You did say that if you're feeling overwhelmed by tech skill then you should grind tech skill of your own, a practice which I'm not particularly fond of. Also, did you only clarify that the question at the end was rhetorical because you don't want me to answer it? I'll answer it anyway:
I was an on/off solo Falco main nearly 3 years ago, and the only thing I worked on was brain-dead tech skill 99% of the time. The first thing I did when I got the game was to see if I could wavedash. I didn't understand or even think about why I would need to or why it was useful at the time. When I would lose, I'd blame my tech-skill not being perfect instead of my neutral game being complete trash, predictable, and unable to adapt. I would blame myself for not being able to overwhelm my opponent. I quit and come back to the game every few weeks/months, eventually, I took a long hiatus for about a year and just came back a few months ago. I then went to a few locals, and after getting rekt again I finally started to understand what was missing from my play, at the same time, I somewhat coincidentally grew more attached to my only side main that I played for fun, being Ice Climbers. Ice Climbers being a character that almost solely rewards being able to predict and read your opponent. This character fits in with my realization so well that I ended up switching mains and don't see myself going back ever.
I still adamantly believe this phase of mine would've not have gone on as long if the modern community didn't prioritize tech skill and instead talked about the top player's insane mind games, spacing, and ability to adapt. So sorry if I seemed or still seem "triggered" over recommendations to grind techskill to presumably new players, it just gets to me personally, I guess.