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How do you fight Fox and Falco w/ Marth?

Lesheik

Smash Lord
Joined
Jun 23, 2006
Messages
1,163
Location
SoCal
Everytime a Fox or a Falco plays me, I can't catch up with his speed, so I don't know which attacks to use if he's running towards me. I try to use crouch a move so they won't get a chance to attack me, but they always wavedash back and run towards me and I don't know what to do. Help?
 

KoopaFTW

Smash Rookie
Joined
Jan 13, 2007
Messages
12
im total noob, but what i would do is try to use marths range on his sword and also maybe at around 30% get in some nice chain throws followed up by a combo and then just distance urself and see how it goes from there, easier said then done i suspect ^^
 

AS Money

Smash Lord
Joined
Sep 22, 2005
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1,224
Location
UP-MI
chaingrabs up tilts to tippers. and yes as said above spaceing is always good thing to have. shffl'd fairs to a grab can stun them so you can get a grab in when you need too.

fox can really **** up marth with shine to anything combos and the up throw up airs.

falco can **** up marth cuz he ****s up every character in the game with shine spike combos or something started with shine spike.

they can both to the gay i mean REALLY GAY AND HOMO i mean the NO SKILL edge gaurd of the light sheild on the edge and drop down to the edge so look for what they are doing before thinking of sweet spoting
 

The_Marth_Madness

Smash Journeyman
Joined
Oct 14, 2005
Messages
225
Location
Sacramento, CA
You can "Carry" them across the stage with Shffl'd Fairs, or DFair, then you can either Fsmash or Dair.

But.. if you're not skilled in t3h h4xing techz, then Uthrows and Utilts to Fsmash. Try to get them off the edge to put them into an easy edgeguard.

This may sound redundant, but don't get grabbed or hit. They have alot more followups than we do.
 

BurningCrusader777

Smash Journeyman
Joined
Feb 3, 2007
Messages
302
Location
New Jersey
The main idea when playing as Marth vs. Fox/Falco is to keep your distance. They can't do much if they can't get close up. When they charged at you, you said you have problems with them wavedashing back? My answer would be to SH a DFair toward them. If they keep WDing backwards, don't chase them too much. A good way to rack up the damage is, as everyone else said, chaingrabbing with uthrow, utilts, and finally a tipper. Dtilt and Ftilt help to keep them away, but the latter is probably a bit more effective.
 

Lesheik

Smash Lord
Joined
Jun 23, 2006
Messages
1,163
Location
SoCal
im total noob, but what i would do is try to use marths range on his sword and also maybe at around 30% get in some nice chain throws followed up by a combo and then just distance urself and see how it goes from there, easier said then done i suspect ^^
Catching them is a pain in the ***.. but a worse pain in the *** is losing.. Thanks, I'll try that. ;)

chaingrabs up tilts to tippers. and yes as said above spaceing is always good thing to have. shffl'd fairs to a grab can stun them so you can get a grab in when you need too.

fox can really **** up marth with shine to anything combos and the up throw up airs.

falco can **** up marth cuz he ****s up every character in the game with shine spike combos or something started with shine spike.

they can both to the gay i mean REALLY GAY AND HOMO i mean the NO SKILL edge gaurd of the light sheild on the edge and drop down to the edge so look for what they are doing before thinking of sweet spoting
I see..


The main idea when playing as Marth vs. Fox/Falco is to keep your distance. They can't do much if they can't get close up. When they charged at you, you said you have problems with them wavedashing back? My answer would be to SH a DFair toward them. If they keep WDing backwards, don't chase them too much. A good way to rack up the damage is, as everyone else said, chaingrabbing with uthrow, utilts, and finally a tipper. Dtilt and Ftilt help to keep them away, but the latter is probably a bit more effective.
Thanks a lot. ;) I'll try that.
 

Brightside6382

Smash Lord
Joined
Apr 27, 2006
Messages
1,538
Location
Skokie, IL
The main idea when playing as Marth vs. Fox/Falco is to keep your distance. They can't do much if they can't get close up. When they charged at you, you said you have problems with them wavedashing back? My answer would be to SH a DFair toward them. If they keep WDing backwards, don't chase them too much. A good way to rack up the damage is, as everyone else said, chaingrabbing with uthrow, utilts, and finally a tipper. Dtilt and Ftilt help to keep them away, but the latter is probably a bit more effective.
Your advice is ok against a Fox but against a Falco it will get you *****.

Against a good Falco staying close is extremely important. Close = less lasers = less frustration. Full jumps are your best friend vs Falco, they allow you to close in without eating lasers. Spacing is key to this matchup I think. If your to far he lasers and if your to close everything you do can easily be CC'd and and punished. Also, your edge guarding has to be top-notch against Fox/Falco. If you land that lucky tippered F-Smash and they go off the stage you gotta make sure they stay off.
 

The_Marth_Madness

Smash Journeyman
Joined
Oct 14, 2005
Messages
225
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Sacramento, CA
if they DI well they can get out of that not too hard
If they do that, then they'll be closer to the edge, or off of it.

Falco is such a pain. If you keep your distance, you get hit with lasers. Up close, one shine and you have 50+ % . One thing that I did against approaching falcos was JC a counter out of my shield... yea.. doesn't sound that great, but it makes them backoff for awhile. If you know they're going to WD back, then just keep going towards them. Be on the reactive side instead being the one rushing in.
 

