FierceFox
Smash Apprentice
I figured this would be a fun, friendly way to get a feel for each others' approaches, combos, strategies, etc. I picked up D3 roughly a week ago and I'm totally diggin' him. The king is an extremely powerful character with the ability to mix in a few combos here and there. Also, love that he has an incredible recovery along with his heavy body. Possible top tier character? Sure, it's a bit too soon to be thinking of such things, but I'm thinking so...
Just share your answers/advice to the following questions or ask a couple of your own. All advice and info is welcome!
1) What are your go to KO moves?
3) Your approaches to opponents?
NOTE: all of these approaches can be started with a Run near opponent then Shield (to get a feel for opponents move); also, fast falling is obviously encouraged when appropriate (F-Air has basically no landing lag)
5) Favorite move(s) and why?
QUICK QUESTION
Does anyone know any good ways to not get punished when recovering for the ledge? Seems like all the elite Smashers I play will get a free hit no matter how I recover from ledge. I've tried jumping, rolling (tech), attacking, but all end with me getting hit. Thoughts?
EDIT: Sorry if this is common info. I've been away from the Smash scene for a while and this game has sparked my interest. Please feel free to inform me of any pages, info, etc. that I may be missing. Thanks again!
Just share your answers/advice to the following questions or ask a couple of your own. All advice and info is welcome!
1) What are your go to KO moves?
- D-Smash --> the most effective as it has a quick release and a great deal of knock-back; ideal to use against a roll-friendly opponents who spend most of the time on the ground
- B-Air --> greatest knock-back of the aerials offered; ideal to use when opponent is recovering or spending time in the air
- Side-B (Gordo throw) --> racks up the damage and can KO light or high percentage characters; ideal to use against far away opponents
- D-Tilt --> surprisingly can KO at high percentages and not hard to land
- Best punishes (for broken shield, etc.) include F-Smash and charged Down-B.
- If you're a jerk, go with the Neutral-B off the stage (only works on novices)
- Down Throw to F-Air Combo; ideal for low percentage or heavy characters
- Down Throw to Up-Air; ideal for high percentage or light characters, also works after they know your F-Air followup combo as the opponent may air dodge and the Up-Air can outlast many air dodges
3) Your approaches to opponents?
NOTE: all of these approaches can be started with a Run near opponent then Shield (to get a feel for opponents move); also, fast falling is obviously encouraged when appropriate (F-Air has basically no landing lag)
- Short Hop, Side-B (Gordo throw) in mid-air aimed towards opponent; can rack up to ~30% if landed correctly
- Short Hop, N-Air --> good to mix in here and there to surprise opponent
- D-Tilt --> I feel like this move is overlooked, it really can be useful to mix up your game
- F-Tilt --> Great approach if you're anticipating your opponent coming directly at you (perfect against spinning Sonics, impatient Little Macs, etc.)
- Of course an approach is to stay far away and continually launch Gordos (depending on who the opponent is, for example, works against Sheik as needles don't reverse the Gordo, but won't be a good approach against Yoshi as eggs do reverse the Gordo)
- Side-B (Gordo throw) --> always my first edgeguard technique, use it to influence the opponents path and land a hit where you assume they will recover; ideally aim one vertically as you are near the ledge and then chase the F-Air, B-Air, etc.
- B-Air in the air and D-Smash on ground
- Don't be afraid to go all out for a F-Air to kill the opponent. D3 has a great recovery and has nothing to lose due to the new edge-hogging
5) Favorite move(s) and why?
- N-Air --> Perfect to drop on opponents when above them (long hit-box and has a great deal of priority)
- D-Tilt --> I feel like this move is probably overlooked because of the animation. I believe it's worth mixing in now and then
- Keep in mind to cancel Up-B press Up-B again (must let circle-pad return to center first) --> this is useful if accidentally aiming Up-B in wrong direction so you can still grab the ledge
QUICK QUESTION
Does anyone know any good ways to not get punished when recovering for the ledge? Seems like all the elite Smashers I play will get a free hit no matter how I recover from ledge. I've tried jumping, rolling (tech), attacking, but all end with me getting hit. Thoughts?
EDIT: Sorry if this is common info. I've been away from the Smash scene for a while and this game has sparked my interest. Please feel free to inform me of any pages, info, etc. that I may be missing. Thanks again!
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