I speak Spanish too
Smash Journeyman
- Joined
- May 25, 2015
- Messages
- 243
I asked around my community of their thoughts on Greninja, and most common answers I got was "he's has to commit to much" "unconvential gimmicky combos" "bad frame data". After some research of examining gameplay footage, and frame data I was surprised that common generalizations were not to far from the truth. Greninja's aerial approaches are kinda slow with the average start-up for his aerials being 11 frames. Not to mention that only two can effectively be used for spacing(f-air and b-air) his standing grab is slow for tomohawks are even viable. Most of his combo starters are unconvienant too as he gains the most from u-tilts, u-airs, and nairs. His grounded pressure is not that good either, its ok, but its not anything great like Little Mac or Ryu. After all this though, I've found out that greninja's neutral game is overall not safe, and high commitment. Is their anyway I can get around this? I've tried water shuriken zoning but its too slow and is not good for gaining momentum like mario's fireball or pikachu's thunder jolt. TLDR: what can i do to get my opponent out of neutral as quickly as possible? How should I play footsie's how can I effectively run around? I dont need convincing on how his neutral isn't bad.