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How Necessary Will Perfect Pivoting Be?

Sorual

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ive been tryng to pull it off and ive done it a few times but i still cant do it on the fly. wll ths REALLY be as big as wavedashing? in what situations is it best for? it doesent seem like it opens up as much possibilities as wavedashing did. do you think that perfect pivoting will be as good as the wavedash or as mainstream? i rly dont know. what do u guys think?
 

Raijinken

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I'd rather it stay a niche technique, but we'd have to see if it opens up anything currently undiscovered for characters. Just like wavedashing and DACUS, it'll take a bit of time to discover its quirks and applications.
 

ATH_

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I think after more uses are found it may be a very good thing to use, however not necessary.
 

Linq

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I think it will open up options, but won't change playstyles like wavedashing did. It can allow you to land a tilt or smash where you would otherwise be limited to a dash attack. It stands to reason then that if this is its primary use, it will see no more use than dash attacks see in competitive play, in contrast to wavedashing which is used for like...everything. But as others have pointed out, there may be a host of other uses lying in wait.
 

Radirgy

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I will be a huge deal for characters who need the turning speed like Samus. I don't know how it will work for other characters but it will be a big thing for Samus because it will allow her to pivot away from an attack and instantly counter with a charge beam for example.
 

Epok

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I think this technique was over hyped. Not to say it doesn't have use, but when the first thing that we do when get a new game is crunch out what kind of AT's we can find and try to find things that replace mechanics from earlier games we want to believe it's better than what it is. I will say though, for the lack of really strong AT's that are not intended by Nintendo the game is pretty solid.
 

Sorual

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I think this technique was over hyped. Not to say it doesn't have use, but when the first thing that we do when get a new game is crunch out what kind of AT's we can find and try to find things that replace mechanics from earlier games we want to believe it's better than what it is. I will say though, for the lack of really strong AT's that are not intended by Nintendo the game is pretty solid.
so u think they should patch unintended ATs out? im not on any sides of ATs. im just curious what u think.
 

Radirgy

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People search for AT's because the first to discover and master them gain the biggest advantages over other players. People who knew about L-Cancelling in melee's early days won more than those who didn't.
 

Morbi

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I am not entirely sure; however, the video on perfect pivoting did a great job of discerning what its competitive uses might be. I see it as almost necessary on shielded moves that push your characters out of range or to approach with b-air. I do not believe it will be necessary, but I am adamant that it will objectively improve your game-play in the event that you master it.
 

Raijinken

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so u think they should patch unintended ATs out? im not on any sides of ATs. im just curious what u think.
Whether or not they should, I have a feeling they might. Though, seeing as it's just an extension of pivots in general, they may just add a tip and call it fair.

Personally, I don't care too strongly whether they leave it or take it, but if they leave it, I want it to be covered in-game with a tip, instead of kept as an "easter egg".
 

Tristan_win

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Pivots has been in since Melee and people have been using them so I doubt it's suddenly going to become the 'new wave dash' where everyone is pivoting every few seconds.

Learn how to do it and slowly mix it into your play while keeping a eye on the professionals. Until you start seeing them starting to really abuse it don't worry about it.
 
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Epok

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so u think they should patch unintended ATs out? im not on any sides of ATs. im just curious what u think.
I feel like that should not be their goal. But at the sane time I feel the game should still be able to function well with out it. Sometimes it feels like the focus on finding ATs become overly important. Things that become important to the game will occur naturally. The competitive scene forces it because it's a race to see who can discover and learn more faster. The Game itself seems to focus on player interaction far more that technical knowledge. I think this is how Smash was supposed to be.
 

Team Plasma N

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Well it definitely seems to have its uses, it just concerns me about using this AT on the 3DS version, circle pads probably can't take too much of it. On the Wii U version I could see myself using this a lot once I master it. It may not be necessary, but it does seem useful.
 

Gidy

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As a mario main, I see it useful for killing as I can perfect pivot>Usmash and I can attack them from a farther distance since his Usmash hitbox is in the back of his head when he starts up, so it's a good surprise kill attack. I'm still kinda bad at doing it, but I haven't utilized anything but that and perfect pivot grab.