AS Money

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and when they tech the ground and roll twords you they are fine because you are still trying to do that combo and you over shoot leaveing you open for attack
 

Mcscruff

Smash Ace
Joined
Aug 1, 2006
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822
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Weston, Florida
grab grab grab. the answer to all your problems is the grab. grab spacies, then chaingrab, then uptilts, then tipper. when of the edge either jump out with fairs or use dtilt or the fsmash.
 

RT

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A good Falco can be hard to approach if you aren't ready. Trying to keep your distance won't really work because Falco can just SHL right up to you and straight into a combo. When up close, a Falco can do some disgusting Shine combos if you give him an opening.

Like most people said, chain-grabbing is the main thing to use against Falco, but you've also got to pick your moves wisely. If you manage to powershield a laser shot back at Falco and it connects, then follow up with a quick counterattack/combo. Space yourself carefully and use the F-smash wisely, because a tipper can kill Falco at somewhat low percentages because of his poor recovery.
 

Smash G 0 D

Leave Luck to Heaven
BRoomer
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Oct 5, 2005
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3,571
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Charlottesville, VA
I hate this matchup.

Your sheild is your friend. Vs Falco Try and keep him in the air and use your chaintrhwos to Utilt/Fsmash. Mindgame em into a surprise tipper.. kill ftw!!

Vs Fox I just switch to Falco.. Easy
 

The_Marth_Madness

Smash Journeyman
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225
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Sacramento, CA
and when they tech the ground and roll twords you they are fine because you are still trying to do that combo and you over shoot leaveing you open for attack
If you see them DI away after the first Fair (assuming you know how to play Marth and know that your second attack will not hit), the logical thing to do would to be fast fall and L-cancel. If they do tech and roll toward you, and you followed the steps above, then they will be the ones wide open because of the lag coming out of the tech.
 

AS Money

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Sep 22, 2005
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I made my point I'm done argueing all i will say is use that tequnique with caution against people you don't know like the back of your hand because at tournys you won't just play people your used to and will do different things. It's hard to see what their DI is exacly and chances are you will miss a lot of things you don't against your crew mates. that is what tourny experience has taught me.
 

WhiteOblv

Smash Ace
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May 1, 2006
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fountain of dreamz
Marth vs. the spacey's? **** haha your not the only one with trouble. just stay on them, be smart, nowadays the advantages marth has on them are getting old. Fair to grabs are good, dtilt to grabs are good to. Dblfair works on them at high percents if they DI away just follow them an tip that fsmash. Against fox hope you dont play on PK stadium, against falco i dunno falcos are just hard =/.
 

Mar~

Smash Apprentice
Joined
Feb 2, 2007
Messages
77
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ZzanG

Smash Rookie
Joined
Aug 15, 2005
Messages
4
i dont have a problem with falco but i mainly have problems with fox.. theyre extremely fast,, i know how to chaingrab utilt tipper and stuff like that but its hard when you get constantly harrassed in the air after a drillshine > wavedash> up throw > uair... after that its just gayness like harrassing with more Uairs... how can u stop a fox from constantly screwin u over in the air? and i also sometimes have a problem with foxs' dash a.. sometimes he ends up on the other side of me after i shield it and i try to reverse grab or something and i end up dodging.. how gay =/
 

balladechina212

Smash Ace
Joined
Aug 28, 2006
Messages
680
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Chicago, IL
Against Fox, if you can, DI their shines to mess up their shine combos. Obviously, don't get grabbed because uthrow-uair ***** Marth like no other. Don't listen to people who call chaingrabbing cheap. It is the only way Marth can win against good space animals.

If all else fails, switch characters. (I use Samus)
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Against Fox, if you can, DI their shines to mess up their shine combos. Obviously, don't get grabbed because uthrow-uair ***** Marth like no other. Don't listen to people who call chaingrabbing cheap. It is the only way Marth can win against good space animals.

If all else fails, switch characters. (I use Samus)
Switch characters? Marth is one of the only characters that does well against Fox, besides other space animals. Falco matchups are significantly harder IMO because the l8zorz **** up your rhythm.

Other than what's already been said I can't add much, except for some more specifics on edgeguarding.

If the Fox/Falco is using Foxfire (or whatever the hell it's called) to come near the edge, whether trying to sweet spot it or land on the stage, just stand over the edge and counter. Then drop down with a neutral B or FAIR to hit them out of their second FoxFire, then edgehog. You could also just stand there near the edge charging a neutral B, but I don't think this is as advantageous for a couple reasons. For one, it limits your choices if the Fox/Falco decides to go over your head. If you're waiting to counter and they go over your head, you can jump up and hit them with a well-placed BAIR. Also, counter to FAIR/neutral B seems more devestating against spacies at lower % than neutral B from the stage.

In general you can leap off the stage with reckless abandon and hit spacies out of their Firefox with a neutral B. If you're edgehogging, don't be afraid to do ledge-hopped BAIRs. Just practice this stuff so you won't SD in a real match. =p

Always be aware of whether you still have your floaty forward B. You only get one per jump, and it doesn't come back when you grab a ledge. I've died many times doing overly fancy ledge-hopped attacks from which I can't recover because I lost my float forward B.
 

Marth_marth

Smash Cadet
Joined
Feb 16, 2007
Messages
72
Chain throw on fast fallers like fox and falco work wonders aslo marth's fairs have incredible range so try to keep them in the air.
 

demonman153

Smash Rookie
Joined
Jul 28, 2006
Messages
8
I'm fairly new here, but have nothing new to say.
generally try to get in close vs falco and JC grab the **** out of him. also, try to sh double fair

Against fox, try not to get too close as grab -> uair gets ur as$ kicked
 
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