salaperuna
Smash Rookie
Introduction:
Hi guys, I started a few months ago with Game and Watch. Having played melee a lot a long time ago, I was really pleased how GW is now. So I watched everything I could find by @ Dakpo (and others), wrote down good techniques and drilled them a lot. Now I think I'm proficient with the techniques, but against some opponents I feel my neutral game is lacking.
Here are my options:
Hi guys, I started a few months ago with Game and Watch. Having played melee a lot a long time ago, I was really pleased how GW is now. So I watched everything I could find by @ Dakpo (and others), wrote down good techniques and drilled them a lot. Now I think I'm proficient with the techniques, but against some opponents I feel my neutral game is lacking.
Here are my options:
- dash dance with the maximum dash distance to bait an attack
- short hop backward, then b-reverse fast fall bacon or just bacon forward while moving back
- run towards the opponent, then JC grab (risky) or dtilt (safer)
- jump towards the opponent and fair (risky), or a fast fall pan hit leading to jab+grab or a dtilt (safer on shield)
- jump high, immediately take out the key, waveland or uair on landing
- dacus or bacon->dacus for mixups
- RAR bair to grab or smash or whatever
- When dash dancing backwards, and the opponent is attacking, I can only do either a bair or a dash attack canceled grab as a punish. I feel these are really weak punishes sometimes. Are there some ones that are better? What should I do? To clarify, this is because I'm running back and can't turn, or if I can turn around (dash dance turn) I don't have enough time to get a powerful move out, such as fair.
- Am I missing on some approaches? Are some of my approaches weak? I've looked at how the very experienced players approach and I feel they are somehow... better. What could it be?
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