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How to get NTSC and PAL brawl+ working together?

jalued

Smash Lord
Joined
Mar 16, 2008
Messages
1,813
Location
somewhere cold and dreary
ok this is the situation. both me and my mate have brawl+ 5/8 versions (from the nightlybuild), and both work perfectly fine offline. now he doesnt have the buffer system, so i set my NTSC buffer to 100% handicap (as that is what i have heard is the default PAL setting for buffer)

but it still dysyncs, any ideas????
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
ok this is the situation. both me and my mate have brawl+ 5/8 versions (from the nightlybuild), and both work perfectly fine offline. now he doesnt have the buffer system, so i set my NTSC buffer to 100% handicap (as that is what i have heard is the default PAL setting for buffer)

but it still dysyncs, any ideas????
Take off the buffer code. It's all you can really do until the PAL code comes out.
 

V-K

Smash Ace
Joined
Jan 26, 2009
Messages
540
Location
Germany
I´ve heard that the game mechanics are a bit different but I´m not sure.
 

:034:

Smash Hero
Joined
Jun 9, 2007
Messages
7,562
Location
Netherlands
As far as I know, buffer = handicap codes don't work for PAL. Try removing them in both of your sets (and the ignore handicap code, if you have it), then try again.
 

KayJay

Smash Ace
Joined
Apr 19, 2008
Messages
530
Location
Austria
NNID
KayJay84
3DS FC
1848-1677-7521
Brawl+ Pal vs. NTSC Onlinebattles always desynces, even before there was a Buffer code available.
It has nothing to do with the buffersystem, it's the whole codestuff itself, it's just not compatible until someone can find a way around it.
 
D

Deleted member

Guest
ok well i removed buffer hack, and it still dysynces. having 1 stock games atm hahaha
I already told you in the plussery thread there are more codes than just the buffer mod that need to be removed.
 
D

Deleted member

Guest
the CSS screen is also out (i cant choose sheik anymore cause of texture hack hahaha)

what else i need to take out?
crap. only just realised that I put the online waiting room in PAL 5-8. you need to take that out the PAL set or add it in the NTSC set (second is recommended)
 

jalued

Smash Lord
Joined
Mar 16, 2008
Messages
1,813
Location
somewhere cold and dreary
crap. only just realised that I put the online waiting room in PAL 5-8. you need to take that out the PAL set or add it in the NTSC set (second is recommended)
ok well i opened both the NTSC and PAL 5/8 codeset wih ocarina coded manager thing. from what i could see, the differences were...



Death Boundary Mod V2[spunit262]
Ignore Handicap [Y.S.]
Buffer scale = Handicap scale [Y.S, Phantom Wings]
Death boundary data
Unrestricted Pause camera
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262] (6 Lines)
CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
Yeroc's Custom CSS V3 [spunit262] [17 lines]
Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
File Replacment: v2.1a[Phantom Wings]

thats from what i could gether.annoyingly thought they arnt named exactly the same way on both PAL and NTSC, so im not usre if i missed one/deleated one i shouldnt have.

its still dysyncing now :(

hope this helps to enlighten u :)
 
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