...:::VILE:::...
Smash Ace
- Joined
- Apr 15, 2009
- Messages
- 786
What You Need:[/b
A hex editor (I suggest Hex Workshop)
ASH (and basic knowledge on how to use it)
SSBExtract
Sticker you want to edit (they can all be downloaded here: http://www.mediafire.com/?zykk3mjjwmj )
A dummy.pac file (can be downloaded here: http://www.mediafire.com/?mnvwyn1mujm )
Computer calculator
Guide:
1. Open your dummy.pac and sticker.brres file in your hex editor. Copy and paste everything from your sticker.brres file into the end of your dummy.pac file.
2. Open your computer calculator and put in your sticker.brres file size in bytes (right clock > properties > size (not size on disk)), then click on hex (this option can be seen only when the calculator is in advanced mode) In your dummy.pac there should be an 2 bytes near the start that say "12 34", replace these 2 numbers with the numbers/letters in your calculator. File > save as > *insertstickernamehere*.pac .
3. Open your new sticker.pac in ASH. Edit and compile like normal.
4. Run your _new.pac you got from ASH through SSBExtract. Rename that 000.brres file so it has the same name as your original sticker.brres file.
YOUR DONE!!!
NOTE: When loading these files, put them in pf > toy > seal .
If you are having trouble with this, PM me or post here and I will try fix the guide up.
VILE~
A hex editor (I suggest Hex Workshop)
ASH (and basic knowledge on how to use it)
SSBExtract
Sticker you want to edit (they can all be downloaded here: http://www.mediafire.com/?zykk3mjjwmj )
A dummy.pac file (can be downloaded here: http://www.mediafire.com/?mnvwyn1mujm )
Computer calculator
Guide:
1. Open your dummy.pac and sticker.brres file in your hex editor. Copy and paste everything from your sticker.brres file into the end of your dummy.pac file.
2. Open your computer calculator and put in your sticker.brres file size in bytes (right clock > properties > size (not size on disk)), then click on hex (this option can be seen only when the calculator is in advanced mode) In your dummy.pac there should be an 2 bytes near the start that say "12 34", replace these 2 numbers with the numbers/letters in your calculator. File > save as > *insertstickernamehere*.pac .
3. Open your new sticker.pac in ASH. Edit and compile like normal.
4. Run your _new.pac you got from ASH through SSBExtract. Rename that 000.brres file so it has the same name as your original sticker.brres file.
YOUR DONE!!!
NOTE: When loading these files, put them in pf > toy > seal .
If you are having trouble with this, PM me or post here and I will try fix the guide up.
VILE~