smashbrolink
Smash Journeyman
We've had a lot of discussion over Advanced Techniques so far [leave the flames of those wars outside these doors or I swear by everything Holy that I'll sick Navi, AND FI, on you while you sleep.], and during those *ahem!*"discussions"*ahem!*, I noticed a few people bringing up tutorials, and whether they should or should not be more comprehensive.
This is something that actually catches my interest, so I felt like bringing it more to the fore.
HOW FAR SHOULD SMASH 4 GO WITH TUTORIALS?
We know that both Melee and Brawl did a decent job, with their own tutorial videos, of showcasing the general concepts of the game, but I think we're all in agreement in saying that they definitely left quite a bit out.
There are A LOT of things in both Brawl and Melee that us players discovered and combined together to create entirely new amounts of depth to both games that the tutorials never came close to delving into.
Now, I'm of the opinion that I would personally love to see the tutorial videos go deeper.
Yes, people post on Smash Boards after discovering new techs and whatnot, but having them in the game itself would reach a much wider audience than merely placing it on Smash Boards.
Putting them in the game itself would give players that wouldn't normally look online for such information the chance to learn about these things much sooner, maybe even inspiring some of them to try and become more competitive.
However.....
Doing so comes with a couple of rubs.[that I've noticed]
The first rub, which is something I believe I've seen mentioned before, is the possibility that these "Advanced Tutorials" might actually make newer players shy away from the game a bit by making things seem more complicated than they really are for these newer players.[Yes, Sakurai believes that we'll see fewer newer players in Smash 4. He BELIEVES that. We're still certain to get a few new ones, however.]
My solution for that first rub, is actually pretty simple; have the Advanced Tutorial video be something that is UNLOCKED, only AFTER a specific amount of BOTH matches AND playtime has been surpassed.
The amount of time and matches is up for debate, but I feel that making this something that can only be seen after the player has had a decent amount of time and experience in playing the game, would make the Advance Tutorial feel less intimidating, because they'd already have a firm grasp of, and decent experience with, the basics needed to even begin implementing the more advanced stuff.
The second rub is a bit harder to solve without being detrimental to all of us.....
The time it would take to put together such a thing.
Think about this: in the other games, most if not all of those Advanced Techniques, and the various results that could be achieved by using them in differing ways, took us time to discover.
In some cases, literally months, if not close to or over a year's worth of play time.
By THOUSANDS of players.
If they were to do a thorough overview of all of the new things they'd likely add to an Advanced Tutorial, think about how long it would take their decidedly smaller play-testing teams to do a good job of covering all of those things in a concise way.
Can you say, DELAYS IN THE GAME'S RELEASE DATE?
The Wii U isn't selling too hot right now.[though arguably, 4M+ sales without a strong line-up is damned good]
Any delay in its bigger blockbusters wouldn't exactly help its situation.
In light of that second rub, no matter how much I'd like to see an Advanced Tutorial incorporated, the reality of it is that it would be detrimental to the system's overall health if something like this were released any later than it is likely already planned to be.
That's just my thoughts on it, though; I want to hear what the rest of you think about it.
This is something that actually catches my interest, so I felt like bringing it more to the fore.
HOW FAR SHOULD SMASH 4 GO WITH TUTORIALS?
We know that both Melee and Brawl did a decent job, with their own tutorial videos, of showcasing the general concepts of the game, but I think we're all in agreement in saying that they definitely left quite a bit out.
There are A LOT of things in both Brawl and Melee that us players discovered and combined together to create entirely new amounts of depth to both games that the tutorials never came close to delving into.
Now, I'm of the opinion that I would personally love to see the tutorial videos go deeper.
Yes, people post on Smash Boards after discovering new techs and whatnot, but having them in the game itself would reach a much wider audience than merely placing it on Smash Boards.
Putting them in the game itself would give players that wouldn't normally look online for such information the chance to learn about these things much sooner, maybe even inspiring some of them to try and become more competitive.
However.....
Doing so comes with a couple of rubs.[that I've noticed]
The first rub, which is something I believe I've seen mentioned before, is the possibility that these "Advanced Tutorials" might actually make newer players shy away from the game a bit by making things seem more complicated than they really are for these newer players.[Yes, Sakurai believes that we'll see fewer newer players in Smash 4. He BELIEVES that. We're still certain to get a few new ones, however.]
My solution for that first rub, is actually pretty simple; have the Advanced Tutorial video be something that is UNLOCKED, only AFTER a specific amount of BOTH matches AND playtime has been surpassed.
The amount of time and matches is up for debate, but I feel that making this something that can only be seen after the player has had a decent amount of time and experience in playing the game, would make the Advance Tutorial feel less intimidating, because they'd already have a firm grasp of, and decent experience with, the basics needed to even begin implementing the more advanced stuff.
The second rub is a bit harder to solve without being detrimental to all of us.....
The time it would take to put together such a thing.
Think about this: in the other games, most if not all of those Advanced Techniques, and the various results that could be achieved by using them in differing ways, took us time to discover.
In some cases, literally months, if not close to or over a year's worth of play time.
By THOUSANDS of players.
If they were to do a thorough overview of all of the new things they'd likely add to an Advanced Tutorial, think about how long it would take their decidedly smaller play-testing teams to do a good job of covering all of those things in a concise way.
Can you say, DELAYS IN THE GAME'S RELEASE DATE?
The Wii U isn't selling too hot right now.[though arguably, 4M+ sales without a strong line-up is damned good]
Any delay in its bigger blockbusters wouldn't exactly help its situation.
In light of that second rub, no matter how much I'd like to see an Advanced Tutorial incorporated, the reality of it is that it would be detrimental to the system's overall health if something like this were released any later than it is likely already planned to be.
That's just my thoughts on it, though; I want to hear what the rest of you think about it.