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How should I be platform wavelanding?

CanadianBakn

Smash Rookie
Joined
Apr 15, 2014
Messages
16
Location
Winnipeg, Manitoba, Canada
Despite playing a lot of smash with people, my tech skill is fairly lacking. On my list to practice right now is wavelands. Wavelanding from above is easy for me, I'm working on wavelanding on platforms from the ground level.

I'm practicing doing a full hop -> waveland on bottom platforms on all the stages. But on BF and DL this means there is a delay between the hop and getting high enough to perform the waveland (especially on DL). Is it better to do hop -> immediate dbl jump -> waveland or is this too tricky to time? Should I learn to do it with full hops first? I'm trying to also go a bit more horizontal with the stick than I would from a normal wavedash so I can get fuller length wavelands.

Top platform I have less trouble, just full hop double jump into waveland shortly thereafter.

I know wavelands have less utility on Marth since he has such good platform game with uair, utilt, and tippers, but I do want to have it as part of my arsenal.
 
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FlashG

Smash Cadet
Joined
Jul 27, 2014
Messages
41
Location
Houston, TX
NNID
BlakeKustard
I'll be honest, I'm not 100% sure on this one. When I do wavelands on DL a lot of the time I'll use my double jump pretty quickly because the platforms are so high. On all the other stages I think a single full jump is sufficient. Hopefully someone that knows this for certain can answer your question better but I thought I'd give my 2 cents.
 

Jim Morrison

Smash Authority
Joined
Aug 28, 2008
Messages
15,287
Location
The Netherlands
There's not one single better option. It all depends on the situation. A double jump for the waveland on the platform is much quicker, but riskier if you get hit. If there's the possibility of getting hit while you're trying to waveland on the platform (You're in neutral vs a dash dancing fox. If he just runs in and N-airs right as you double jump, you're dead), just single jump. If you need to be quicker, for example to position yourself beneath a Fox coming from wayyy high (I still think staying on the ground is better in that situation), then you double jump.
 

YoloTango

Smash Rookie
Joined
Nov 10, 2014
Messages
14
Location
Adelaide, Australia
Quoting Kadano's frame data thread:


Depends on platform height. For low platforms like the side platforms on YS, full jump → waveland is faster (10 vs. 12 airborne frames). For slightly higher platforms (DL64 side platforms, for example), both take 15 airborne frames.
Because you need to add 10 frames landing lag for these at the end, neither are ever faster than “riselanding” / “lagless landing”. Doing so, for example by immediately using your second jump under DL64’s side platforms, takes only 21 frames until you are actionable, counting from first airborne frame. Full hop → waveland takes 25 frames until you are actionable.

On DL64’s top platform, riselanding takes 33 frames while full jump → second jump → waveland takes 40 frames until you are actionable.
Basically, you should be single-jump wavelanding unless you're trying to lagless land on dreamland
 
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dtmm

Smash Rookie
Joined
Mar 12, 2014
Messages
11
Location
WNY
Ah Kadano with the good info. yeah just keep practicing. watch for when marth's knees reach the platform and then waveland. my friend was telling me how most of the characters "land" before their feet actually appear to touch the platform/stage. so to get those super crispy wavelands that the good marths (m2k, ppmd, to name a few) do the waveland at about knee level. this helps for platform wavelands, as well as wavelands from the ledge (try on yoshi's first where you have the forgiving angle, then move on to the others)
 
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