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How to punish?

Kiusthugs

Smash Apprentice
Joined
Oct 12, 2015
Messages
79
Location
Las Vegas
I sometimes play against inexperienced players and all they do is use smash attacks. But what frustrates me is my punish game. I block there smash attack and I try to run up to them for any attack and for some reason they use abother smash attack... Shiuldnt there be a wider window of opportunity? This is especially worst when they whiff the smash and you go in and they connect a second smash attack. Any ideas?
 

-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,536
Location
The back country, GA
Dash dance to bait the smash attack and punish, bait it with a safe fulljump and dj punish, or shield it and wd oos punish.

Or pick spacies/link/yl and projectile them to death, lmao.
 
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Stride

Smash Ace
Joined
Feb 22, 2014
Messages
680
Location
North-west England (near Manchester/Liverpool)
I sometimes play against inexperienced players and all they do is use smash attacks. But what frustrates me is my punish game. I block there smash attack and I try to run up to them for any attack and for some reason they use abother smash attack... Shiuldnt there be a wider window of opportunity? This is especially worst when they whiff the smash and you go in and they connect a second smash attack. Any ideas?
When you say "run up", do you mean that literally (as in: letting go of shield, then dashing or walking forwards into something)? If so: that's too slow to successfully punish with in most situations. Often you will punish a shielded smash attack with a shieldgrab (if in range), an aerial out of shield (e.g. Falcon stomp, Marth fair, Sheik nair), or a wavedash into something (e.g. grab, shine, Samus down smash).

The opponent can sometimes get out a second attack to hit you as you try to punish them after avoiding something else; depending on the attack used, how soon you start to move in, and how you avoided it (dashing away, shielding, etc.). Sometimes this is just because you're too slow, and therefore you are actually able to punish them before they have a chance to do anything simply by acting sooner or using a faster punish option. Sometimes their first action forces you into a mixup situation, making it so that you have to read what they're going to cover themselves with and act accordingly. For example: when a Sheik does a forward aerial on your shield, they can choose to (amongst other things) down smash immediately after they land; if you try to shieldgrab after the fair, then the down smash will hit you out of your grab (since you'd no longer be shielding), but if you wait for the down smash then they end up doing a laggy move on shield that you can punish (with a shieldgrab, etc.).

Staying with the Sheik forward aerial on shield example: there are many options that the Sheik can mix the down smash up with, which all have different rewards and counterplay (some overlap, some do not; meaning that sometimes covering one option will leave you open to others and vice versa). One of these is grabbing after the fair instead of down smashing, which beats staying in shield; meaning that if you wait in shield so you can beat the down smash then you leave yourself open to the grab. You can roll after the fair to avoid both the grab and the down smash, but then if the Sheik waits for the roll they can react and cover it (with a dash attack, etc.). Rolling also affects and is affected by your stage positioning (as are the other options, but rolling especially so), which adds more factors to consider.

Mixup situations can get very complex because there can be many possible options for both players to choose, and the risk/reward and the likelihood of a given option being chosen can vary depending on a large amount of factors (stage position, option coverage, habits/preference, mental state of the players, etc.).

You'll learn what things are safe to punish and what things are unsafe or potentially unsafe though experience; it will come with playing the game, and with watching it, and with actively thinking about it (which can be done when watching or when playing).
 
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Kiusthugs

Smash Apprentice
Joined
Oct 12, 2015
Messages
79
Location
Las Vegas
When you say "run up", do you mean that literally (as in: letting go of shield, then dashing or walking forwards into something)? If so: that's too slow to successfully punish with in most situations. Often you will punish a shielded smash attack with a shieldgrab (if in range), an aerial out of shield (e.g. Falcon stomp, Marth fair, Sheik nair), or a wavedash into something (e.g. grab, shine, Samus down smash).

The opponent can sometimes get out a second attack to hit you as you try to punish them after avoiding something else; depending on the attack used, how soon you start to move in, and how you avoided it (dashing away, shielding, etc.). Sometimes this is just because you're too slow, and therefore you are actually able to punish them before they have a chance to do anything simply by acting sooner or using a faster punish option. Sometimes their first action forces you into a mixup situation, making it so that you have to read what they're going to cover themselves with and act accordingly. For example: when a Sheik does a forward aerial on your shield, they can choose to (amongst other things) down smash immediately after they land; if you try to shieldgrab after the fair, then the down smash will hit you out of your grab (since you'd no longer be shielding), but if you wait for the down smash then they end up doing a laggy move on shield that you can punish (with a shieldgrab, etc.).

Staying with the Sheik forward aerial on shield example: there are many options that the Sheik can mix the down smash up with, which all have different rewards and counterplay (some overlap, some do not; meaning that sometimes covering one option will leave you open to others and vice versa). One of these is grabbing after the fair instead of down smashing, which beats staying in shield; meaning that if you wait in shield so you can beat the down smash then you leave yourself open to the grab. You can roll after the fair to avoid both the grab and the down smash, but then if the Sheik waits for the roll they can react and cover it (with a dash attack, etc.). Rolling also affects and is affected by your stage positioning (as are the other options, but rolling especially so), which adds more factors to consider..

Mixup situations can get very complex because there can be many possible options for both players to choose, and the risk/reward and the likelihood of a given option being chosen can vary depending on a large amount of factors (stage position, option coverage, habits/preference, mental state of the players, etc.).

You'll learn what things are safe to punish and what things are unsafe or potentially unsafe though experience; it will come with playing the game, and with watching it, and with actively thinking about it (which can be done when watching or when playing).
Yeah it basically means letting go and shield and attempting to punish, but get hit obvi. Thanks for the input!
 

Spak

Hero of Neverwinter
Joined
Jul 30, 2014
Messages
4,033
Location
Earth
(DJ is Double Jump in case that wasn't clear)
 

P1xeledK1rby

Smash Rookie
Joined
Oct 19, 2015
Messages
4
This goes for every game: If you can read rolls, then punishing will be very easy for you.
Players tend to roll back at the start of the game when they tech or don't. Run past them is get your punish.
Players WILL get-up attack you if you are close to them. Get up to them closer and shield grab once they are done with the get-up attack.
After players realized that you will keep reading back rolls, they will roll into you. Do not fall for this. Try to dash-dance (If Brawl then guess their "roll into you option" with a lagless or fast move) then punish to mess up their options for teching.
If they do a normal get-up, you most likely can't get a proper punish. However, you can dash-dance at their roll distance to bait an attack after they get up, then punish.

Hope this helped :)
 

GenNyan

Smash Ace
Joined
May 12, 2015
Messages
574
Location
Florida
This goes for every game: If you can read rolls, then punishing will be very easy for you.
Players tend to roll back at the start of the game when they tech or don't. Run past them is get your punish.
Players WILL get-up attack you if you are close to them. Get up to them closer and shield grab once they are done with the get-up attack.
After players realized that you will keep reading back rolls, they will roll into you. Do not fall for this. Try to dash-dance (If Brawl then guess their "roll into you option" with a lagless or fast move) then punish to mess up their options for teching.
If they do a normal get-up, you most likely can't get a proper punish. However, you can dash-dance at their roll distance to bait an attack after they get up, then punish.

Hope this helped :)
^ Only applies vs scrubs. If even then. Normally, if a player is so bad that they only roll one way 100% of the time, it will be very hard for them to switch mid-match even if they realize you're reading them.

And you definitely can (and should) get a proper punish with normal getup, if you're close enough/depending on character. Just throw out a low-startup move on reaction.
 
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