Maybe as I get better I'll find more uses with it like the ones mentioned in the My Smash Corner video, but as of now it's a slight advantage.
 

PCHU

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I can see it being useful for some characters, but the input's a little tough, so I can also see quite a few people flubbing it at first and getting a followup they don't want.
I think people give wavedashing a little (just a little) too much credit because there are frames in which you can't act, but I won't deny that it had a large impact on Melee whereas this tech doesn't seem to have nearly as great of an effect, albeit neat and cool to have.
Characters with quicker rolls will still probably benefit more from making reads where they can use their roll as opposed to risking missing the input for perfect pivot.

I do hope we find more stuff like this, though; messing around between stocks has always been one of the most fun parts of matches, so even if I can't really use it, I can still have something fun to do.
 

Darklink401

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I definitely know I will implement this into my Villager gameplay, with things such as positioning myself well in order to drop a bowling ball off the ledge without having to dash -> wait -> fsmash

And also for baiting people into my dsmash.

It won't be as useful as wavedashing, most likely, but I'm POSITIVE it can become very useful for the metagame.
 

[Deuce]

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It looks to be quite solid as a movement option. More options >less options always. Those who make good use of such options that others aren't able to fully utilize will definitely have an advantage. It might take a while for everyone to implement it well, but know that wavedashing wasn't even a huge requirement until several years after the Melee's release. Just look at Ken, but down the line even HE had to adopt it.

I've already almost got it down n command, just need to be able to use it unconsciously
 

Banjo-Kazooie

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If people are comparing it to Melee wavedash already. Its noteworthy to point that with some characters like Bowser or Zelda, wavedash is almost pointless. Meanwhile Luigi or Ice Climbers is critical for you to master wavedash to use them to their full potential. So perhaps it will be a similar situation with the pivot thingie.
Me, for example; I use Sonic, so I will probably be obligued to learn to perfect pivot. And I also use Dedede, where I dont think I will use it as much. But then again, a pivot to down smash sounds tempting in some scenarios.
 

Yoshi Kirishima

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Of course, it won't be as extreme as wavedashing. Meaning it will still help a lot, but it won't force you into having to learn tech over improving other things to the extent melee did.
 

LancerStaff

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It'll only be necessary with characters with an emphasis on positioning or those who can otherwise make great use of it. I mean, using it to dodge attacks is impressive and all, but for most there's better ways to do it.
 

Darklink401

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It'll only be necessary with characters with an emphasis on positioning or those who can otherwise make great use of it. I mean, using it to dodge attacks is impressive and all, but for most there's better ways to do it.
Like makin sure you can hit with DK's fully charged super punch
 

Sorual

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do u guys think shulk, kirby, zss, captain falcon, and mario would benefit from perfect pivoting?
Like makin sure you can hit with DK's fully charged super punch
It'll only be necessary with characters with an emphasis on positioning or those who can otherwise make great use of it. I mean, using it to dodge attacks is impressive and all, but for most there's better ways to do it.
If people are comparing it to Melee wavedash already. Its noteworthy to point that with some characters like Bowser or Zelda, wavedash is almost pointless. Meanwhile Luigi or Ice Climbers is critical for you to master wavedash to use them to their full potential. So perhaps it will be a similar situation with the pivot thingie.
Me, for example; I use Sonic, so I will probably be obligued to learn to perfect pivot. And I also use Dedede, where I dont think I will use it as much. But then again, a pivot to down smash sounds tempting in some scenarios.
 

LancerStaff

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do u guys think shulk, kirby, zss, captain falcon, and mario would benefit from perfect pivoting?
Mario's pivot Usmashes are incredibly useful from my understanding, and Captain Falcon has a really good pivot but not alot to use it with. You'd be better off asking on the character boards then here, though.
 

Darklink401

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do u guys think shulk, kirby, zss, captain falcon, and mario would benefit from perfect pivoting?
Shulk's P.Pivot Fsmash has stupid range. Kirby can probably use it to bait a dash attack or dash grab while sliding into a neutral B. Also would give his Fsmash a bit more range.
 
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