sandy, UT
Again, you don't read things in entirety. I could just as easily compare it to racing in just about any game, or the various weapons in CS, or hell, I can even apply it to chess when you have this many pieces and consist of such, while your opponent has that many pieces and consist of such and such.

You're a completely ignorant fool.
 

cwjalex

Smash Journeyman
Joined
Feb 18, 2006
Messages
202
Location
Brockton
You're a completely ignorant fool.
I wonder if it feels good to be insulting someone who has the maturity not to flame back. But anyways...the variety that the OP is suggesting will not help you at all when playing a tournament with humans. And why make poor analogies that only complicate a simple concept? Everything you could learn from doing those challenges could be learned against a level 1 cpu. Those challenges will also make players develop awful habits of constant rolling, poor spacing, and the expectation that the opponent will simply run into your smash attacks. Playing AI like that constantly will also prevent you from trying strategies and tactics that actually work against humans.
 

Tsuteto

火事で死ね
Joined
Oct 24, 2005
Messages
1,732
Location
Sandy, UT
Not flaming, stating fact. You look at one point and ignore the rest of what that person has to say altogether. You only think with what you've been shown and not outside of your limitations.

And yes, it will. It's pressure. Though a CPU is nothing like a human, having them constantly on you is a pain. The awful habits that you speak of only apply if a person constantly does that. Chances are, before someone's first tournament, they'll have played some human friends and know very well what the difference between human and CPU. Those who do not automatically will not get far, and if they consistently go, not realizing that one fact, it's just extra money in the pot for the winners.

He's talking about the basics, not the advanced half. I'm not going to pick up Donkey Kong, play with him in SSE Intense, and expect to figure anything out, but I'll definitely learn what attack does how much damage, the range of said attack, how much DK can take before being flown out (not the best judgment in SSE, but a minor one that can help to a certain degree), and also how high he can jump with all three (assuming there is a third (which with DK we know there is)), his recovery rate, and his size in proportion to our main character (for me, in proportion to Zelda).

Basics are everything. ATs only improve and improvise upon the basics.
 

itsameSMB

Smash Journeyman
Joined
Mar 21, 2008
Messages
332
Location
Sheboygan, WI
Oh, for the love of God! I can't stand anymore of this! Fine, I'm a scrub, and my methods are scrubulous (yes, just made up. no sarcasm needed). You guys don't want to do it, fine. I get it. I can totally dig that. It's against my philsophy to denigrate someone for their opinion. However, I have no problem insulting someone's attitude. It's not helping me, you, this thread, the board, or community by complaining about how this idea is inferior and how only scrubs would do this (excuse me for having fun while playing a game), so why bother? You only make yourself look like an elitist by complaining about it, so instead of doing that, contribute. If you don't want to contribute, then for love of all that is pure and sacred, don't say anything at all! Need I remind you that the more you complain about it the more times it is bumped?

Okay, fine, maybe I'm being a little defensive here. Tell you what: I'll lock the thread if no one posts within 24 hours.

(Also I apologize to those who are actually trying to contribute. However, I'd appreciate it if instead of pointing out where this is flawed in detail you also explain how it could be changed to make it work. I especially apologize to those who actually read my explainations and heaven forbid supported the driving concept behind this thing.)
 

cwjalex

Smash Journeyman
Joined
Feb 18, 2006
Messages
202
Location
Brockton
It's pressure. Though a CPU is nothing like a human, having them constantly on you is a pain.

He's talking about the basics, not the advanced half. I'm not going to pick up Donkey Kong, play with him in SSE Intense, and expect to figure anything out, but I'll definitely learn what attack does how much damage, the range of said attack, how much DK can take before being flown out (not the best judgment in SSE, but a minor one that can help to a certain degree), and also how high he can jump with all three (assuming there is a third (which with DK we know there is)), his recovery rate, and his size in proportion to our main character (for me, in proportion to Zelda).

Basics are everything. ATs only improve and improvise upon the basics.
It's that kind of pressure that leads to all the bad habits I was talking about. The CPU always approaches directly toward you...which is why most people roll around constantly to space themselves. You don't have to lecture me on the importance of basics. I wrote an immense wall of text outlining the basics of smash. These are the things you say you can learn from doing those challenges:

-what attack does how much damage
-the range of said attack
-how much [you] can take before being flown out
-how high he can jump
-his recovery

All of those beside how much dmg you take before losing a stock can be learned in training mode. Knowing how much damage you can take before you lose a stock is NOT basic knowledge. Furthermore it is complicated by stage selection and DI, why focus on such a trivial matter? It's not like it's going to drastically affect your game play anyways. You are still not gonna try to get hit.

I believe playing level 9 computers hurts your interpretation of how far your attack range actually goes because most of the time you have to attack slightly in front of them because they are constantly approaching you.

A lot of people attack in front of you hoping you will run into it...I believe it's a developed bad habit of playing too many computers.

It's not helping me, you, this thread, the board, or community by complaining about how this idea is inferior. You only make yourself look like an elitist by complaining about it, so instead of doing that, contribute.
http://smashboards.com/showthread.php?t=160643
 

Tsuteto

火事で死ね
Joined
Oct 24, 2005
Messages
1,732
Location
Sandy, UT
I have NO idea who you're playing against then. The friends that I've played with who know they don't stand a chance in a tournament don't EVER expect that crap.

Perhaps, instead of trying to lecture me about this trivial of a thing, you should help your friends out with what they can improve, hm?
 

KrazyKaiju

Smash Cadet
Joined
Dec 19, 2007
Messages
44
This is a pretty good way to know yourself and your enemy as well. If you're well-rounded, you'd know each character's attacks, strengths, and weaknesses like the back of your hand.
 

DarthAardvark

Smash Rookie
Joined
Apr 10, 2008
Messages
3
Location
Effingham, IL
This is a pretty good way to know yourself and your enemy as well. If you're well-rounded, you'd know each character's attacks, strengths, and weaknesses like the back of your hand.
I agree, I think it would help you understand the abilities and limits of those problem characters, you know the ones.

that being said, specialists would have probably have developed strategies for them already.
so maybe it won't make you more "skillful" per-say, but I do think it would make you more knowledgeable.


One thing that can't be replaced is by doing this you get a fuller, richer experience of the game... but if you're a member of a forum for a specific game, you must like it alot anyway :chuckle:
 
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