• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

How many want Green Hill in Brawl

AIM0001

Smash Lord
Joined
Oct 3, 2007
Messages
1,152
How many actually want t see green hill in brawl. I myself is half on half on this one. I wouldn't be too mad if it was in. But at the same time I'd rather see another sonic stage in Brawl and I'd be asking way too much to ask for 2 sonic stages. But what do you think?
 

Space_Pirate_Fox_McCloud

Smash Apprentice
Joined
Sep 19, 2007
Messages
179
I wouldn't think two Sonic stages would be too many, Green Hills would be the obvious first choice, but I'd also like to see either Casino Night or Death Egg also be a stage. Sunset Hill, Lava Powerhouse, Chemical Plant, Ice Cap, or even the Special Stage would also be locations I'd enjoy as stages.
 

Croco

Smash Lord
Joined
Dec 21, 2006
Messages
1,258
Location
New York, NY
I'm all for Green Hills.
Casino Night would be a my 2nd choice because it is awesome.
Though when I think of sonic.. I think of Green Hills.
 

moogle_face

Smash Rookie
Joined
Sep 18, 2007
Messages
6
i can see green hill being in brawl but i reckon a second sonic stage would be based on a stage from a more recent sonic game e.g sonic adventure 1 or 2
and the stage would probably be station square or space colony ark
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
Green Hill is the obvious choice for a sonic stage as it's just sooo classic. I personally hope there are two levels though, so we can have Green Hill and Casino Night Zone.
Man casino night would be so awesome.
 

messiahfreak2000

Smash Apprentice
Joined
Oct 23, 2007
Messages
157
Location
Oregon
NNID
messiahfreak2000
green hill zone most definitely. maybe throw in city escape and the death egg or angel island.
 

zKillah

Smash Journeyman
Joined
Oct 22, 2006
Messages
208
Location
Atl, Ga.
I don't think Sonic will get two stages, but it may happen. I'd like to see a stage that shows off a variety of his games levels via a moving platform. Perhaps it starts on Green Hill and players have to jump on top of Tails' plane (he won't be playable, of course) and we move to a Casino level.

Green Hill is my first choice for a standalone stage, though.
 

VanillaMummy

Smash Journeyman
Joined
Aug 1, 2007
Messages
253
If Green Hill isn't the stage choosen, it will be a travesty. Green Hill represents Sonic, and is where he is actually FROM. Seeing as Sonic's moveset and items are very reminiscent of early Sonic games, I don't see how Green Hill won't be THE Sonic stage.

If there are 2 stages, then a Casino level is in order. All of the classic Sonic games featured a Casino level and it inspired its own game (Sonic Spinball).
 

AIM0001

Smash Lord
Joined
Oct 3, 2007
Messages
1,152
I was thinking if they don't choose to make green hill a vs. stage do you think maybe they'll just make it a adventure mode level?
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]
Green Hill or Cherub Island (just a miniature Angel Island. I don't like too many walk-off edges, and this'd explain why it's floating).
Either way, they HAVE to have a loop-de-loop. There are two things I thinks of when I think Sonic: Loop-de-loops and springs. Springs have already appeared in Sonic's moveset, so they're exempt, but we NEED a loop-de-loop. The physics would be rather easy, actually: Do it just like in the 2D games. The graphics would be much more of a problem, but they could do it. Even if they can't, I don't care. The loop-de-loop is a MUST, even if it looks awkward.
Other motifs they should have (but not as REQUIRED as a loop-de-loop) are spikes, crumbling cliffs, floating/moving platforms, dash pads, spring boards, and ramps.

If there's a second stage, I don't care, as long as the first one has a loop-de-loop (or, they could construct additional pylons). There are several possibilities: ARK, Death Egg, Egg Carrier, Station Square, City Escape...
I do REALLY want a pinball stage, but it should be series-neutral, only really representing, well, PINBALL. After all, Mario, Pokémon, and Metroid have had pinball games, too. The bumper made specific reference to pinball, so that gets my hopes up.

LOOP-DE-LOOP FOR BRAWL!
 

Kirbykrew

Smash Journeyman
Joined
Aug 16, 2007
Messages
208
Green Hill Zone is my first choice for a Sonic Stage. The Casino.

And no matter what the level is, they need to use/remake/mix the boss theme from Sonic 2
 

CodeBlack

Smash Ace
Joined
Oct 22, 2007
Messages
733
There has to be a loop de loop, but I'm concerned about the gameplay aspect. Will one be invincible during the loop, and if not what will happen when the fall down during the loop? Will parts of the loops be unpassable if your not on a certain side (preventing you from jumping past it.

