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How to edgeguard well with Bowser Jr?

Regulus

Smash Cadet
Joined
Nov 3, 2014
Messages
71
NNID
Count_Boognish
3DS FC
3351-4181-6573
I don't have a lot of problems keeping foes away in the air, but once they're hanging from the ledge I have no idea how to deal with them. Help?
 

guedes the brawler

Smash Lord
Joined
Jan 3, 2009
Messages
1,076
Location
Brazil. Sadly. Living here SUCKS!
NNID
Rafabrawl
if the opponent isn't good, just a simple fair or bair, or evne hair, will do the trick. try to practice your zoning so that you attack from the safest distance possible.


You can pursue people off-stage with side-B, since you can jump out of it. REMEMBER THIS.


try paying attention on how they react when you do it, see if they can't be baited for an airdodge and a heavier punish.

cannonball is interesting from far away for some characters that can't afford to airdodge and lose momentum, they will either take the hit and die, or use their recovery too early and be helpless.

mechakoopas being tossed is also great, practice with it. just dropping one to block low recoveries can work... and with practice, you cna do it with the cannonball's drop-off. (they will NEVEr see it coming. seriously)

Abandon ship can also work wonders. you can bait them with the ship and make them eat the explosion, or the hammer... there are many setups. people recovering high are very susceptible to upsmash, especially out of shield if they try to cover their recover with an attack. D-tilt can help you too since it eats airdodge thanks to lasting long.



oh, appparently, Down smash, and a down-angled Forward smash, can both do wonders... people recovering high to land on the actuall stage can eat any of the smashes, out of shield mostly.
 
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Vonn Hennings

Smash Rookie
Joined
Oct 30, 2014
Messages
21
NNID
Alpha601
I found a fairly easy way of ledge guarding is jump off the stage, right above the ledge and use an up-special. The clown car will fall and explode on their head. Unless the opponent quick falls and recovers again.
 

Sari

Editing Staff
Writing Team
Joined
Aug 3, 2014
Messages
4,436
Location
New Jersey
NNID
Villager49
Switch FC
SW-2215-0173-2152
If they're about to grab on the ledge, down tilt will usually knock them away.
 

NidoMay

Smash Apprentice
Joined
Oct 27, 2014
Messages
148
3DS FC
4897-6023-8031
Also remember that Fsmash can be angled down, it'll catch most opponents right before they can grab the ledge!
 

Duck SMASH!

Smash Journeyman
Joined
Jan 5, 2015
Messages
418
Location
Ontario, Canada
NNID
C.Piglet
Catch opponents with your Dair, but maneuver yourself so that you don't get them with the final hit. They will be knocked downwards and likely unable to recover.
This applies to all multi hit moves, including Pikachu's Bair, as demonstrated by ESAM vs Nakat.
Source:
Also, don't be afraid of going really far offstage to aerial someone. Fair and Bair are your best bets, but Uair is also a good choice if they're coming from high.
The farther you go and closer towards the blast zones, the more likely you will be rewarded with an offstage kill. Just go for it unless you're fighting someone like Meta Knight or Villager.
Between your midair jump, side b + JC, and up B, you are very likely to make it back.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
You can punish edge roll with down smash.
Edge attack with F smash and normal getup with a Ftilt. If they LIFT then fair them.

If they are going for the sweet spot then run off bair or Nair. Edge trump > edge hop Nair. Trump > d smash of they go for the ledge again. You can also time a spinout under the edge to stage spike.
 
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V1cegrip

Banned via Warnings
Joined
Oct 23, 2011
Messages
133
Location
My old account was hacked. Thus using this new one
fair and nair (nair has good range and speed) are your best bet offstage. kart spinout can be be used cause even if you miss you can side B back to the stage after the spinout. Up b explosion and mechakoopa drop/mechakoopa throw are also good situational dependent options. Or you can let them get back to the ledge and cover their getup/jump getup with usmash.
 
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