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Hm sounds funny, grabbing in the air :D but on the ground, when or why should i prefer side-b over normal grab?
Original post for this dataHit When hitboxes begin
Damage Damage of the hitboxes
Stun Frames of block stun for the victim
Hitlag Frame advantage on block gained/lost due to differences in hitlag for Lucario/victim
OHC-Advantage Stun + Hitlag + 1. Overall advantage on block for Lucario. When you OHC during hitlag frame 1 plays during it then continues to frame 2 when it ends, essentially reducing startup of the move by 1
> Indicates a change in hitbox properties over time (early -> late hit)
/ Multiple types of hitboxes at the same time (sweetspot/flub)
, New hit begins on a multihitting attack
*A*
Move Hit Damage Stun Hitlag OHC-Advantage
---------------------------------------------------------------------
Jab 1 6 3 3 0 +4
Jab 2 8(+3) 2 2 +1 +4
Jab 3 8(+3) 5 4 +2 +7
DashAtk 6>7 10>7 6>5 -1>-1 +6>+5
-Jab 1/2 -> Jab 2/3 is not an OHC. The (+3) on Jab 2/3 is the added time between when the previous jab hits and when it can first transition into the current jab
-Subtract 1 from OHC-Advantage to get jab sequence advantage (you don't gain a frame from hitlag action change like OHC)
*B*
Move Hit Damage Stun Hitlag OHC-Advantage
---------------------------------------------------------------------
F-Tilt 10 10 6 +2 +9
U-Tilt 5(10) 7 5 +1 +7
D-Tilt 5 6/8 4/5 0/-2 +5/+4
-U-Tilt hits in front around 10
-Outermost D-Tilt hitbox does 8 vs Ground
*C*
Move Hit Damage Stun Hitlag OHC-Advantage
---------------------------------------------------------------------
F-Smash 19 14/16 8/9 +1/+1 +10/+11
U-Smash 10,12,14,16,22 8,1,1,1,6 5,2,2,2,4 0,0,0,0,0 +6,+3,+3,+3,+5
D-Smash 12 14 8 -1 +8
N-Air 9>16>29 15>12>9 8>7>6 0>0>0 +9>+8>+7
F-Air 4>10 11/12>8 6/7>5 0/0>0 +7/+8>+6
B-Air 10 14/15 8/8 0/0 +9/+9
U-Air 7 11/12 6/7 0/0 +7/+8
D-Air 4,11 8,8 5,5 0,0 +6,+6
-Outermost F-Smash hitbox does 16
-U-Smash JC window begins after 2nd 1 damage hit and ends after final 6 damage hit
-Outermost F-Air hitbox does 12 on initial hit
-Outermost B-Air hitbox does 15
-Outermost U-Air hitbox does 12
*D*
Move Hit Damage Stun Hitlag
---------------------------------------------------------
Neutral-B 1(13) 1 2 +2
Side-B 12,27 --,10/8/6 --,6/5/4 --,+5/+5/+4
Up-B 25,27,... 43 1,1,... 5 2,2,... 4 +1,+1,... 0
Up-B(S) 1 2 2 0
-Neutral-B hits in back around 13. Range depends on the size of the aura sphere. Is an article so Lucario has no hitlag
-Aura sphere startup into immediate cancel takes 16 frames total (13 + 3)
-Side-B attack is an article so Lucario himself has no hitlag
-Up-B (Super) is interruptible on frame 9
-Down-B is intangible starting on frame 16