Unknownkid
Smash Lord
- Joined
- Oct 4, 2014
- Messages
- 1,073
And yet ZSS is still top tier. Curse you, Sakurai! Bring back Kirby's grab combo.
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Rob would have to grab on the lights though. AFAIK only Kirby and Charizard have Uthrows that drop down from above and both have fixed knockback just shy of what would kill on Boxing Ring. If that's not stage based rebalancing then it's a mighty big coincidence.I think you're putting too much into the boxing ring. Other characters like rob can kill easier with their vertical throws.
I've been training in better ways to get close with Kirby, and this is what I've been implementing. Exactly here above, and then some.Kirby's neutral air is a lot better in this game. It has stronger knockback and comes out faster now. I use this as a mix up against those who like to try roling when you approach them in the air(the neutral air stays out and will hit the opponent if you do it correctly).
Okay, this only applies if you want to be kirby main 4 life: learn all moves kirby can dodge by crouching. There are a lot of moves that kirby can crouch and punish. Never worry about Lucina players charging up that B while they are in the air (which I find pretty common) because you can just crouch to avoid it.
If you find someone shielding a lot, staying grounded, and playing defensively, then kirby's aerials won't be of help. This requires patience, your best option is to try and catch your opponent with a grab.
Experiment with Kirby's B. Usually it's some projectile from the opponent, this is a really good tool to use. It feels insanely fun to throw the opponent off with smart uses of their own projectiles. Don't spam it though, play it smart!
I've probably played 400 FG matches with Kirby out of around 700 and I'm proud to say that I'm about 72% in win rate!
I see it everywhere, people saying jiggly can do everything Kirby can do in the air, but better. I kind of have to agree. More kill power, more range, more priority, better air speed, great juggling ability, good shield punishing.I believe JigglyPuff's duck and her options are better than Kirby.
I wouldn't say Jiggs has more range or juggling ability than kirby. As Jiggs our juggling ability is mainly just very well spaced and good reads. almost anything we can do can be dodged in the air(as in we can't get there in time) and our corner to corner ground carries rely on the opponent not teching at higher percents.I see it everywhere, people saying jiggly can do everything Kirby can do in the air, but better. I kind of have to agree. More kill power, more range, more priority, better air speed, great juggling ability, good shield punishing.
Well, I won't say Jiggly is better at EVERYTHING than Kirby. Kirby is better on the ground, our shield don't instantly kills us, and we have a Up B that is a Projectile, Meteor Smash and Life Saver. And I believe our Dair beats their Uair and Our Uair beats their Dair (this requires more testing). But yeah, Jiggly is overall better for air combat, pokes, wall of pain and killing. He/She still a glass cannon no less.I see it everywhere, people saying jiggly can do everything Kirby can do in the air, but better. I kind of have to agree. More kill power, more range, more priority, better air speed, great juggling ability, good shield punishing.
It's situational at best, spamming it will make it less effective since you'll begging to be read. But personally, I found it very useful for mind games, short-hopping and quick turning to throw out fast bairs with considerable success. I also find it useful as a spacing tool, especially for positioning yourself for edge guarding.I can't help but feel like this perfect pivoting stuff is being overhyped.
Honestly I don't think Kirby is that bad. Yes, he's flawed, but I still use him because I loved him in 64, and coming here I found him still fairly useable.
Now I'm an average player at best. My win rate for 400 odd matches is around 55% in For Glory, pretty much only using Kirby. Now I don't set much store by that statistic, (how do you know your mate with a 10% win rate hasn't only fought world-class players?), but it still shows me that even in my solidly mediocre hands he can still be a force to be reckoned with.
I think Kirby's best weapon his his potential for unpredictability. When I see a Little Mac, I know he's going to dash right at me 90% of the time. Mario will fireball and then go for a D-throw to U-tilt combo, Link will shoot arrows or boomerang, DHD will use that bloody can and Jiggly will float above me and try to pull aerials on me. Ness is going to pk fire, d-throw and spam his f-air and Pacman will throw an apple or something at me.
On the rare occasion I see a Kirby, I have not the slightest inkling of what he's gonna do. They never do the same thing. This, I reckon, is our advantage.
Kirby's matchups are often uphill battles, true, but I think his advantage is in his relative flexibility. Yeah, approaching can be hard and his moves really are very punishable, but I find it fairly easy to mix it up enough that those flaws can be covered somewhat.
(Eg. I love to psych people out by floating above them and making them dodge an attack that never comes. True, it gets me nowhere, but it's nice to screw with people and it sometimes sets me up for later when they think I won't attack like all the other times, but I do).
Also, I find using his jumps (or just his crouch!) will often circumvent other character's projectile games and frustrate them into being less dependent on them. I really need to practice my spot-dodging more, but when I do get one in on a Charge Shot it feels pretty good.
No character or tactic is impossible to get around.