If your invincible during it, I see alot of speed demons using it as a way to prevent ever being hit, then again a smart player could simply set a trap, but still, it could be an unnecessary boon.
 

Sprigginz_Caldo

Smash Apprentice
Joined
Sep 17, 2007
Messages
110
My favorite stage design/music wise was the Chemical Plant Zone. I'm not sure if that was the exact name of it. Deadly pink fluid ftw. =D
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]
There has to be a loop de loop, but I'm concerned about the gameplay aspect.
You can only completely run around it if you're going really fast, otherwise you'll fall down when you reach the wall, so only speedy characters could do the awesomeness that is loop-de-loop (or if you get a bunny hood) (or they could have a dash pad for assistance, but it'd need to be far enough away that you can go the other way without running into it and going back). If you stall while running around it, you fall into the closest plane.
If you jump while inside the loop-de-loop, you switch planes. If you're in the air when you enter it, you don't.
The wall of the plane you're on works just like a wall (except you can run up it, of course). The other wall you just walk by, but about 2/3 of the way up, it is also solid. The "upside down ground" works as a cieling, except it can be ran across, of course.
The top of the loop-de-loop is just a flat platform, and it places you on the plane you're closest to.
It's really hard to explain, but if you've played the 2D games, you should understand completely.


And no matter what the level is, they need to use/remake/mix the boss theme from Sonic 2
QFT
 

susu_atari

Smash Ace
Joined
Jul 8, 2007
Messages
854
Location
Leeds, UK
Despite my preferences, it really SHOULD be Green Hill Zone, considering it's the first ever zone. Also Sonic Adventure sucks.
 

AIM0001

Smash Lord
Joined
Oct 3, 2007
Messages
1,152
Despite my preferences, it really SHOULD be Green Hill Zone, considering it's the first ever zone. Also Sonic Adventure sucks.
That may be for the most part true but who's to say levels from Sonic Adventure can't make a good stage?
 

Birdie

Smash Cadet
Joined
Sep 25, 2007
Messages
51
Location
Leftern Canada
If brawl even has a sonic stage (which is likely) than it will probably be greenhill zone, as most people know it, also Sakurai does go for retro.
 

PITforREV

Smash Journeyman
Joined
Mar 22, 2006
Messages
310
Location
United states of America...Florida
I agree Hill Top was cool, but it doesn't represent Sonic as well. Plus it doesn't have loop-de-loops.
true, but the music was just sooo good, at least include the music. http://youtube.com/watch?v=vKUcIaGvSmw


In fact, sonic had great music back in the day, I hope they use this old school music and not all this next gen rockstar singer b.s.
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]

Yoshizu

Smash Rookie
Joined
Oct 31, 2007
Messages
3
Location
Germany
Remember the GHZ from Sonic Adventure 2 (Battle)?

The GHZ maybe will return at the subspace and will look partly like the SA2B...
In the normal mode GHZ could be a wounderful stage - Water at the bottom,some needle traps, a bridge in the mid-part, the gray stones and some annoying robots which appear like Birdo in the MKII Subcon-Stage (Melee).
 

lavamage

Smash Ace
Joined
Sep 8, 2007
Messages
524
Location
Wisconsin...yay that place no one has ever heard o
The way I see it Sakurai is not one for spoilers, so for most stages its always the first stage that everyone who has played the game has played on so they can be like "Oh I remember that!"

examples:
Isle Delfino
lylat Cruise (Assult)
Mario Kart (Not yet confimed but still)


So Green Hill Zone is most likly the stage
 

B.W.

Smash Champion
Joined
Apr 27, 2006
Messages
2,141
Location
Darien, IL
I'm expecting a stage based on Green Hill Zone, Casino Night Zone, or one of the stages from Sonic Adventure 2. From SA2 I think either City Escape or possibly even one of Knuckle's stages like Wild Canyon or Pumpkin Hill.
 

susu_atari

Smash Ace
Joined
Jul 8, 2007
Messages
854
Location
Leeds, UK
That may be for the most part true but who's to say levels from Sonic Adventure can't make a good stage?
They're simply not iconic enough.

Station Square? Come on, now...

There is always Angel Island. That's in both old and new Sonic games. You know, the big floating island fuelled by the Master Emerald, where Knuckles lives? That would be epic.

 
Top Bottom